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sneroplex

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  1. Ok well there are a couple things to keep in mind in terms of stun and control mechanics in this game. 1. The Resolute ability. This does not provide immunity to stuns, it simply lets you break free of a stun if you are currently affected by one. If you're using this before you get stunned then it will do absolutely nothing. Save it until you're actually stunned or better yet when your resolve bar is full. 2. The resolve system. This builds as you get stunned and controlled, it is a little half circle around your portrait and you can see enemies resolve bars around their portrait as well. Once it is full, the player is immune to stuns but can still be immobilized and slowed. 3. Immunity to control effects. Certain classes can be immune to control effects which includes knockbacks and the like. An example of one is your own Jedi Guardian's Unremitting talent which is in the Vigilance tree, this make it so that whenever you use Force Leap you are immune to Knockbacks and other CC for a short period! So if you're using Force Push on somebody and it doesn't seem to do anything, it's because they used an ability to be immune to it - these only last for a short time. When it comes to stunning and PVP in this game you must learn to watch your own and your opponent's resolve bars, never use a stun when an opponent's resolve is full and also it can be a good idea to save up your Resolute ability until your own resolve is full and then use it and you're immune to stuns for a while. As for other classes special abilities that make them immune to certain things, good PVP'ers will learn other classes abilities and the animations/effects associated with them, sometimes this just comes with experience or you can read up on other classes abilities or just play those yourself to get basic knowledge of them.
  2. I forgot that for many fond memories of open world PVP in WoW are basically fond memories of griefing. Sure I got caught up in the whole TM/SS wars from time to time and occasionally it was fun, but more often than not on my server it was Alliance coming in and facerolling and camping TM when you were trying to level your bloody toon. Not really that much fun when you can't do anything about it, IMO it was far too easy for a few 60's to come in and decimate everything for no reason other than to grief lowbies. I know most would say, "well bring your own 60's and your own guild" but some people may actually be surprised at the notion that not every player had end-game toons in an end-game guild full of 60's ready to come defend your level 20 toon on a whim. "Well don't roll a pvp server then" well I do enjoy open world PVP when it's ~fair and spontaneous. Cataclysm launch was a great example of fun open world PVP, there was such an abundance of players all trying to do the same quests and all the same level that it was really easy to pick a fight with somebody else but you better be careful who else was around because you could piss off a bunch of people. If you wanted to be left alone most people would leave you alone but occasionally you would have that ganker or gankers going around starting **** with everybody... all you had to do was group up with your faction and fight them off. Sadly after a week everybody resumed standing around in Org spamming trade chat. I don't mind that the bases in SW:TOR have extremely powerful guards and are difficult to take over, but I agree that overall the questing locations all need to be closer together to encourage some kind of encounter with the opposing faction. The only place I really got this feel was in Voss. I'm pretty sure in order to take a stance against griefing the devs were very heavy-handed in their open world design so as to minimize the possibility of PVP encounters.
  3. You're being trolled because you play a Sage which is exactly the same as the Sorceror you're complaining about. Anything that those Sorc's do to you which you think is 'OP', you can do the exact same thing to them. This is definitely 100% an issue of being outskilled and outplayed, and no I don't mean that as a bad thing but some people don't seem to realize when they're starting this game is that each faction is composed of mirror classes that are identical to eachother. Basically your post comes off as this, "Sage/Sorc's are OP because they do this and this to me and I have no chance of winning, oh and I play a Sage/Sorc" You just need to learn your class better, one of the great things about playing against your own class or spec and being beaten is you can learn from the experience and figure out what works. It sounds like the Sorc's you are playing against are fully using their abilities and have better timing than you. My main is a Sage and I beat nearly all of the Sorceror's I come up against, and I play with over 20 keybinds and use all of the abilities available to me. This could also be a gearing issue, skill tree issue, and rotation issue. If you wanted friendlier replies and actual constructive feedback you could have asked for help rather than just complain in a surprisingly ignorant sounding way, which is what you did when you called for a nerf of your own mirror class.
  4. Force Lightning/TK Throw. Hits instantly, costs less than the DoT, and even returns force to boot. My main's a Sage, trust me when I say preventing people from capping nodes is the least of our concerns.
  5. Falcownn.... PAUNCH! SHOOO-RYU-KEN!
  6. sneroplex

