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xGBox
01.13.2013 , 04:41 AM | #6
Quote: Originally Posted by RendValor View Post
Guard damage split comes after armor mitigation AND damage-reducing cooldowns, that's why most tanks would prefer guarding a Commando rather than a Sage
Hmm, that would mean that 50% of the damage would be funneled twice through two players' armor mitigation, unless you're saying that the tank does not factor in its own armor mitigation when splitting the damage. In your words, it would go like this:

5000 raw Smash
4750 raw Smash after 5%
3562.5 damage after 25% damage reduction on targeted player
1781.25 damage split to player and tank
Targeted player receives ~1781 damage
890.625 damage after 50% damage reduction on tank
Tank receives ~891 damage
Total combined damage: 2672

I'll be doing some tests involving Guard inside the Outlaw's Den sometime today unless someone can chime in with a more definitive answer.
Sincerely,
Gearbox
The Software Legacy