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muhidin

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  1. Sorry about the sound issues during the stream btw, i have my sound muted because there's a lot of background noise. Hope to get it sorted out maybe later tonight. Some good matches though.
  2. Lol I know right? Having issues streaming atm, getting A LOT of dropped frames and my ms is insane. I've tried lowering my bitrate to the lowest point and i'm streaming from the most optimal server so i dunno what it could be. Edit: Nvm fixed the issue.
  3. Hey guys, set up a twitch account if anyone actually wants to see a sniper pvp. I know we're not sorcs and juggs and are a pretty rare sight in warzones, but if anyone wants to observe the elusive sniper in his natural habitat. http://www.twitch.tv/momimpvping Streaming live.
  4. I see assassins/shadows consistently pop force shroud when i'm lining up for an ambush instead of vanishing or using deflection or even losing me. It's the best thing ever.
  5. Leaping to enemy players is different though, you're not coordinating with them, you're basically taking advantage of their carelessness.
  6. Yeah but the sage pull mechanic in huttball is incredibly easy to counter just by knocking them off the ledges. You can't really do that in this instance because the sages position themselves against the computer terminals so they can't be knocked off.
  7. Last night during a voidstar run we were up against a pub premade who i'm fairly certain were communicating on vent/ts. They had about 3 sage healers as well and a bunch of tanks. We actually managed to cap the first door in spite of this disadvantage but when we got to the bridge it turned into a complete faceroll. I didn't notice at first but when we started picking off their players one by one i noticed that i was fighting players i had previously killed again and again, and that their entire team somehow managed to stay on our side of the bridge the entire time. This went on for 2 minutes before I noticed a sage extricating respawned players to our side of the bridge. Granted, this is a class spell that is, if anything underutilized by most sages and sorcs, but they were essentially rotating sages to pull their own players across the bridge every time they died. I generally don't have a problem with sentinels and guardians and tank vanguards leaping across the bridge because they need an enemy player to be able to do that, and anyone who foolishly exposes themselves in such a manner deserves to be leapt to. Of course, the friendly jugg/guardian leap is another matter entirely. Suffice to say we actually did not end up capping the bridge. I feel like in this instance extricate is far too strong and the whole match just felt really cheap. Am i overreacting? Should it be ok for one class to have a significant advantage over the rest in a particular warzone? At this point I'm sure bioware means this to be intentional and not an oversight or else they would have restricted its use in this particular instance, but it really does feel like a cheap mechanic. You can liken it to sages/sorcs doing the same thing in huttball but you can just knock them off the ledges and nullify any advantage they have.
  8. Lethality is underrated, between the insta-heal proc on roll and dots you can mess up an entire team's day and can prevent node capping for a very long time if played defensively. If you're smart you pretty much never die 1v1. wizbasky's vids on youtube do a very good job of highlighting just how a well-played lethality operative can rek in warzones. In some of his matches he doesn't even die once.
  9. I think it's also because snipers aren't an in your face class, half the time when you're getting sniped you don't even know where it's coming from, literally blink and a chunk of your health will vanish and you're dead before you know it. Marauders and sins do their damage up close and when they wreck you 1v1 you'll remember them, they leave a much more lasting impression. Sniper attacks aren't even all that noticeable and flashy like missiles from a merc or lightning from a sorc.
  10. With aoes not stopping caps this indirectly nerfs orbital strike and plasma probe pretty much well into the ground as it's pretty much the only reason they're used: to stop caps. I was expecting them to buff orbital strike's damage to compensate but i should've known better. Snipers are "fine" and according to the devs won't be getting anything in the future.
  11. Why should it have to be us in the first place? Just give all classes a certain immunity oh **** button. Then people will be focused for different reasons, depending on gear, role, or skill level. To put it frankly, I'm not feeling particularly compassionate to other classes right now, so I'm going to be a hypocrite and say that I could care less if anyone else gets focused.
  12. Most people will never notice this because a good portion of operatives and scoundrels are pretty terrible at their class. It actually has a high skill curve and takes time to master. Most of the operatives and scoundrels i fight are completely unaware of how to use roll and evasion defensively. Operatives are supposed to be hit and run guerillas who open on a target, kite them, roll and los, heal up, vanish and re-open on them, the problem is that too many people play them as if they're guardians/juggs, jumping into a middle of a group and just trying to facetank everyone's damage.
  13. I really don't see how this is enjoyable for anyone, including you and your friends. So you stomp pug group after pug group in lowbies, but I imagine the novelty of 6 or 7 shadows globaling one player at a time wears off pretty quickly and you're left itching for an actual challenge that will probably never present itself short of you going up against rank geared 60s running a premade. You're playing a fotm class in a premade with other fotms while coordinating on vent/ts. In addition to this you're also a clicker. Not to sound harsh but you probably won't find a whole lot of encouragement on here. Now, if you were doing this with an underrepresented class that is struggling like a merc/mando or a marauder/sent you would in all likelihood receive a far more positive reception and a lot more encouragement. But you won't here, because it's just kind of cheap. I wouldn't be surprised if stuff like this leads to lowbie pvp on your server dying out altogether. How would you feel if the other team ran a premade of 8 healers or tanks? or their own stealth brigade of assassins and operatives? I can already predict you'd say you'd welcome the challenge, but I doubt you would if you were solo queing. Did you see how quickly the imps in that match left? They're obviously not having fun and will probably just stop queing lowbie pvp altogether. Do you actually enjoy 2 minute matches? One time on my 60 i did a hypergates and the other team had 4 scoundrels who camped people at the spawn zone globaling everyone. They didn't actually contribute to their team's progress in that match and ended up losing badly . They taunted players they actually killed in a 4v1 as if they actually thought they were good players. I hope you guys don't ever stoop that low. For me, the fun in pvp is about a challenge, the best games i've played were with 2 evenly matched pug groups or premades and the matches are always pretty close.
  14. Honestly for snipers I would just settle for an ability that makes the other team in a 4v4 against the sniper, a sorc, an assassin and an operative say, "Hey, let's NOT focus the sniper. It'll just take too long to kill him."
  15. You too, i watched your stream, doing 4v4 with your sniper on ranked, that's pretty brave lol. But just to quickly recap, i do get leaped to sometimes while entering cover in place, i'm not sure if this is intended or a bug but it happens frequently enough to be noticeable and annoying.
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