Jump to content

My experiences in the new Heroic Space missions.


Recommended Posts

I was pretty excited when I read over the patch notes about the new space missions coming out, something fresh to add to the roster of already interesting side missions we had to the main game. But after having played the missions through each several times I find them to be... mixed upon reception and bitter upon completion.

 

For the record my character is a CT and I have the capability to craft all of the best Space equipment available thus far, the I assume Grade 7 Purples. Plus I have each of the 4 special items you can get from the vendor on fleet.

 

tl;dr version:

 

The missions are touch and go, some are doable and the others are doable after persistent attempts. The rewards don't really justify the length of time you could spend on these missions as none of them are guaranteed to be completed on the first attempt even by someone truly dedicated to the space missions.

 

The difficulty of the missions don't need to be addressed but I feel the current gear, abilities and capabilities of the ships need to be adjusted. The biggest problem lies in survival =/= completing objectives isn't really balanced in some of these missions.

 

 

But despite having these, I found my self particularly overwhelmed by how difficult these are. Less difficult when I changed and adopted new tactics. The thing about rail shooters you have to balance knowing when to survive and when to attack, and you have to figure out the pattern required to complete it I mean lets face it it's the same every time. You don't have a lot of choice when you are required to take hits if you need to nail down an objective quickly or lose out the goal for the rest of the mission.

 

I'm not interested in hearing players from the PTS or have "completed" these by word of mouth and claim 'You're bad try harder" That's just rude (Unless you're talking to someone who isn't very constructive then go you :p)

 

Before people throw tactics at me trust me I've tried a lot of different things, so I don't want to hear "Do more barrel rolls" or "Keep rotating around the edges of the screen" Because these two tactics are given but they are not 100% gaurenteed to keep you safe.

 

This is what I've learnt from each of the missions:

 

Cha Rabba Assault.

Okay this one... there's too much blaster fire, the mines are overwhelming and continue to be overwhelming though some of the mission. I can't say ALL of it because I can't seem to get very far without being taken out. It was almost too difficult for me to even strafe target the objectives I needed because I would either lack a consistent damage or I was unable to target them in the first place due to objects in the way. Even when popping the electronic warfare pod if you do it too late enemies can still hit you for a few seconds, and the cool down between uses doesn't help. This mission is very difficult and I have yet to find a suitable pattern.

 

Duma Strike

This one is just ugh. Being made to destroy every component on every ship is a rather large stretch. Missiles when upgraded only increase the number you have not the damage it deals. So popping off a lot of missiles isn't a viable option you need to use your blasters in order to destroy the components in time and that isn't even while worrying about getting destroyed in the process. Strafing tactics are a bit difficult here too mostly because you're getting nailed at from several sides constantly. Again the EWP pod just cannot be popped enough to be viable here.

 

Kanz Minefield

This one is doable, you have to be careful but it's not un-winnable. Balancing the need for shields and weapons are a must in understanding if you're not switching between the two that's where you will fail, badly. The biggest threat comes from the actual shield hardpoint it's self on it's approach there is always a large group of enemies who is waiting to tear you a new one. My only gripe is the hardpoint itself has LOT of hull so unless you can take down it's shield on the first pass or so, you won't complete this one. The EMP generator can be handy as you pass over to get some damage in but don't expect miracles.

 

Lorta Escort

This one is defiantly no problem if you manage your shields/weapons properly and ONLY attack what you need to. The escort is not very long but if you hesitate and slack that bomber will blow up like a big confetti popper. The only threat is from the Jedi fighters they take a lot of beating and are usually escorted by lots of fighters. Making sure you use the EWP when you pass the cruiser is optional but will give you better odds of taking less damage. My biggest problem with this is again missiles, they're too easily distracted by other targets and do far too little damage for this grade of mission.

