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My thoughts on the upcoming Trooper DPS changes


CommanderKeeva

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I think only the Commando gets Electro Net and Hyper Barrels and only the Vanguard gets Shoulder Cannon and Hyper Augs.

I'm not a huge fan of the change to Hyper Aug buff to Explosive Surge. I mean, setting multiple targets on fire with one attack was the Assault Commando's thing, using Hail of Bolts. The Assault Vanguard got the guaranteed Plasma Cell proc with Ion Pulse instead...if they're giving Vanguard an AoE proc, we Commandos should get a guaranteed proc.

Especially in PvP, not being able to reliably proc Plasma Cell is a pain when going against healers. If a Vanguard's DoT is cleansed, he can put it right back on again. Commandos can't reapply Plasma Cell as easily; we have to cross our fingers and spam Hammer Shots.

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Maybe, the possibility exists that we will get it and it will be 30m range for us since commando AC makes explosive round 30m, so there is precident for it. I'm not going to hold my breath tho.

 

Explosive Round is 30 meters for Vanguards, too.

 

Many of these datamined skills aren't labeled fully - every single one is labeled with just a base class, NOT an advanced class. Some of them are obviously for specific classes (ones that are listed in Gunnery or Tactics), others you can't really be certain yet.

 

As previously mentioned, Hyper Assault Cell is clearly Vanguard and Hyper Barrels is clearly Commando.

 

Into the Fray could go for either or both. Hard to tell.

 

Shoulder Cannon certainly *looks* to be a Vanguard-only ability, which is a shame. Perhaps Electro Net will be Commando only. Again - it looks designed for Commandos, as a way to keep PVP enemies from using gap closers. I can see it being useful on certain bosses in raids, too (TFB Kephess, for example, when kiting him to pillars), but you're right, it's primarily PVP.

 

Interesting that the aggro dump is getting a PVP usage. On the subject of Diversion, I've been wondering - when you use it, does it trigger your GCD? The Mercenary version, Chaff Flare, does - and it's the only aggro dump I've seen in the game that does.

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Interesting that the aggro dump is getting a PVP usage. On the subject of Diversion, I've been wondering - when you use it, does it trigger your GCD? The Mercenary version, Chaff Flare, does - and it's the only aggro dump I've seen in the game that does.

 

No, diversion doesn't trigger a GCD. It's weird that the Merc mirror ability would. (I can't confirm or deny this as I don't have a Mercenary) If the Merc's aggro dump really triggers a GCD, it's just another sign from Bioware how much they hate this AC.

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No, diversion doesn't trigger a GCD. It's weird that the Merc mirror ability would. (I can't confirm or deny this as I don't have a Mercenary) If the Merc's aggro dump really triggers a GCD, it's just another sign from Bioware how much they hate this AC.

 

100% confirmed it is on gcd.

probably a bug that will never be fixed

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I will keep saying this. Unless Bioware makes Trooper more effective with these changes [or at least fun], unsub. So far, it is looking like what many have already predicted. The coming changes will buff us to where class currently are, whilst they are all then buffed to level 55.

 

BW/EA do not care about Commandos, and will continue to do so unless we stop giving them $$$.

 

I sincerely hope that the changes make us viable and competitive once more, which is something we have not had since 1.2!!!! But I have to agree with CrazyOldMystic. The OP classes will cry to the high heavens about any abilities that make us not the free kills we currently are. They will whine until we are nerfed back to our current levels. We have been bad for so long, that the idea of competitive Commandos/Mercs is actually offensive to most people who play as other ACs.

 

100% confirmed it is on gcd.

probably a bug that will never be fixed

 

Since rolling a Marauder and a Guardian, and noticing the lack of bugs these classes have, I have come to the conclusion that Trooper/Merc is just unfinished.

Edited by SkinzOCAU
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honestly even though it is frustrating there is a pretty simple solution to it.

just level a powertech to 50.

 

let's face it, gearing is the only thing that requires a lot of time and you can just sent 80% of your merc's gear mods/armorings/enhancements over to your powertech and have him fully geared instantly.

 

just uncraft the mods put them in some legacy gear and sent them over.

 

with the new event you can even sent barrel over since you get a legacy bound weapon.

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honestly even though it is frustrating there is a pretty simple solution to it.

just level a powertech to 50.

 

let's face it, gearing is the only thing that requires a lot of time and you can just sent 80% of your merc's gear mods/armorings/enhancements over to your powertech and have him fully geared instantly.

 

just uncraft the mods put them in some legacy gear and sent them over.

 

with the new event you can even sent barrel over since you get a legacy bound weapon.

