The original poster here has a point however they seem to lack the ability to articulate the fact that stealth classes are over powered. preticularilly against ranged classes. although pure rangded classes have steath detection on thier side this is a mute point when all stealth classes have the ability to veto stealth detection with abilities like sneak or blackout. also they already have the upper-hand because they are approaching with the ability to plan out their attack which makes the bounty hunter and Trooper classes stealth scan ability virtually useless because you are only guessing there is a stealth class in your area and to place it in the exact spot where they are in like i said virtually impossible and with a a cool down of 20 seconds is pointless.
I say that there should be no immobilization or rooting abilities available to classes while they are in stealth period !
And if a ranged class catches a shadow out of stealth, he is nothing more than target practice, I saw we stop ranged classes from having any ranged attacks!!!
The only immobilization is the mezz which can only be used when a target is out of combat and it almost completely fills resolve. There is no root from stealth (or out of stealth for that matter).