 

Far Cradle Strike

This one is actually the easiest of the lot. Again you only attack what you need to and balance your shields/weapons. Now the comms tower and the Bridge take 2 torpedoes EACH and you only carry 4 and you have to make each shot on EVERY pass, failure means you may as well start again. The satalites are easy to deal with just hammer on with powered weapons and about 6 missiles but you have to focus on them otherwise you may run out of time if you ignore them. No real problems with this mission it just took some figuring out.

 

Kabal Station Defense

This one I think the problem is with the amount of time you have it's pretty short. The bombers take a considerable amount of damage and the Jedi escorts do not help. Once again the missiles fall short here of just doing almost nothing in terms of damage. It's difficult to keep your shields up on this as you need to have power to weapons in order to effectively take down the bombers and frigates. I have yet to do this one mostly because I don't feel I can take out the bombers quick enough without losing 2/3rds of my hulls in the first 2 groups thanks to the Jedi ships.

 

Summery:

 

Oh yeah these missions are difficult, very difficult. But they are difficult in terms of the only reward viable for doing these are going to be bragging rights. The length of time you could spend constantly doing these missions is almost equal to doing a few of the FP's and Ops to earn the Blackhole commendations. Fleet commendations are another matter you can't earn them another way anyway.

 

I feel we're being made to balance too much on trying to survive than enjoy the mission, 90% of the time I found I was circling the outer edges waiting for my target to arrive, or figuring out the precise time to attack without becoming a floating tea bag in space.

 

I love challenges, but I'm not a masochist. I feel achieved I completed a few of these missions but bitter I only received so much for each run after numerous attempts. To be honest I don't know if I even want to come back to these missions as a method of grinding credits or commendations when I may find I'll only complete them 1 out of 6 times because I didn't do perfectly.

 

By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?

 

I'd like to see some more ship parts providing new ship abilities and an upgrade to the missiles for the ships. Either an increase in damage or perhaps a new part that would increase damage but lower the number of missiles you can have. I mean seriously 150 missiles doesn't do us any good if we can't use them all.

 

I am aware that the missions say "Grade 7 or better needed." But I am unaware if there is any better ship equipment yet that I've seen, can anyone else confirm this?

Link to comment
Share on other sites

I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.
Link to comment
Share on other sites

I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.

 

Ahhhh so the Purple gear is NOT grade 7. Good to know I'll go check that out now.

 

Edit: SO THERE IS... that's rather upsetting that in order to progress in our Ships gear we need to pay-to-win now. How unfortunate. :/

Edited by Dressari
Link to comment
Share on other sites

I actually think that the new space missions have hit a nice sweet spot for difficulty. Yes, as a rail shooter, everything goes exactly the same every time, so most of the difficulty lies in simply learning the fights (there's also the issue of having the stats to gib hard targets in the often short time frames that you're given to take out said targets and the survivability to not die in those situations where you're gonna get wailed on no matter how quickly you dodge, but that's gear, not difficulty). One of the biggest things that changes is that, rather than just assume you can pack a certain amount of shield, damage, or whatnot, the new heroics assume that you have *all* of the various special items, including the EMP and the EWP.

 

I actually found the the minefield mission you referred to as one of the easier ones when I learned how to properly time my EMP and EWP (I'm Repub, so I'm not sure if the timing is identical, but you dodge like crazy through the first half of the minefield, pop the EWP right as you're entering the second one, and blow the EMP as soon as the frigate gets in range; you'll clear all of the mines with minimal damage while knocking out almost everything on the frigate so a single volley of missiles finishes it off completely). At that point, it was just a matter of getting enough damage into the 2 mission required ships while performing really tight dodges around massive asteroids.

 

Keep in mind that I wasn't someone that did all of this on the PTS and is telling people how to do things with 2 weeks of experience under my belt. I spent a good 3 hours hammering away at the missions so that I could clear them (it was a lot harder until I got the G7 beam generator, beam cannon, and missiles 2 hours into all of this). It's all about learning the specific missions. Once you've got that down, the "effort" required isn't really all that much.

