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Marauders/sentinels


Gommas

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There should be a customization-choise when you reach lvl 10 where you choose how the char should move, stance and fighting style with sword/weapon.

 

example: senitel is wearing 2 sabers like in force unleashed. guardian runs with the sword behind etc, etc...

 

 

And the Cartel market should have a complete re-customization option for purchase, where you can rebuild your character.

 

The cartel market should allso have new haristyles, tatoos, bodys, faces, swordstyles etc for purchase.

 

That would make profit for EA/bioware...

 

Thx

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There should be a customization-choise when you reach lvl 10 where you choose how the char should move, stance and fighting style with sword/weapon.

 

example: senitel is wearing 2 sabers like in force unleashed. guardian runs with the sword behind etc, etc...

 

 

And the Cartel market should have a complete re-customization option for purchase, where you can rebuild your character.

 

The cartel market should allso have new haristyles, tatoos, bodys, faces, swordstyles etc for purchase.

 

That would make profit for EA/bioware...

 

Thx

That would be Very cool indeed

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Or fencing style like Count Dooku, or reverse grip like Ahsoka Tano in the clone wars animations.

 

Also left / right handedness! For my 2p worth.

 

-I'd certainly shell out some CCs for that option!

It would be super Awesome if we would have gotten this in the new lvl cap as optional. ( sorry my english Bad)

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This feature could(/should) be implemented to different forms. For example reverse grip to shien form etc. Currently there are no different stands or grips, and only a few strikes that are specific to form. Edited by Kayin
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Reversed grip is a very bad stance for any dueling type of Lightsaber wielder. So both Sentinels and Guardians would not do well with a reverse grip stance. Though I can see Sentinels having a normal grip main hand, reverse grip off-hand stance. This is because the reverse grip is a good option in Niman, the basis of many dual wielding and dual bladed styles. And the basic Form of many Force specialists. So it should be made available to Consulars and Inquisitors for sure!
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There should be a customization-choise when you reach lvl 10 where you choose how the char should move, stance and fighting style with sword/weapon.

 

example: senitel is wearing 2 sabers like in force unleashed. guardian runs with the sword behind etc, etc...

 

 

And the Cartel market should have a complete re-customization option for purchase, where you can rebuild your character.

 

The cartel market should allso have new haristyles, tatoos, bodys, faces, swordstyles etc for purchase.

 

That would make profit for EA/bioware...

 

Thx

 

Thats a very nice idea. I believe STO has a stance selectionin character creation.

 

Being a nice idea though its unlikely BW will implament it as it isn't selling people stuff already in game in the cartel market.

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So I remember from 'Jedi Knight II: Jedi Outcast' that you have 3 different stances aswell. I can't remember the names exactly, but it seems rather obvious:

---------------------------------------------------------------------------------------

Three combat styles to choose from. The first of course, is the Medium Style.

 

Medium Style - A balance of speed, attack, and defensive power, this is the

stance that most every Jedi uses. Using this style means that you can only

string together a certain amount of combos before you pause.

 

Fast Style - The first new type you'll learn, fast style involves quick rapid

attacks, with less damage. If you can learn to master it, enemies will be

unable to block most of your attacks.

 

Heavy Style - This is a behemoth style, which means that your attacks will be

slow in coming, but powerful upon delivery. Your attacks are so slow

however, that an enemy might be able to dodge them. They can't defend

themselves against it, and usually one hit will cause them to die.

--------------------------------------------------------------------------

 

This is basicly chosen actualy by the way you deal your damage, but I always remember that when switching stances Kyle Katarn was moving his lightsaber in a different way. His attacks looked differently (obviously the speed in which he attacked, but for the Heavy Style I remember he actualy swung the sword above his head to strike hard downwards).

For example, In DCU Online when you are creating your character you have a few 'combat styles' to choose from. This doesn't involve in any damage caused or something, but is cosmetic. You have things like 'Comical', 'Fliryt', 'Serious', 'Powerful' and 'Primal'. It basicly changed the way you're standing around and the cosmetic feature of how you fight. But if you only had such an option to choose from when creating your character (and I guess that counts for all characters mostly) it would make your character feel much more unique. And that is what every MMO-developer wants. For everyone to feel unique with his or her character.

 

It's going to be hard and I don't think it will ever get implemented, as it will have to be done lots of new animations for it, but it's something nice a lot of players will enjoy.

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hi guys im 10 yrs old nd starkillir is my fav jedi can i play the game as starkillr pls?? i want2 hold my lightsaver like starkiller he is teh coolest jedi sith ever.

 

Sure it seems like that, but the post is more aiming at all the situations. Obviously, Starkiller is the most 'famous' for holding his saber that way. For me it was Adi Gallia, to be the first that hold her lightsaber back-handed (Jedi Power Battles).

But I do think that the stance you're in should determine the cosmetic look of your fighting style.

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This will be too expensive to implement. That's why no mmorpg changes their character animations after the game goes live. However, it can viable to swap stances like between guardians and maras or the other way around. By stances I mean the way they hold their saber. Perhaps even ability animations. Although if BW were to implement this it will most likely be a cartel shop buy option.
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Sure it seems like that, but the post is more aiming at all the situations. Obviously, Starkiller is the most 'famous' for holding his saber that way. For me it was Adi Gallia, to be the first that hold her lightsaber back-handed (Jedi Power Battles).

But I do think that the stance you're in should determine the cosmetic look of your fighting style.

 

I agree, your current form should change how you hold the sabers, I just have a tendency to view anyone who brings up Starkiller as a kid with no credibility. Just one of those vices, I guess.

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I agree, your current form should change how you hold the sabers, I just have a tendency to view anyone who brings up Starkiller as a kid with no credibility. Just one of those vices, I guess.

 

I understand what you're aiming at, but the reason here is just for Starkiller to be the example (everyone knows him).

 

But I'd rather see my fighting style to change, and not the way I hold my lightsaber (sure, that will change according to certain stances).

But for example, on my Juggernaut. When I am in Shien Form I expect my basic attack to be a strong and crushing attack. Rather than that it looks like he is sweeping at flies with a Glowstick. That's where the, obvious, 'Behemoth-stance' comes in place. I'd rather see my Juggernaut to do the Vicious Slash attack as a basic attack. Or, something that looks like it. It would feel so much more in place.

And if one might comment on the fact 'But Gereorth, your Juggernaut does a flurry of attacks in his basic move'. Yes, the animation does that. But the actual damage doesn't. You could answer with 'But when I look at the numbers flowing off, it keeps ticking a few times', yes that is true. But it doesn't work like that. The basic attack is one attack for % damage. When I hit someone with the basic attack (let's say it deals 900 damage) and my enemy is at 700. It's an instant kill. And not the three hits doing 300. That would mean he could outrun his damage from the basic attack. It deals an instant damage of 900. And not 300 damage three times. (JUST TO CLEAR THIS UP)

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