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Laurreth

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  1. How about just merging the almost empty servers already and then opening up transfers for those who want to be somewhere else? All the character transfers in the world won't ease the pain for the guilds that are now left with only a handful of players and would have to rebuy assets that took tens or hundreds of millions of credits and years of playing to unlock. My experience: we transfered, now the guild is stripped bare, all my strongholds would need hours of redecoration and I pretty much just stopped playing. Here's a bottom line for you.
  2. Bad effing joke. Now some real patchnotes with bugfixes.
  3. At this point, Bioware have made it exceedingly clear through sheer inaction that they don't give a ****.
  4. Then I think you're doing a horrible job and that EA should investigate your continued employment or at least involvement with that particular project. You're heading a product with a horrible technical debt, miserable community management, and also lackluster and slapdash off-genre "content" additions with the outward appearance of no capable or interested staff left. You've had your chance to show "cool stuff", but most of all, repair the game and keep it a viable platform for content delivery and community interaction, for almost five years now, and most of the time, you failed miserably. The game was developed while Windows XP and dual-core CPUs (if that) were still a thing, and nobody ever bothered to make things fit for what's now next-, "cur-", or even last-gen systems. It looks terrible and runs terrible by standards from years ago (total inability to even have 8v8 combat run at playable framerates? check.). You'd need to spearhead the replacement of the game's engine (which is now what, 8 years old?), and in fact should have mandated keeping that possibility open in the first place; instead you're now stuck with a technical debt that makes your average bank a shining beacon of forward-thinking innovation in comparison. You should maybe have made fixing the myriad long-standing bugs (talking about things that have been there since beta) a priority over shoehorning ever less appealing moving faces storytelling into an MMO.You would have needed to face realities about server populations long ago instead of screwing up communities that got stuck on servers with dwindling populations, and instead your product now goes full sociopath, tells us to suck it, and by the way, transfers off your personal hellholes are now 1000 coins a pop. That's Dungeon Keeper Mobile grade rear-end love. You, as a producer, have failed the game and the players in so many ways it's not even funny. Those are two really painful accounts to follow, nothing but marketing **** flows out of them. I've also followed other EA employees which all seem to follow the same (contractually obliged?) scheme of spewing propaganda and no original or independent thought even though some are genuinely nice and interesting people. Yeah of course they do. A fully written off product that's maintained with absolute minimum effort, so every bit of revenue that exceeds heating costs for the office is pure profit. Is this game still supported? Yes, as a delivery mechanism for linear single-player content that would have looked—but not necessarily played—decent as a sequel to the KotOR series in 2008.
  5. And that totally won't ruin performance even more. The game already can't display everything that's going on in a correct and timely manner, and yet, here's more bling. I guess it goes together with the Bioware approach to balancing: "Increase all the numbers, that'll surely help." But hey, who cares that the game runs like **** as long as there's more random stuff to gamble out of the cartel market.
  6. Yeah, a week sure is ample notice for a 1111% price hike! ("Oh hey, it could be worse, it could be 2000%!") And still, no notion to actually face facts and clean your own house.
  7. This game is going straight to ****. That's all.
  8. Doesn't it get tiring to have to retract every single statement about how things will work after it turns out that it got broken somewhere between design and deployment? I know that it's extremely tiring to read it.
  9. According to phone support, that or at least the ability to transfer guilds are not planned.
  10. That isn't panic, that's hope that "you" (Bioware) would at some point face the realities of your failed population management. Once again, hope was, as it always is with you, in vain.
  11. Why was the mission tracker text for PvP missions replaced with that useless piece of non-information? I guess making things like checking progress on the warzone grind missions that little bit less convenient was a worthy goal to waste developer time on?
  12. Oh, and because it belongs here: Poor you! On Jar'kai Sword I haven't seen a GSF match open for four weeks.
  13. Bioware have at this point obviously neither the skill nor the intention to do anything. I've been watching the German PvP server go markedly, i.e., "worse than before", downhill over the past year, and anyone with half a brain could see that it's a journey to nowhere. A guildmate called support and was told hogwash about fluctuations. Maybe BW expect players to go to the PvP servers with the upcoming PvE/PvP flags (as if that will ever go live, seeing how they aren't even able to produce a game format that's one player hitting mobs repeatedly), but that raises the question why? So they can't play with other people? So they can pay 500 times as much (that's not hyperbole!) for items on the market as on PvE servers? Yeah right. And yet here we are with BW giving the finger to those who swallowed their need for a better or at least more community and sat out their gross mismanagement in the vain hope of better times. Here's something for the marketing team: I'm only playing the game anymore out of sheer peer pressure, even though it frequently makes me physically sick (again, not hyperbole) to think that I throw money and time at those incompetent *****s.
  14. You have packet loss to the game servers. Since the game uses TCP for communication, that will produce long "lag" every now and then. Those issues come and go, and are affected by a lot of factors that are often not even Bioware's fault; they don't have a monopoly on sucking (even though they sure do their best to convince us otherwise... don't get me wrong, the servers perform miserably under any kind of load), all kinds of ISPs between you and the game servers want their share of it too.
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