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Luckily
02.07.2013 , 02:20 PM | #22
Quote: Originally Posted by wargonglok View Post
here's what i think

crewskills for people who arent doing high end raids are pretty useless,

i liek to think that im the most avergae person in the game, i got full columi, as best as i can get it, with 3 campaign armorings

until i get into higher tier raids, which are tough, just to get into. Crewskills are basically worthless. In next expac, add armors that are equal to rakata for all slots, but instead of rakata set bonus, have special set bonuses,

or something like that. Make something not top tier (though i love the idea of mats coming from ops and then being crafted) and add soemthing COOL, not exactly super powerful, but COOL. Get what i mean?
Well, here's what I think. You're completely, absolutely wrong.

Here's the problem - a lot of people that want to "craft" don't actually want to craft - they want to make lots of credits easily. There are plenty of ways in the game to make credits easily just for the sake of making credits. Leave the crafting to those that actually like the game of crafting, mkay? Swtor crafting might not be ideal, but it's still a crafting system. I manage to make plenty of credits despite the fact that I don't do high-end raids nor sell any high-end items. And, even better, I help people level without gouging them while I make credits.
IGN: Luck
Server: Prophecy of the Five, formerly The Chubbyman
Specialties: Making implants, hanging out barefoot on the fleet