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NoTomorrow
12.04.2012 , 04:06 PM | #19
Quote: Originally Posted by Lithy View Post
I completely disagree with the Marauder comment, PT as a Lethality/DF? Fair enough. Lethality/DF is the squishiest in terms of raw mitigation from talents. Except for ambush/aimedshot knockback you don't lose any of the counter abilties you have and gain a slow off Corrosive/Shrap Bomb. Kiting is just as easy long as you stay within 10m, root them before you reset position, or change targets and roll to distant cover to create a huge gap while not allowing them to leap to you.

Any 'slinger/sniper spec should tear through Marauders when played well, some more difficult than others.

ON THE MAIN TOPIC:
Full sab offers AMAZING utility, CC, and general objective protection with fairly good on demand burst with a proper rotation. It is imo, one of the best point defenders in the capture objective gameplay and is what I recommend if you want to focus on things other than straight out killing.
Hybrid offers more damage.
Perhaps i was exaggerating, i meant its much easier to dominate maras with MM or Sab. They do die with lethality too, Any sort of zerg 2 vs you alone will kill you much faster when you are DF. PT and Maras are excelent on ganking you.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.