Racter Posted January 20, 2013 Share Posted January 20, 2013 You have to be kidding if you don't think people are clicking them off. Or you just don't PVP. The problem is even starting to rear it's head in the lowbie bracket. Link to comment Share on other sites More sharing options...
Devilk Posted January 20, 2013 Share Posted January 20, 2013 Meh, it's easy to avoid 1v1, but in a chaotic warzone environment, with 8 enemy players running around with it, not so easy. Link to comment Share on other sites More sharing options...
NoFishing Posted January 20, 2013 Share Posted January 20, 2013 Bubble stuns are broken, I'm sure it was never meant to be a permanent stun for the entire team, keep the stun, but only on the player that casts it. Keep the stun effect on all bubbles cast if someone specs into it (we have to go pretty high up that tree making us less effective at healing anyway). But apply the stun only if the bubble is broken by damage, not if it expires on its own or is clicked off. And boost the resolve value to make it comparable to other stuns. This way, the bubble is still useful for healers to try to keep a teammate up. The problem for sorc/sage heals in PvP right now is that our efficient heals take a long time to cast. Having a stun on the bubble gives us time to get one of those casts off. Without the stun, bubbles are too weak to really do much, at least compared to their effectiveness in PvE. But giving a free extra stun to our entire team that can be used even when they are stunned themselves....yeah, that part has to go. Link to comment Share on other sites More sharing options...
Nonnolol Posted January 20, 2013 Share Posted January 20, 2013 No one cared about it when it was a mez. As a mez it'd be totally fine. It'd be another grenade, nbd. As is, it's far and away the most imbalanced thing in the game. Every class has an aoe stun that is off the gcd, can be used during a stun and generates negligible resolve. Complete joke. Just dodge it.. what's the problem? Link to comment Share on other sites More sharing options...
LarryRow Posted January 20, 2013 Share Posted January 20, 2013 What I want and what is never talked about is a clear way to tell the difference between a bubble that will stun you and one that won't. I shouldn't have to completely tailor my gameplay to these stupid bubbles because they might stun me. Link to comment Share on other sites More sharing options...
fogdog Posted January 21, 2013 Share Posted January 21, 2013 (edited) Crazy thought, maybe if every warzone was not stacked(between sin's/jugs/mara/mirrors)with 4-6 melee every warzone and there was a reason to bring along some ranged dps, this would not be a big issue. There should be downfalls(stun bubble) for stacking any one class type(melee). Class balance? Balanced warzones? Maddness i say!!!! Nerf stun bubble, make it useless again. Let melee have free rain over warzones once again. P.S i do have a 50 sorc but i'm either full speced corruption or madness never once ran the bubble stun spec. Edited January 21, 2013 by fogdog Link to comment Share on other sites More sharing options...
BobyDigital Posted January 21, 2013 Share Posted January 21, 2013 Just avoid the stun. You should move whenever the bubble is about to break... simple really.. lol its not some people run up to you just to make sure you get hit by it and some simply unclick it next to you..but you already knew that didnt you? Link to comment Share on other sites More sharing options...
BobyDigital Posted January 21, 2013 Share Posted January 21, 2013 one of the few perks to playing a merc. i have never once been stunned by one of these stupid bubbles lol pretty sure you have when i play on my marauder and i charge to you and it pops in your face guess what BLIND ive even gotten snipers with it so dont lie... and mercs dont matter anyway lol Link to comment Share on other sites More sharing options...
BobyDigital Posted January 21, 2013 Share Posted January 21, 2013 I think it would be fine if it was changed to a partial Mezz, a Mezz gets immunity to Dot damage. That would be much better then the old version where your Affliction or Crushing Darkness pretty much broke the Mezz instantly, and much less powerfull then the current version when cast on a Marauder/Jugg who clicks it off and starts attacking. probably the best idea ive heard Link to comment Share on other sites More sharing options...
gravioli Posted January 21, 2013 Share Posted January 21, 2013 Playing as a full lightning sorc, stun bubble is essential considering our best abilities have activation times. However, I really think it should be higher up the lightning tree so hybrid healers can't access it without major sacrifices to healing talents. Link to comment Share on other sites More sharing options...
Jherad Posted January 21, 2013 Share Posted January 21, 2013 one of the few perks to playing a merc. i have never once been stunned by one of these stupid bubbles lol Hahah yes. When I'm playing in a premade, teammates actually ask me to pop bubbles for them. I HAZ UTILITY!!! Link to comment Share on other sites More sharing options...
NoTomorrow Posted January 21, 2013 Share Posted January 21, 2013 What I want and what is never talked about is a clear way to tell the difference between a bubble that will stun you and one that won't. I shouldn't have to completely tailor my gameplay to these stupid bubbles because they might stun me. ranged DPS at yout service, we blow up the bubbles so that YOU can SMASH'em Link to comment Share on other sites More sharing options...