 

I like it that the developers put out some space missions that require you to be good at using absolutely everything at their disposal. Now that I know them, they're about as easy as the other space missions used to be, which means I'll be clearing a lot of rapid fire fleet comms every day.

Link to comment
Share on other sites

I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.

 

All the new parts can be purchased with fleet comms, daily comms and on the GTN - stop trying to make it sound like something it isn't.

Link to comment
Share on other sites

Edit: SO THERE IS... that's rather upsetting that in order to progress in our Ships gear we need to pay-to-win now. How unfortunate. :/

 

It's not pay-to-win. It's pay-to-shortcut. All of those things that you can buy with cartel coins can be gotten in game through non-cartel coin methods (which is what I've been doing): the Warfare Pod, Shield Gen, and Missile Magazine are all crafted via new CT schematics (200 daily comms for the schema for the EWP, 700 fleet comms for each of the shield gen and the missile magazine); the power conversion module can be bought for 300k credits from the ship upgrade vendor (the credits one, not the fleet comm one); the armor, beam generator, and beam cannon can be bought for 500 fleet comms each; and the EMP and Shield Regenerator can be bought for 150 daily comms each.

 

Conversely, you could just buy them off of the AH if you don't want to do the footwork.

 

The Cartel Coins simply represent the third of 3 options you've got: spent credits on 'em on the GTN for a price determined by market variation, spend real money on 'em with cartel coins at a flat rate, or go out and put forth all of the footwork to earn the pieces "legitimately" (which is gonna take a pretty long period of time, considering the mats required to craft, not to mention the daily limit on fleet comms being low enough that you're not gonna be able to get enough to buy even 1 of them in a single day and requiring enough daily comms that you're gonna have to do a *lot* of dailies, FPs, and weekly ops missions). Honestly, I would say that it's a pretty decent spread for player options.

Link to comment
Share on other sites

It's not pay-to-win. It's pay-to-shortcut. All of those things that you can buy with cartel coins can be gotten in game through non-cartel coin methods (which is what I've been doing): the Warfare Pod, Shield Gen, and Missile Magazine are all crafted via new CT schematics (200 daily comms for the schema for the EWP, 700 fleet comms for each of the shield gen and the missile magazine); the power conversion module can be bought for 300k credits from the ship upgrade vendor (the credits one, not the fleet comm one); the armor, beam generator, and beam cannon can be bought for 500 fleet comms each; and the EMP and Shield Regenerator can be bought for 150 daily comms each.

 

Conversely, you could just buy them off of the AH if you don't want to do the footwork.

 

The Cartel Coins simply represent the third of 3 options you've got: spent credits on 'em on the GTN for a price determined by market variation, spend real money on 'em with cartel coins at a flat rate, or go out and put forth all of the footwork to earn the pieces "legitimately" (which is gonna take a pretty long period of time, considering the mats required to craft, not to mention the daily limit on fleet comms being low enough that you're not gonna be able to get enough to buy even 1 of them in a single day and requiring enough daily comms that you're gonna have to do a *lot* of dailies, FPs, and weekly ops missions). Honestly, I would say that it's a pretty decent spread for player options.

 

Goods to know thanks.

Link to comment
Share on other sites

But despite having these, I found my self particularly overwhelmed by how difficult these are. Less difficult when I changed and adopted new tactics.

This is a key here. Figure out tactic, apply it, improve and perfect it. And this is where all fun and challenge lies.

 

This is what I've learnt from each of the missions:

I consider telling everyone how exactly to do those missions is doing them disservice, at least in first week or two. People won't resist temptation to look at guides, and it's always better to beat challenge without looking for walktrough.

 

Oh yeah these missions are difficult, very difficult. But they are difficult in terms of the only reward viable for doing these are going to be bragging rights. The length of time you could spend constantly doing these missions is almost equal to doing a few of the FP's and Ops to earn the Blackhole commendations. Fleet commendations are another matter you can't earn them another way anyway.

