Jump to content

Kirazy

Members
  • Posts

    524
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Bellevue, Washington
  • Interests
    Gaming, Modelling
  • Occupation
    Student
  1. They aren't ALL repeatable. But for example, Coruscant, Nar Shaddaa (imp) and Tatooine (imp) repeat for me. You also have to leave the planet.
  2. You, and people like you, vex me. Fantasy is so, so, so, so, so, so so, so overdone. Sci-Fi? Something in the same lore and genre space as SWTOR? Nothing. Nothing good, anyways.
  3. You get command points from everything you do. I play alts because I enjoy certain things in the game, and they have infinite replayability. Most of it isn't impacted by the system at all, and those activities that are I don't need to have perfect gear to start doing them. I'll be unaffected and can continue to play whichever alt I fancy.
  4. As an altoholic... I don't anticipate much difficulty. The gear dropped is moddable, so I'll continue to gear alts as before with one or two characters. The only twist is the discipline specific drops will necessitate some work, but that's not a big deal to me. But they've said you'll be getting crates hand over fist, so it's not some enormous grind that takes months like people were fearing. And since you get crates by doing EVERYTHING, you'll get crates just by doing what you enjoy. Will it be super fast? Maybe not, but who cares? Only the hardest content requires the highest gear. Everything else has consistently been able to be done with mediocre gear. Not a big deal.
  5. I love everyone doing math on this. There are no givens. You're making assumptions about what the possible pool of gear is. You're making assumptions about weighting. You're discounting the very real possibility you could conceivably get a full set bonus from one piece of gear alone (word is they're considering making the armoring not slot bound?) To wit: everyone doing math is trying to model a situation you can't measure at all. No way to know you're wrong, no way to know you're right. It's pure speculation.
  6. What they said: - The weekly cap is more intended to prevent the random, unforseen exploits from getting out of control. - That it's designed that a player playing the game normally won't hit it. - A player asked if they did every single operation they would hit the cap: they said no. All this seems to indicate the weekly cap will be high enough not to be an issue.
  7. See, I barely read the forums, and didn't even pay much attention to the contest... but that being a rule is not new information to me. So, it was said SOMEWHERE, though I can't recall where.
  8. Slot Machine needed to be nerfed. It was overnerfed. Companions need to be nerfed. They do not need to be nerfed into the ground.
  9. So I noticed this while I was playing with the Gree Hypergate regen (which is so fabulous, great job BioWare): Kingpin's Assault Cannon: https://youtu.be/lBCiZv28jiE Basically it doesn't remove the parts of the weapon, when it is stowed in idle, that are the special effect. This holds true for other cannons as well (see Gray Helix Autocannon: https://youtu.be/87qAJV5Ge50) I've filed a bug report, but just wanted to make sure it's not just me? D:
  10. I'm looking forward to it, and I've played it all before. But then, I like replaying all the content. It's just more fun for me when it's not a cakewalk.
  11. Once again, with feeling: I don't agree with you.
  12. How do you look at everything they've said and come away with "lol they're only adding story quests"? - Revamp crafting system. - Revamp companion system. - Revamp and add new features to flashpoint system. - Scale flashpoints to end-game. - Scale all operations to end-game. And that's only what's confirmed. :|
  13. You said it yourself. Narrow focus is for updates, not expansions. Their focus here isn't narrow, it's very broad. It just doesn't have anything new for the super hardcore dedicated raiders. And they're crying about it. And I am entirely unsympathetic, because they can't see the forest for the trees. They are so caught up in "OMG NO NEW OPERATIONS IN 4.0! BIOWARE LIED TO US!" that they can't see how revamping the game, breathing life into all its old, stagnant systems and exposing the whole game to an entirely new generation of SWTOR players (they're aiming to attract new life, not just keep the old group) is good and healthy for the game long term. Your selfish, entitled obsession with operations and nothing else is a plague.
  14. If you understand data analysis, then why are you not able to grasp simple concepts like "scope" and "resource allocation"? KotFE is an ambitious and intensive project, and the exact details aren't all diseminated yet. We have intimations of reworks for the companion and crafting system, undoubtedly intensive projects all on their own. We have details on the reworking on the flashpoint system and how it functions on a fundamental level. We have confirmation that they are scaling all old operation content, which may be as simple as shifting numbers, but I doubt it, given they made indications that whatever tech they worked on for it will allow them to release operations in the future divorced from either level cap increases or new gear tiers. In summary, they're doing a LOT, but they can't do EVERYTHING. They're refreshing and revamping their game and their game systems, and it's very clear through their marketing efforts they are attempting to attract past and entirely new customers, let alone their current customer base. It's ambitious. Unfortunately they'll piss off a small chunk while they do it, but whatever.
  15. The assumptions, so pretentious. No, I'm doing hard mode progression on current content.
×
×
  • Create New...