Jenzali Posted January 21, 2013 Share Posted January 21, 2013 one of the few perks to playing a merc. i have never once been stunned by one of these stupid bubbles lol Umm what? I find it hard to believe that a Knight/Warrior hasn't ever leaped to you with the bubble on and clicked it off causing you to be stunned and eat their next Ravage/Master Strike. Link to comment Share on other sites More sharing options...
foxmob Posted January 21, 2013 Share Posted January 21, 2013 Umm what? I find it hard to believe that a Knight/Warrior hasn't ever leaped to you with the bubble on and clicked it off causing you to be stunned and eat their next Ravage/Master Strike. the MS channel is only 2s? Link to comment Share on other sites More sharing options...
Whizzer_ Posted January 22, 2013 Share Posted January 22, 2013 probably the best idea ive heard Thanks, though I am not sure if the game engine currently has something like Dot Immunity. If not then the effort required to code this might kill the feasibility of this idea. Link to comment Share on other sites More sharing options...
optimusnl Posted January 22, 2013 Share Posted January 22, 2013 Bubble stun can stay as long as retarded smash teams are in the game. Totaly agree. Smash is retarted . At least as bubblestunner you can annoy them a lil. . Link to comment Share on other sites More sharing options...
Never_Hesitate Posted January 22, 2013 Share Posted January 22, 2013 Orly? And how about 3 bubble stuns in the row that I couldn't predict? 9 seconds stunlock! Yes, his smash popped all the bubbles right after each other. Link to comment Share on other sites More sharing options...
Dras_Keto Posted January 22, 2013 Share Posted January 22, 2013 (edited) No one cared about it when it was a mez. As a mez it'd be totally fine. It'd be another grenade, nbd. As is, it's far and away the most imbalanced thing in the game. Every class has an aoe stun that is off the gcd, can be used during a stun and generates negligible resolve. Complete joke. Far and away the most imbalanced thing in the game would be ... smash. How anyone can deny this, I just do not understand. It hits *harder* than the abilities operatives *had* that were making everyone demand nerfs to the class. Its also an AOE. It has no positioning requirement. It automatically crits and is a Force-attack allowing people to simply stack the crap out of power and surge. Do stun-bubbles suck and need to be fixed? Sure. But there is no way you can justify changing them without addressing how retarded derpsmashers are. the MS channel is only 2s? I havent ever tried it, but Im pretty sure you can click off the bubble to stun them while "casting" ravage/master strike. Edited January 22, 2013 by Dras_Keto Link to comment Share on other sites More sharing options...
Kovaos Posted January 22, 2013 Share Posted January 22, 2013 Life must be so hard for maras/sents to see 4 stacks of Shockwave/Singularity and not be able to do anything about it for 3 seconds Link to comment Share on other sites More sharing options...
Siorac Posted January 22, 2013 Share Posted January 22, 2013 the MS channel is only 2s? 3 sec. Link to comment Share on other sites More sharing options...
Reaperdav Posted January 22, 2013 Share Posted January 22, 2013 [[/i]Just avoid the stun. You should move whenever the bubble is about to break... simple really.. Really? Just how are you suppose to know when they are about to pop? It's not like there is a little timer for you to see. Link to comment Share on other sites More sharing options...
lucianobck Posted January 22, 2013 Share Posted January 22, 2013 As in the title. Thanks. Go to a easy game... Old Republic is for pro... not crying babyes. Link to comment Share on other sites More sharing options...
HunaHelsdottir Posted January 22, 2013 Share Posted January 22, 2013 Probably the only perk. On another note, most, it not all, people who complain about bubbles are playing melee and 90 % of all melees are currently smashers. They think smash is balanced and a L2P issue because it's apparently easy to avoid the three or more smashers every team has. Why isnt equally easy for them to avoid bubbles? I mean, everyone els should apparently leave the objective as soon as they're rolling in so how about that they simply leave the area when they see a bubble? Problem solved. Look, I'm a bubbler. The last thing the game needs is offense stuns. But there is a reason everyone plays bubble as sorcs. The nerf to our clutch healing means that we have to. Deep-heal is not competitive. Smash is the problem. Bubbles constrain smash just a little bit. Bubble needs to be fixed, but it needs to be fixed after Smash. And sages need a viable lightning tree spec, as well as a viable pvp deep-heal spec. Link to comment Share on other sites More sharing options...
Cryty Posted January 22, 2013 Share Posted January 22, 2013 Look, I'm a bubbler. The last thing the game needs is offense stuns. But there is a reason everyone plays bubble as sorcs. The nerf to our clutch healing means that we have to. Deep-heal is not competitive. Smash is the problem. Bubbles constrain smash just a little bit. Bubble needs to be fixed, but it needs to be fixed after Smash. And sages need a viable lightning tree spec, as well as a viable pvp deep-heal spec. /sign Link to comment Share on other sites More sharing options...
xxIncubixx Posted January 22, 2013 Share Posted January 22, 2013 Bubble stun can stay as long as retarded smash teams are in the game. this. /10this Link to comment Share on other sites More sharing options...
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