Old missions didn't have any non-space related rewards, and people were doing them just to do some space. Now if you want to do some space, you have option to be rewarded with endgame comms.

So maybe reward is not something that will make people play space, if they wouldn't do this otherwise, but it is fine reward for short and enjoable space mission.

 

 

I love challenges, but I'm not a masochist. I feel achieved I completed a few of these missions but bitter I only received so much for each run after numerous attempts. To be honest I don't know if I even want to come back to these missions as a method of grinding credits or commendations when I may find I'll only complete them 1 out of 6 times because I didn't do perfectly.

They are supposed to be hard, if people managed to do EC NIM on day it was released without single wipe, it would be considered a failure. Same thing applies here - if everyone would be able to just walk trough them withuot any effort, it would mean they are not hard or heroic at all.

 

By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?

Completing all missions - no. Completing all weeklies - no idea because I wasn't given 5 of them. Maybe for completing all new space achievements, altough I can't say anything certain here either, because I'm at 13/14 and have no idea what last one requires.

 

I'd like to see some more ship parts providing new ship abilities and an upgrade to the missiles for the ships. Either an increase in damage or perhaps a new part that would increase damage but lower the number of missiles you can have. I mean seriously 150 missiles doesn't do us any good if we can't use them all.

There is upgrade to missiles, crafted by cybertech, doing exactly what you said(increased damage per missile, smaller amount of missiles).

Link to comment
Share on other sites

By the way does anyone know if there is a title for completing all these missions, that would be a nice achievement to strive for at least?

 

No Titles, at least from completing all the new dailies. I can't seem to accept Operation Regnent Station though... But I don't believe we'll receive anything special by completing all the weeklies as well....

 

They are difficult and I personally like the challenge and enjoy these heroic space missions, but I agree that the rewards fall quite short for completing them and don't have the intention of doing them over and over again. Since it's on rails, once you know the mission, it soon becomes a grind.

Link to comment
Share on other sites

Done them all. They are... hard at first try, but once you get to know when to use EMP, when to use Damage immunity, what to fire at first, they are just not that hard. Even if you fail an objective, stay till timer end, so you will see what to attack, and why you made a mistake. They are doable, but everything must be timed, and there is no room for mistake. Also don't bother with bonus goals, they will come on the way, but it's more improtant to stay alive and complete the missions rather than getting those 60 fighters down.

 

And I'm glad they finally decided to give us some decent difficulty content, as rest of this game can be steamrolled without any problem.

 

Some strategies:

 

Duma Strike

Immediately pop the EMP, to blast most of components on three frigates. Then finish them off with missiles. Boost your shields, and wait for CRV to appear, then blast it. You have to lock and fire first torpedo on first pass over cruiser. Then, just blast the things away. Once you come near two frigates, your EMP should be recharged, so fire it again, and finish it with missiles. Use the pass at cruiser to lock and destroy bridge

 

Chaa Rabba

Tricky one. You should have no problems with killing first two heavy fighters. Then boost your shields, set the power converter for shield energy, and pass through 1/4 of the first minefiled. Pop the damage immunity, switch to guns and use missiles/guns to fire at the first shuttle. While you are near the FRG, pop EMP to get rid of mines and most of FRG turrets. Then keep blasting the shuttle. Once the 2nd shuttle and two heavy fighters appear kill first heavy fighter, then the mission critical shuttle and blast the 4th heavy fighter until frigate shows again. Finish it - you will have 2xengines, 2xshield gens and the radar tower to kill.

 

The Kabal Station defence:

Lock and fire the torpedo at first pass of the cruiser, then blast the frigate towers as you go. Once you will have to pass along cruiser, fire torpedo again, then dodge like hell, and when you are near frigate pop EMP. The 1st bonus JEdi ship appears - kill it, then just dodge and kill stuff. Ignore normal fighters for bonus, and concentrate fire on Frigates then jedi ships and bombers.

