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ArchangelLBC
10.09.2012 , 09:58 PM | #31
Quote: Originally Posted by TUXs View Post
Mixed...

The cooldown on the interrupt vs 6 or 8 seconds for other classes makes it still a half **edit** skill.

Removing sticky grenade from the AP cooldown was AWESOME though.
Actually, the only interrupts that are baseline 8 seconds are only usable from 4m away. Shadow's is 10m but has a 12s cooldown that you can spec down to 10 in the Infiltration tree. The only interrupt that's 6s is a Watchman Sent specced into it, and it still has the 4m limitation. Having a 30m range on it is more than worth the extra 4 seconds.
In update 2.9 the game will simply uninstall itself for you.

-Wnd