Subbed for a month, won't be back
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01.15.2013 , 01:50 AM |
Quote: Originally Posted by
(I understand Korriban is completely wrong, having read some chat ingame)
Really? I've been a Star Wars fan since the first movie came out in 1977. I've played every Star Wars game that exists, read all the comics, and even some novels. Korriban was spot-on. If people were expecting it to be exactly like it was in KOTOR 1 & 2, then they are stupid.
Having said that, I very much felt like I was playing a modded version of Mass Effect 2. SWTOR doesn't feel very much like an MMO to me. In fact, during most of my adventures, all those other players seemed more like a liability than a living breathing gaming community. I constantly found myself switching to instances of the worlds with fewer players. I'm sure this hasn't always been true, but IMHO right now SWTOR seems very overcrowded, and not in a good way. I've never seen the amount of resource ninja looting in any other game I've played than I endured in SWTOR. It's a pet peeve of mine, I guess. To do the heavy lifting while mouthbreathers run up and just take take take. It was problematic enough for me to mention in this diatribe, and it caused my blood pressure to rise. So, too, did the need for seemingly everyone to "assist" me with every pack of mobs I engaged. I constantly found myself having to scramble to AoE a pack before "Dirk Skyjumper" ran to my aid, robbing me of quest mob kill credit or quest drops. There were times when quests that should have taken 10 minutes took an hour....because of other players, either because there was simply nothing to kill, or from all the unsolicited "help" I received. On the other side of that, I realize they're trying to do the quests too, but that just reinforces my point...I don't think SWTOR was designed for a heavy population.
It happens during peak hours. I've never had this problem on my server in over a year of playing, even during peak hours. My guildies have never reported this problem, either. And, people here would argue with the "Heavy Population" thing. Most feel the game is dying and bleeding players. Nice to see someone who doesn't think so.
Gropuing in the game seemed....well, forced, to me. Basically the result of blind invites (and there were many of those, espeically right in the middle of combat with elites....) I can only assume there was actually a person behind the keyboard. They never typed anything in chat though, not even a "hello" or "thx dewd" or "is it ok if I roll need on everything that drops even if I can't use it?". In short, I felt like my fellow players were either all 10 years old, or (based on what I was reading in general chat) some of the most hateful, misanthropic jerks in the world, or playing while alt tabbing out watching Karl Pilkington videos on Youtube (Disclaimer: I also love Karl Pilkington videos, but I don't watch them while I'm running Esseles). Speaking of Esseles, this is really the only serious "dungeon crawl" i did in a group, and for whatever reason, it took over 2 hours to complete (maybe the other guy hadn't done it either. We had trouble on the next to last boss IIRC, and at one point I glitched and found myself at the very bottom of the ship, and had to map out and run back). After that, I had no desire to invest that sort of time or frustration in flashpoints, or heroic quests for that matter.
Esseles is one of the long ones. Yes, there are a lot of youngsters that play the game, did you think it would be different? If so, your MMO experience must be very limited, as kids like that are the norm during peak hours. If Esseles is the only "dungeon crawl" you've done, then you're missing out, most FLASHPOINTS are not so long. If random groups are giving you problems, then you should know random groups are like that in every MMO. That's why you should find a guild with people you find informative and helpful. Random groups causing you irritation is not the fault of the game, its yours for thinking random groups would be good.
Questing in general was repetitive, but I've played enough City of Heroes and DCUO to expect and tolerate this. I don't think there's a computer mainframe on Hutta I haven't hacked into. Some of the "dungeons" felt really long, causing me to stay up a little later than I really wanted to just to get finished and get back to the quest hub. That's not a testament to how great the game is, but rather the driving need to never have to go back, if you follow me. The story-driven quests are definitely a positive in my mind, and the dialogue and "acting" are better than the prequels IMO, but I highly doubt the typical MMO gamer of the 21st century has the patience (or the time) to listen to it and have an immersive experience).
You've never played Lord of the Rings Online. Go play the solo quests there, then come back and tell us how quests are here.