 

Once big wave of bombers appear, pop damage immunity and blast them and the last Jedi ship. You should have about 50 seconds to spare and two frigates to finish. If you strafed them properly, it will be easy - strafing properly is taking their shield gens first.

 

The assault on station: Fairly easy.... just dodge as hell, lock torps when you can and that's all.

 

Minefiled:

Tricky one. those small turrets take two missiles and can't be destroyed other way. The thing in middle can be shotted. Concentrate fire on first cluster, then use your EMP at the minetender. Keep killing clusters, and when you are at big satelite, kill it's defence floaters first. If you do proper lock/fire at small turrets you will have no problems with defence clusters. Whenever you come close the big satelite, give him everything you have on board. At the last pass your EMP should be recharged, so avoid the fighters running head to head at you, and again blast everything at satelite and pop your EMP

 

Edited by MorgothPl
Link to comment
Share on other sites

All the new parts can be purchased with fleet comms, daily comms and on the GTN - stop trying to make it sound like something it isn't.

 

Problem with that, if you do not have the money in game or the coms to buy it right out of the gate, you could spend 1200 cartel coins and get everything you need to do the missions, that in essence is pay to win. Putting those on the cartel market was wrong.

Link to comment
Share on other sites

But win what? 5 BH comms a week... that's 20 a month, that's not even enough to buy anything from vendor. Then what, 200k creds a month? That's a day of dailies. Nothing game breaking and certainly not something that gives you unfair advantage over the others.

 

Lets do also the math to gain the fleet comms. You need 2900 comms. Lets say, you have 4 lev 50s. You can get 160 a day. That means you can get those 1500 for true items in 10 days. Also that means enough money to buy the craftable ones from GTN, or if you have cybertech, in next 10 days you get receipes. That's not big grind.

 

Besides, some, like me, started to grind comms, when prices were announced.

Link to comment
Share on other sites

Problem with that, if you do not have the money in game or the coms to buy it right out of the gate, you could spend 1200 cartel coins and get everything you need to do the missions, that in essence is pay to win. Putting those on the cartel market was wrong.

 

First off, "pay to win" would be providing you with gear that lets you instantly succeed at the missions. The Heroic Space missions are *definitely* harder than just "having the right gear for the job". You have to have the piloting skills and planning skills to use said gear *effectively* in order to win. The Heroic missions are not simply ones that you can faceroll through.

 

Secondly, you have to remember that the Space missions are *not* primary content. They're a minigame. You don't have to level up your piloting skills or run through a story like you do with the main game to get access to the space missions. Before the heroic space missions were released, you could throw 200k at the AH and a vendor and get all the gear you needed to do almost any of the space missions without any problems. *That* was pay-to-win (albeit in game currency rather than real money) because all you needed to do was spend some cash to be massively overgeared for it. It's perfectly acceptable, imo, if someone wants to toss some real money at the developers to instantly jump into the new space content (which, remember, is a *minigame* and not the primary focus of the game) rather than having to spend several days to a week of doing space missions every day, grinding daily comms and mats, and leveling up a Cybertech to make use the given schematics, I would have to say they should be able to.

 

I don't know of anyone that bought TOR because of the Space Missions, nor do I know of anyone that plays TOR exclusively *for* the Space Missions; allowing people to spend money to jump into the content all at once is perfectly justifiable since it's not a major component of the game. It's not like the developers are providing full 63 gear for PvP and PvE, which *are* aspects of the game that people buy and play the game for, often exclusively for that part of the game, through the Cartel Market. *That* would be "pay-to-win". The G7 Ship Upgrades acquired via the Cartel Market are just "pay for instant access to secondary content". It's like spending coins for additional races rather than earning them by leveling a character to 50.