 

Yes, I have entertained the idea of switching to Vanguard occassionally, seeing how they always seem to outperform us damagewise at equal gear level both in PvE and PvP. But I have invested thousands of hours of hard work into my commando and I cant carry over my huge title, pet, speeder, valor rank etc. collection. Switching to another character doesn't fix the problem, only compounds it.

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Nobody said Shoulder Cannon wouldn't have its occasional use. But with a range of 10m it becomes completely useless on Flashpoint and Operations bosses. It doesn't seem the least fair to me anyway that they get to use this skill whenever they want whereas ours is restricted to PvP and only certain bosses (like Operator IX, Heavy Fabricator; Stormcaller and Firebrand).

 

The last thing Vanguards need is more direct, front-up damage. I'm not saying they shouldn't get damage buffs, but if Vanguards do get more damage, Commandos should get equal or more to compensate. The changes for Commando seem to primarily affect PvP. The changes to Vanguards seem to benefit them in both aspects equally.

 

Could they make it so that the shoulder cannons range goes to 30m for commandos ?

My first character was commando, played on gunnery all the way to 50 and PvP was my thing, only to find out that we suck....that was abit over 7 months ago, yet we still suck while our big brother (vanguard) get's buffed all day every day. Dropped my commando real fast and started leveling up other characters, got interested in commando again.

 

Glad to see that we get at least some short of boost. I hope BW will spot this topic and take pointers, really like this topic.

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Could they make it so that the shoulder cannons range goes to 30m for commandos ?

My first character was commando, played on gunnery all the way to 50 and PvP was my thing, only to find out that we suck....that was abit over 7 months ago, yet we still suck while our big brother (vanguard) get's buffed all day every day. Dropped my commando real fast and started leveling up other characters, got interested in commando again.

 

Glad to see that we get at least some short of boost. I hope BW will spot this topic and take pointers, really like this topic.

 

Actually it's been suggested that Shoulder Cannon may be a Vanguard-only ability despite the fact that the datamined information claims it's for all Troopers. If it's Vanguard-only, then I'm guessing Electro Net would be Commando-only.

 

Electro Net benefits Commandos in PvP. Shoulder Cannon is universal, it helps Vanguards both in PvE AND PvP.

Vanguards are getting straight-up damage buffs (in both trees) even though they are already the highest hitting AC in the game along with Sentinels. This puts them above us on even more the damage charts. Classes in equal gear are nowhere near the 5% "grace window" Bioware claims exists. Vanguards can already do stupidly high DPS on mobile bosses (like Kephess the Undying.) They crank out ~2800, we do ~2300 in the exact same gear! That difference is nowhere near 5%!

 

Commandos are getting PvP utility and some survivability. This will not help the already existing huge damage discrepancy. What is being done to address this?

Edited by CommanderKeeva
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Actually it's been suggested that Shoulder Cannon may be a Vanguard-only ability despite the fact that the datamined information claims it's for all Troopers. If it's Vanguard-only, then I'm guessing Electro Net would be Commando-only.

 

Electro Net benefits Commandos in PvP. Shoulder Cannon is universal, it helps Vanguards both in PvE AND PvP.

Vanguards are getting straight-up damage buffs (in both trees) even though they are already the highest hitting AC in the game along with Sentinels. This puts them above us on even more the damage charts. Classes in equal gear are nowhere near the 5% "grace window" Bioware claims exists. Vanguards can already do stupidly high DPS on mobile bosses (like Kephess the Undying.) They crank out ~2800, we do ~2300 in the exact same gear! That difference is nowhere near 5%!

 

Commandos are getting PvP utility and some survivability. This will not help the already existing huge damage discrepancy. What is being done to address this?

 

Actually, that Electro Net should increase DPS a fair bit on those mobile bosses as well - if the boss is moving, he's taking increasing damage from it.

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Actually it's been suggested that Shoulder Cannon may be a Vanguard-only ability despite the fact that the datamined information claims it's for all Troopers.

 

all of these datamined abilities are listed under base classes only.

 

the only reason some of them are known to belong to particular advanced classes is because those particular abilities also note a particular spec. common sense would denote that a combat medic skill would be for commandos only (and not for all troopers).

for shared specs, a lot of those abilities can be inferred using the same reasoning, but it's some of them don't give enough information to be 100% sure.

 

 

 

even in this thread, an assault specialist skill that mentions charged bolts is listed as a buff for vanguards. it's easy to make that mistake since it's just under 'assault specialist' but the ability is clearly meant for commandos.

Edited by oaceen
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Actually, that Electro Net should increase DPS a fair bit on those mobile bosses as well - if the boss is moving, he's taking increasing damage from it.

If it were reversed in how many stacks it could build (as in, 10 in pve and 5 in pvp), I might be inclined to agree. As it is, that it potentially does twice the damage to other players than it does to npcs doesn't exactly have me optimistic about the damage it's going to put out.

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