    My MIstake

    Don't forget Vader, in addition to killing old men, also ganked a lowbie Jedi (Luke) twice! And he Force-Choked an Imperial Agent to death in A New Hope. TO DEATH! Seriously though Juggs/Guards are quite good in PVP, I like the Vengeance/Vigilance spec and most will agree it is quite competitive. I hear Immortal/Defense spec is crap though but I can't really say for sure because I haven't tried it much myself in PVP.
  7. TL: DR but I actually agree to an extent. While WoW's open world PVP was nothing spectacular it's certainly better than what SW:TOR has, which is basically nothing.
  8. Removing the Guard mechanic from PVP would be another step towards WoW PVP. Please let SW:TOR keep what little few things it has going for it in PVP...
  9. While we're at it I think they should make DoT's apply their full damage instantly as well, rather than having to wait out the whole duration!!! Ok but joking/trolling aside, you do realize that every AC has instant damage abilities that will interupt somebody from capping right? They removed the DoT damage from interrupting to help nodes change over more easily, same reason they added a delay on mounting the side speeders in Alderaan. If you know that DoT's and the application of DoT's will not prevent somebody capping, why are you wasting your GCD's casting DoT's if you have so little precious time to stop somebody from capping? Does the guy that's trying to cap get to cast free DoT's at you while you try to stop him from capping? No that would be OP and just plain silly. He can certainly cast them on you before he goes to cap, just like you can cast yours before he goes to cap. Why should the 'initial application' of a DoT be treated any differently from the 'ticking' damage other than to help lazy defenders? I can see a couple reasons why the devs didn't program it the way you're suggesting: 1. We have so many other ways to prevent people from capping that it's practically a non-issue and most players probably don't care. 2. It's most likely a real pain on the dev's part to actually program it like this. 3. See 1.
  10. Recently I switched over to Vigiliance from Defense in the the mid 20's (Tattooine), I'm enjoying it quite a bit. At first it took a little getting used and felt weaker than Defense (survivability wise) but now I can pull the same number of mobs as before and through proper managing of cooldowns I rarely have to take breaks between fights, and I kill stuff much faster. Still using Kira, too. In PVP I find it to be much better as well, I'm still only level 28 so I'm missing lots of the higher up abilities but I find I can do quite well in 1v1's against all classes - Snipers are a little tougher though. I can go down pretty fast though if I'm out in the open and get focused on, so gotta be careful of that. Positioning and LoS are huge, and again properly managing cooldowns! Also I'm noticing that I'm already using the same amount of keybinds as my level 50 Sage, I've gotten a few cases of fumbly fingers already that's lead to my death - I'm worried it'll only get worst! Hoping I can eventually abandon some abilities like the lame Strike or something else gets replaced...
  11. sneroplex

    PVP & MMOs

    My issue is that I already did all of the grinding for gear and chasing the carrot in that last big MMO. The PVP in this game has a uniqueness and some nifty features but overall not enough to break the feel of the mould. That's the vast majority of player's gripes with this game and other new MMO's that have launched in the last few years, gamers want something new and we keep getting force fed the same content along all platforms just with different graphics.
  12. Sorc/Sage already got nerfed and after 1.2 is considered one of the weakest classes in PVP. What else do you want?
  13. Congrats... you can kill something if you have a team to back you up. This can be said for any class or any spec. Sorry about the dry response, but first of all your spec shouldn't *have* to rely on a good comp or good team in order to be viable. Why wouldn't they just bring another sentinel instead of the turret-build TK spec that they have to babysit? Why not bring a comm or merc which doesn't need babysitting and can put out double your ranged damage numbers? Secondly, as somebody else already said, there are situations in WZ where you will need to 1v1. TK spec is terrible at 1v1, against melee you can't get a cast off and other ranged classes simply out DPS you. Pre 1.2 I did try full Tele spec and while it still felt gimpy then, it's nowhere near as bad as it is now. In order for Telekinetic to be viable IMO Disturbance and Turbulence both need a significant damage buff. Seriously why would anybody want this spec that crits for 3-4k with Turbulence if the stars align when you have comm's/merc's critting for freaking 7-8k on a routine basis!?!?
  14. What I used to like about dps Sages pre 1.2 - we had several viable PVP specs... Balance, hybrids (with many variations), and even Telekinetic used to be playable in PVP. Now we only have one viable PVP damage spec, and that is Balance. While Balance is pretty good, it is nowhere near the same level as some of the other OP classes running around, and it's almost completely lacking in burst. Burst > Damage over time.
  15. For me playing my Sage is definitely an uphill battle now. Pre 1.2 I tried all dps builds in PVP, and I thought they were all quite good but hybrid was definitely the best, it offered the best combination of mobility, burst, and CC/utility. Just before the launch I switched to full telekinetic because I knew hybrid was getting nerfed and I still felt that this was also a viable spec in pvp... it required some setup and full use of cooldowns and felt a bit turret-like but it was bursty enough to kill people. After 1.2 launched this was completely reversed. I found it incredibly difficult to keep up with other classes damage output, even left alone I would sit there and cast and cast and maybe kill somebody after 10 seconds if they were pre-occupied with somebody else... yet a melee class (usually mara's or sins) can roll up to me and kill me in 5-6 seconds without being able to do a thing about it. If I ever have 2 people on me it's GG right there, I used to be able to last in 1v2 battles and even win them sometimes. I switched over to full balance because telekinetic really is a joke spec right now, and I find myself actually liking balance better now than in pre 1.2. Unfortunately it still doesn't seem like it can keep up with the buffs that some other classes get... I do fine against other ranged classes and healers but most melee are still a huge problem for me, especially the faceroll sents/maras you see everywhere. I'm valor rank 45 I'm wearing full pvp gear although right now it's a mix of centurion, recruit, champion and one BM piece.. and I just came back from a month off from sw:tor. Obviously I'm not on the same level as full BM's going on War Hero atm but I should still be able to compete, pre 1.2 I could still 1v1 people in my shyte gear and manage to survive in warzones but now this is just gotten so much worst for my sage. To make Sage/Sorc competitive again they need a significant overhaul to their damage output to put them on par with the other classes... yes everybody's a glass cannon now but sages just feel like pure glass. In order to make Telekinetic viable in PVP it needs a significant increase to Disturbance and Turbulence... Disturbance does far too little damage considering its cast time and also that it doesn't really proc anything that great (insta cast TK Wave every 10 seconds woo... not even with a 20% dmg increase like the PoM proc used to... oh and let's not forget the 1% stackable Tremor buff up to 3 times!!!!) Turbulence also is very bad for its cast time, it needs either increased damage or reduced cast time... or probably both :/ Balance is pretty good but there's still the problem that other classes are just OP, I think it's fine against other 'balanced' classes but it really feels stupid to do a lengthy trickle of DOT's when somebody else can just walk up and kill you in 3 moves.
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