Edited by Kitru
Link to comment
Share on other sites

I found the heroic space missions extremely easy and a boring waste of time. The only one that was somewhat challenging was cha raaba assault, but its pretty easy if you use your shield power up. I used evasion for the first minefield, which carried into the second one. at that point I activated my shield power up and emp'd the frigate. Then missled away with my shield power up on while dodging asteroids. Its a lil close at that point but the faster you down the shuttle the better, then just switch between blaster buff and shield buff for short bursts on the remaining ships. Was able to down the ships and regen shields whenever possible and then finish the frigate off as it hyps out with about 7s left on the mission.

The reward is meh and there really isn't anything the space missions offer that makes doing them worth it. At this point Im burned out with BH comm grind and have all the gear I need. Just another boring stuck on a roller coaster rails space shooter. I might do each of the daily quests until I've done them all, but I doubt it. Complete snorefest and waste of time, money, and resources.

Link to comment
Share on other sites

Having Grade 7 gear in the cartel shop doesn't seem pay-to-win at all to me. I don't have any objection from that perspective.

 

However, I have a 400 Cybertech and I was really looking forward to have crafted Graded 7 parts as a valuable addition to my repertoire. The fact that they can be bought with coins bothers me from a crafting perspective -- how much of my potential profit as a crafter will be lost?

 

it's not the end of the world or anything, I just think it would have been nice to be exclusive to the fleet/daily vendors and cybertech crafters.

Link to comment
Share on other sites

Problem with that, if you do not have the money in game or the coms to buy it right out of the gate, you could spend 1200 cartel coins and get everything you need to do the missions, that in essence is pay to win. Putting those on the cartel market was wrong.

 

Can't buy piloting skill at the cartel market.

Link to comment
Share on other sites

However, I have a 400 Cybertech and I was really looking forward to have crafted Graded 7 parts as a valuable addition to my repertoire. The fact that they can be bought with coins bothers me from a crafting perspective -- how much of my potential profit as a crafter will be lost?

 

it's not the end of the world or anything, I just think it would have been nice to be exclusive to the fleet/daily vendors and cybertech crafters.

 

Most likely, all of it. People now flood GTN with those parts in hope of making quick money, and often they cost less than single stabilizer. With those parts avaible in cartel market, there is absolutely no reason for crafting schematics. Sure, you can craft it, but most of the time it's better to just sell mats and buy one from GTN.

Link to comment
Share on other sites

Most likely, all of it. People now flood GTN with those parts in hope of making quick money, and often they cost less than single stabilizer. With those parts avaible in cartel market, there is absolutely no reason for crafting schematics. Sure, you can craft it, but most of the time it's better to just sell mats and buy one from GTN.

 

Yeah, I don't like how the Shop is hurting crafting. Gone down from 1.4M a week to 700k a week selling Dread Guard Enhancements on the GTN. Then again, it's possible that I'm selling less 27 Enhancements because more people are geared...

Link to comment
Share on other sites

Cha Rabba Assault.

Okay this one... there's too much blaster fire, the mines are overwhelming and continue to be overwhelming though some of the mission. I can't say ALL of it because I can't seem to get very far without being taken out. It was almost too difficult for me to even strafe target the objectives I needed because I would either lack a consistent damage or I was unable to target them in the first place due to objects in the way. Even when popping the electronic warfare pod if you do it too late enemies can still hit you for a few seconds, and the cool down between uses doesn't help. This mission is very difficult and I have yet to find a suitable pattern.

 

This mission being the toughest is most likely a gear check (full Grade 7 is maybe not required but a few pieces would be). It's also going to be a check on your abilities to use every tool given to you.

 

Took me a couple of tries to

(first one being a disaster, almost dead after the mine field then I wasn't able to shoot anything as I was trying to recharge my shields ) I guess the best way to deal with the mine field is using your power conversion module to boost your shields as you go through (that meant missing that kind of freighter that must be a bonus objective) and dodge most of the shots then using your scrambler as you enter the bulk of them and your EMP as you fly near the fregate.

