Please stop this nonsense.
I play a combat sentinel with BiS gear and I end up tanking 9/10 flashpoints and operations I join via group finder because tanks actively refuse
to put their guard on me. I have stopped bothering trying to explain on a daily basis why they should do this and just do my best to "keep aggro" so they realize they are making a mistake.
For those who don't know how threat is calculated:
- An attack has a 1.0x modifier on damage to threat.
- A heal has a 0.5x modifier on heal to threat.
- Tanking stance gives a 2.0x modifier on damage to threat.
This means a healer has to do 2x more healing than the damage done by a damage dealer (DD) in order to acctualy "pull aggro". If for example a DD is doing 1500DPS, the healer would have to do 3000HPS...
Also for those advocating the healer must have a guard because any adds will target him/her, guarding doesn't in any way prevent this from happening When adds spawn their "threat table" is empty and as soon as the healer casts a heal on anybody the threat generated from that heal is split amongs all the enemies currently engaged. Unless the adds are taunted or attacked they will go for the healer, regardless of guard.
So, if it makes no sense guarding the healer who is the guard for? Simple, the best damage dealer in the group
Using my previous example of a DD doing 1500DPS, the tank would have to do more than 750DPS in order to "keep aggro" (disregarding "high threat" abilities and taunts).
Now ask yourselves what makes more sense:
- A tank doing less than 750DPS - guard the best damage dealer in the group.
- A healer doing more than 3000HPS - guard the healer.
Amusing fact: I once had a tank tell me to "stop taunting"... on a sentinel...
Learn about how threat is calculated - Tanking: A Primer
; stop guarding the healers; guard the best damage dealer in group; AoE taunt adds.