Having tried all 8 "flavors" of classes (but not their mirrors) I have to say that I found myself feeling very underpowered and frustrated while leveling up to 20. I didn't find any of the classes particularly easy to play (all I read on the forums was how facerolly mercenary and sorcerer are, yet I struggled as much with those classes as I did with guardian and sniper. I think we decided (we being the brain trust that is Fleet general chat) that I wasn't keeping myself or my companions geared enough....from levels 1-20........Here's my problem with that; if quest rewards aren't good enough to keep yourself and your companions geared in order to function in the game without someone holding your hand....what's the point in even offering quest rewards? As a newbie, I don't have millions of credits to blow on blues or oranges/mods to "stay geared up" in order to function at the basest level of soloability. Bascially I just felt like I was spending more time reviving my companions and meditating than actually playing the game. Obviously doing heroics and flashpoints would alleviate that...trivializing quest content in the process. There's just no middle ground, besides making gear yourself.............
This game is easy mode compared to most MMOs. Credits are easy to make. Skills are not hard to work on in making yourself at least blue-quality items (which are a tier above the normal greens). You can easily grind out multiple stacks of crafting materials in one night of playing. If lvling was a struggle to you, then either you don't understand this game, or you should stay away from MMOs all-together. Most are WAY harder than this game in advancing your characters.
.........which in SWTOR is more of a full-time timesink than it EVER was in Star Wars Galaxies. Crafting (along with housing and space combat) is one of the few things I praise SWG for, and it puts the crafting in SWTOR to absolute shame. Somehow SWTOR has managed to make its crafting system far less engaging or interesting, yet 100x more tedious and time-consuming (even with 20 companions running crew skills while you're adventuring, you're going to be hard-pressed to make those upgrades at a useful time in your career if you don't literally pause and stand around for a couple days at a time, lest you find your bags full while you're trying to become a Revanite or applying your crafted solution to hydrosupplies (by the way, the Black Bisector questline was definitely worth the fifteen bucks, but only once...). I will admit, SWTOR's crafting is a lot deeper than I expected (and coming from a game like SWG, my expectations were pretty high) but ultimately I ended up taking gathering skills on most of my toons after becoming frustrated with how long the crafting professions took to yield tangible results.
You realize you can send companions who are not with you on skill missions, or making items, while you quest, right? Those upgrades that are useful to you during your career come when you do the bonus missions at your level. Cybertech being the most useful, as it allows you to make mods for customizable armor (but not Enhancements, which you can purchase from Commendation Mod Vedors, or from the Galactic Trade Network). If skills did not yield tangible results for you, then you were doing them wrong.
Now on to my biggest gripe in the entire game...space combat. Unacceptable. I recall saying the same thing when SWG was launched, and they did something about that fairly quickly. Don't get me wrong, I did the missions, and I made myself enjoy them, because this is Star Wars (the music says it is anyway) and space combat is part of the package, no matter how poorly designed or implemented (or blatantly ripped off from the Starship mini-game in Clone Wars Adventures...). At least they put starship upgrades in SWTOR....and that counts for something at least...although it's too bad they cost more than any newbie to the game could ever afford at an appropriate level (grade 2+). Here is what I don't understand. LucasArts owns the rights to every Star Wars game ever produced, right? (will some pencil-pushing fanboi swoop in and throw an "actually" at me? Let's find out...). What is stopping them from allowing BioWare to include the code for TIE Fighter or X-Wing Alliance or even SWG:JTL into this game?? I'll have to say that the space combat in SWTOR, while visually stunning and all, is probably the most disappointing aspect of this game about wars in the stars. The ships look absolutely ridiculous with their physics-altering barrel rolls and 360-degree firing arcs. In a game that seems to be hell-bent on immersing you into the Star Wars mythos, when I'm at the controls of my transport ship that's more maneuverable than 1-man fighters 3000 years in the future, playing a literal copy of a mini-game from Sony's Star Wars game (also licensed by LucasArts...?????), there's just a huge, unsatisfying disconnect, a lot of eye-rolling, and a lot of fantasizing about what it SHOULD be like.
If you know better, then design a game that has better Space Combat, since you seem to know how multiple game engines can somehow work together without any problems.
