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12.04.2012 , 04:06 PM | #19
Quote: Originally Posted by Lithy View Post
I completely disagree with the Marauder comment, PT as a Lethality/DF? Fair enough. Lethality/DF is the squishiest in terms of raw mitigation from talents. Except for ambush/aimedshot knockback you don't lose any of the counter abilties you have and gain a slow off Corrosive/Shrap Bomb. Kiting is just as easy long as you stay within 10m, root them before you reset position, or change targets and roll to distant cover to create a huge gap while not allowing them to leap to you.

Any 'slinger/sniper spec should tear through Marauders when played well, some more difficult than others.

Full sab offers AMAZING utility, CC, and general objective protection with fairly good on demand burst with a proper rotation. It is imo, one of the best point defenders in the capture objective gameplay and is what I recommend if you want to focus on things other than straight out killing.
Hybrid offers more damage.
Perhaps i was exaggerating, i meant its much easier to dominate maras with MM or Sab. They do die with lethality too, Any sort of zerg 2 vs you alone will kill you much faster when you are DF. PT and Maras are excelent on ganking you.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.