View Single Post

Lightning_'s Avatar

12.02.2012 , 03:30 PM | #13
I disagree that DF is not viable. GS role in PvP is applying pressure on distant targets to whom it's hard to get into melee range (usually healers), or just applying overall pressure to the enemy team from afar. SS is good for that purpose, but DF can do one thing better - moving around. No healer will just stay casting out in the open (esp. Scoundrel). As DF it's much easier to follow the healer all the time while still dealing damage, and apply burst when you catch your target rooted/CCed.

As for breaking mezzes - well, you gotta know what you're doing. Over 50% of DPS classes specs have a DoT in their rotation, so discarding them because of that and saying that they'll berak mezzes - that's not correct.

In some cases I would prefer SS for the upfront coordinated burst, but in the balanced teams there are other classes to fulfill that role (Assault VGs, Smashers).