About the only other thing worth mentioning in this treatise on why I won't be playing SWTOR anymore is the community, well, in my opinion, the lack of a community. I rolled characters on 4 different servers, just so I could get a taste of the different communities; a PVE server, a PVP server, an RP server, and a european PVE server. Here's what I've found; no difference whatsoever. Everyone seems to be in a very bad mood, that's the only way I can describe it. Is it gamers in general? 2 generations of curmuddgeons with no social skills and a jaded world perspective? Or is it a playerbase who are just as disappointed with the game as I am, but refuse to admit it because this is Star Wars and they "bet it all" on SWTOR? I'm leaning towards the 2nd, and here's why. Yes, there are jerks in every MMO, especially F3P MMOs. I just feel like there are a lot more in SWTOR, proportionately, than in other MMOs. I certainly made efforts to join a good guild, I just couldn't find one. I found three types of guilds; none of which were desirable; 1). The "stand in the newbie garden and recruit every level 1 that comes out of the story instance" guilds, whose highest level member is usually the one recruiting, and whose membership consists of players who are going to delete the toons in less than an hour", 2). The "we're a helpful casual family" guild, comprised of no more than 3 or 4 players who hardly ever log on and don't really socialize when they do, and 3). "One Hundred Twenty-Seventh Legion of the Honorable Sith Empire" is now recruiting, must have vent and raid availability 16 hours a week, go to this website and tell us your life story as part of the application process, you will be evaluated for 12 weeks for consideration as a member of our well-respected gaming community that spans 30+ MMOs. Now, those are all exaggerations......but truly, are they?...
Again, this isn't the game's problem, is pretty normal in MMOs, and is the reason you should have patience and take time to get to know a guild when joining, making it clear you are only there to see if they are a good fit. Since you've only been subbing a month, you obviously didn't take the time to get to know any guilds at all.
As far as roleplaying on the roleplaying server(s)....I didn't really see any. The only "role-playing" i saw at all was level 50s slowly walking through the jedi temple on Tython. And not just one or two players.....like......50. I mean, is that really the fun thing to do? Is that your idea of roleplaying? I tried my darndest to roleplay as a Sith Warrior and was told to "SUTF"...(yeah, a typo by a player with both hands free) by one of those level 50 Darths walking in the sith temple. Needless to say, I had my fill of "roleplaying" within 10 minutes....Now, I'm betting there will be all sorts of people who attest that they are in an active roleplaying guild and I don't know what I'm talking about. Well, I probably don't....but....where were you?
Again, you didn't take the time to join a RP guild, a month IS NOT long enough. There is no such thing as "instant gratifying role-play" when you log into a RP server, and you need to take the time to get to know other RPers, or ask questions on the appropriate forums as to where they are and how to meet them. If you had, people would have pointed you to the RP forums for various servers, some official, some unofficial. Since you went ahead and made assumptions about how bad the RP community is, I won't bother to point out such forums.
I realize that I've only really seen 20% of the game at most. And I'm sure the other 80% is just boffo. But it's the journey folks, and the journey isn't particularly fun, you see? There's no way I can possibly suffer through 35 more levels of SWTOR just to see an endgame that may be just as frustrating as the early levels. After having played for a month, my own personal impression is that SWTOR is not a casual-friendly game, and it is certainly not a newbie-friendly game. In fact, I would unfortunately have to put it as the #2 least newbie-friendly MMO of all time (FYI, #1 is, and probably always will be, SWG).
You made more assumptions. Assumptions are for people too lazy to have any semblence of patience.
the TL;DR I suppose would be "thanks, but no thanks". With SWTOR, I find myself waiting most of the night to pass before I log on, so there won't be as many players on. Is that because I'm anti-social? Well, not really. I don't mind being social at all....with people who aren't complete jerks. Harsh? Yes. Trutful? I think so. Remember me talking about Clone Wars Adventures? On a lark, I subbed to that as well. 6 bucks a month I think. I'm actually enjoying it more than 3 of the last 4 MMOs I've played....and it's not really even an MMO. It has a large community (probably a lot more kids, but at least they're not total scumbags to anyone who asks a question), the games are actually fun, and test your coordination and skill rather than your ability to memorize a rotation, and in all honesty, feels a lot more like Star Wars to me than SWTOR. I'm sorry guys, I know you love this game. But I don't. And if you're more unsatisfied than you care to admit, just remember there are other paths you might take.
Yeah yeah, and they would seem wisdom but if not for the warning in your hearts......
At any rate, may The Force be with you all, and I'm sorry I wasn't able to enjoy SWTOR.
6 bucks a month? There's no way you subbed. If you did, you would know the monthly price, which you don't. You reek of troll, who didn't play much, and just made a lot of assumptions.
Goodbye, this game, that you never really got to know, won't miss you.
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