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Grammarye
11.18.2012 , 03:46 AM | #13
Some players paying significant money for gambling is how a number of games' business models operate. It is their choice to do so.

I liken it to this. You have the free option of repeating killing enemies until they drop something cool. This spends time and has always been there. You now have the monetary option of repeatedly spending money until it drops something cool.

Sounds like working as intended to me. It's not supposed to be pay to win 'oh look I bought the cool gun'.
For 2000 Cartel Coins, a year-old game breaking bug may get fixed.
For $20, an epic death scene for your character is unlocked to end your overly expensive class story. Subscribers pay $10.