 

The only tricky part — for me — that I'm going to work on is avoiding that double asteroid right after the mine field that I keep hitting like a noob lol

Edited by demotivator
Link to comment
Share on other sites

I've tried Kanz, Kabal, Cradle, Cha Raaba and Lotra so far. Kanz, Cradle and Lotra were easy, Kabal was a little difficult, and Cha Raaba seemed insane. I'll update this with more info after I've finish all of them. Ignoring what you said, these space missions DO take skill, and if you can't beat them, you honestly do need to just learn to play better. Edited by idnewton
Link to comment
Share on other sites

Having Grade 7 gear in the cartel shop doesn't seem pay-to-win at all to me. I don't have any objection from that perspective.

 

However, I have a 400 Cybertech and I was really looking forward to have crafted Graded 7 parts as a valuable addition to my repertoire. The fact that they can be bought with coins bothers me from a crafting perspective -- how much of my potential profit as a crafter will be lost?

 

it's not the end of the world or anything, I just think it would have been nice to be exclusive to the fleet/daily vendors and cybertech crafters.

 

Yeh.... I felt screwed over, spent 15 mill getting mats ready to craft T7 ship parts, and now they are buyable from cartel market, and already flooded GTN at a cheaper price than the cost to craft them....

Link to comment
Share on other sites

I've completed them all (did some on the PTS in tier 6 gear, so I had a head start). I geared up the old-fashioned way on the live server, collected 2900 fleet comms between 4 level 50s, and then bought/made all the upgrades as soon as I logged on. I think it will be easier to gear ensuing characters (if I choose to do so...) because, assuming the quests reset daily, I can now make 160 fleet comms/day in @30 minutes on my main. And I think that I can complete some of the missions while incrementally adding the tier 7 upgrades. Don't necessarily have to have everything right out of the gate, at least now that I have the hang of them.

 

The one problem I have right now is that I can't seem to figure out the 14th bonus mission in my codex.

 

I finished:

two for Ardis Outpost Fortification (Annihilate the Enemy and No Pilot Stands a Chance)

two for Baros Ambush (Cripple the Enemy and Annihilate the Enemy)

two for Hypori Escort (Annihilate the Enemy and Eliminate the Enemy)

three for New Cov Asteroid Field (Eliminate the Enemy, No Pilot Stands a Chance and Annihilate the Enemy)

three for Regnant Station Assault (Annihilate the Enemy, No Pilot Stands a Chance and Eliminate the Enemy)

one for Thanium Disruption (No Pilot Stands a Chance)

 

I initially assumed it was the Minelayer in Thanium Disruption, but II think I've since destroyed every attackable spot on it (there appear to be 6 of them - 3 engines, two bays in the middle, the bridge in the front) a couple of times with no joy.

 

So...any idea what I'm missing? Can anyone who's finished take a look and tell me where I'm short?

 

Aside from that, I really enjoy these missions. They're difficult but doable, and none of them are really cakewalks like the old missions, even with all the upgrades. It's pretty easy to fail if you're not paying attention.

Link to comment
Share on other sites

I tried each of these missions with the highest things a Cybertech could make. Failed each mission a few times and said forget it. Go and spend 1200 cartel coins to buy level 7 ship gear and wham bamn thank you mam these missions are alot easier. So I just paid to win in the game.

 

I dont agree here you shouldn't have to pay for something that you need to actually complete a mission in a game that you pay money to monthly. Most people have the advanced class 5 gear on their ship right now with these new missions its almost impossible to complete unless you have the class 7 gear in your ship.

Link to comment
Share on other sites

I'm not sure which is which... as I only tried 2, but seeing the description, it was Cha Rabba(sp?) that I managed to beat... although after 5 tries...

 

then I went after the space station assault one (again, don't know the name) and failed twice... then gave up for the night because it was late...

 

if Cha Rabba, really was the hardest (which I've managed to complete on my own) I think the rest, I can persevere to pass them all... I'll see in the coming days...

 

it's the one from the Ilum zone on the right side right?

Link to comment
Share on other sites

×
×
  • Create New...