PvP is unbalanced.
Melee tanks are underpowered and need a slight buff.
Shield generators should shield more against crits in my opinion. The concept of how shield generators work is a bit unrealistic. Shield chance shouldn't decrease with an attacker's critical rating. Shield generators having a chance to shield an attack makes no sense - it breaks lore; it should always shield, with the only variable being by how much. By making such a change tanks should be able to shield a bit more damage from those "mortal" crits. Also shield generators should be able to block a slight percentage of damage from kinetic damage sources.
End-game healers are extremely overpowered in PvP.
Maybe a system should be designed to treat heals coming from other players the same way as the CC resolve system does. If I saw corrently, It takes 4 very well geared DPS to take down 2 very well geared healers, otherwise they can stand there forever and just heal.
The Huttball Warzone ball throw mechanics need a makeover. It is extremely hard to throw the ball from one platform to a higher platform and to some other areas so I propose a new mechanic to address this problem. Make it so that whenever your mouse cursor touches a friendly player and you use the ball toss ability that the ball automatically throws to their exact location only if they are in range.
The game is too unrealistic in some areas.
For instance, take the faction fleets such as Carrick station and the Imperial equivalent; why are all 4 hangars on the fleets, named "Jedi Guardian Hangar," "Jedi Consular Hangar," "Smuggler Hangar," "Trooper Hangar?" Did Han Solo go "Hurry! Get back to our hangar; It must be this hangar because It says smuggler hangar!" ? What happens if an important civilian dignitary comes for a visit? Where would he land? I would personally like the hangar names to be code named, for example "Hangar Bay X31," and then subtitled below "(Jedi Knight Hangar.)
Another example is the expertise stat. During my SWTOR playtime, I have spent ages marveling at the story content, and have enjoyed myself in it. I have also enjoyed playing a huge amount of warzone matches because I am extremely fond of testing and developing my fighting skills. As a reward I got superb PvP gear which made me feel as if though I had really achieved something.
Unfortunately however, as I had soon found out, every operations and Hard Mode and Nightmare mode Flashpoint group turned me down to play with them because my gear which I had used in Warzones was inadequate. I immediately felt disappointed in the game because I had spent hundreds of hours developing my skills in Warzones and all of a sudden I was in a place where I couldn't participate in playing parts of the game because I simply do not have the correct "type" of gear, and it had become clear to me that skill no longer mattered.
This is one of my roughest proposals, but I propose that a special server be created where the expertise stat is removed from the game, and that different Warzone queues be made for people who have just reached level 50, and that another separate Warzone queue be made for the level 50s who have some of the best gear the game has to offer.
Can't we have an SWG type space experience?
Please add any information about needed improvements / old or persistent bugs or complements.
LAST UPDATED: (GMT 0) 2:09am; 31/12/2012