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HansoSoloo

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  1. WRONG. BW promoted IT. So they had to be confident. BUT they failed. AGAIN. I can understand that game design is difficult and takes time. BUT i wish they had released the game later this year and not on xmas where it wasn´t rdy for release at all. except the road to lvl50, that was great, everything else was C R A P.
  2. "With Legacy, the new Warzone, Operation, and Flashpoint, as well as many other amazing features of Game Update 1.2 ready to go, we're very excited for tomorrow's additions. " WoW a new Warzone, this time in Arathi style, sure a fun mode, not with flags but with computer u have to turn blabla.. k interesting. BUT nothing new, again boring 8v8 , not 16vs16 or12vs12 where some real action could take place. My guess is, the engine can´t handle it or qq wait time would be to long and ofc its again only server pvp not crossrealm! GREAT loving it *sarcasm off* One new Operation: OK seems legit. Now u must actually move with a+s+w+d to bring an encounter down. That brings the difficulty into a whole NEW level in this MMO. + U don´t need to reset the buggy instance after each wipe... *sarcasm off* One new Flashpoint. OK thats also a cool story, like the other, where u could get the mount after 1 run and 2 setpieces. Cool now we will get 2mounts and 4 setpieces. GREAT! Many other features: GREAT AGAIN. Now we can "customize" our UI and get addons such dps meter yeah.. oh wait.. no addons.. u can adjust the place and size.. uh.. eh "juhu". So in short. ALL of those CONTENT should have been in 1.0 release. Sadly EA (worst company US (as u can see here http://consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html ) wanted the xmas money. SOO really great to see that we haven´t got crossrealm bgs, character transfers and challenging content or contet that would be worth to pay 13€ or whatever a month. And for the Fanboys "sure" SWTOR is a great game but what else can u do on maxlevel? When u don´t like to play 10 other characters for LEGAY (new races - lol, new skills only for solo PVE, lol and again LOL. Yep. U can stay on the fleet and run in circles. HF with that / got 2 Lvl 50, 2 lvl 25-40// and i dont like to twink at all LUCKY ME i can see the new content, clear it on my 5 days left on my sub (ends on monday) and maybe ill come back to see the next content in 1year or so. Maybe then they will have some MMO tools, this game plays like a solo RPG.
  3. Ich weiß schon warum ich mein Abo nicht verlängere, Leveln, Story und Syncro TOP! Endgame ist quasi nicht vorhanden, nachdem man sich im Nightmare Modus durch die verbuggten Instanzen gekämpft hat. Kein Spielspaß. Denke SWTOR wird bei 1Mio Subs hängen bleiben, aber wer weiß das schon, hat ja keiner eine Glaskugel. Vieleicht komme ich nochmal in 1-2Jahren wieder, dann hat dieses MMO mehr Content und ist dann wahrscheinlich auch 1000x Bugfreier Also bis dahin wünsch ich den Leuten noch viel spaß bei SWTOR, twinken kann man hier aufjedenfall ganz gut. Übers PvP lasse ich mich jetzt mal nicht aus, da würden zu böse Worte fallen, was BioWare hier PvP nennt ^^. Baba
  4. So siehts aus, ich hab bis Ende März abo noch laufen, ich habe auch damit gerechnet das 1.2 im März kommt, pech EA ich verlängere nicht mehr. Die sind selbst schuld, dass die ein Spiel releasen was defacto zu beginn kein Spielbares Endgame hatte. Evtl schau ich in einem Jahr nochmal vorbei, dann müsste ja alles zur Verfügung stehen was man als PvE und PvP Spieler gewohnt ist . Bis dahin gibts ja noch WoW, GW2, D3 etc etc....
  5. Well i didn´t try to compare it, i tried to point out the flaws this game has currently - still hoping BW will FIX atleast some of them - if not it will be like Warhammer, Aion etc.. 3-6Month healty pop, after it - drops down and goes F2P/P2P Mode after 1year ish
  6. "3. This game launched with facilitated open-world PvP, commendation chests, daily quests, and various open world battlegrounds for people to participate in, compete for and enjoy." the chest from tattoine got removed, then implemnted in a nerfed version again.. besides no one is in tattoine for them anyways anymore becaucse they removed the high end crafting mats from the pvp area, open world bgs? its only ilum and its SOOOO big u have to drive 5 minutes to the other side and u got only zerg vs zerg in an 15fps game or 1vs 10 when u are not in an zerg. I see more ppl in the middle duelling factions intern for the armaments as they search for enemys on ilum ;(
  7. I´m not a native speaker so excuse my grammar etc... I´ve been playing MMOs and Computer Games in generals since 16years now and would say i play regulary computer games and specially MMORPGS at the evening and got some MMO experience as i played WoW, Rift, Aion, Warhammer Online, LotrO, EvE Online to be named as the most pupular ones and many more... (Playing a 50 Assassin DD and a 50 Imperial Agent Heal, i did level in close Beta to 50 so I skipped most of the cut scenes in the Live version of the game) Short note: I don´t expected SWTOR to be the WoW 2.0 or something. Summary why SW:TOR failed for me to this point in time on the endgame content. PvE 1. All Operations and Hardmode Flashpoints were buggy from ship to begin with and some encounter still are /hi@ soa 2. If u didn´t wipe on a BUG, you killed nearly every PvE Encounter on normal/hard AND nightmare Mode within a few tries - so it takes you zero time to clear all the content there is with an mimimum amount of "skill" and "time" 3. No Tools for raid ppl, u can´t compare classes in an classic style (since BW removed the combatlogs from beta times), no Target of Target, no where u would see how high you are in the agro list of a boss etc 4. Boss mechanics are all the same on all 3 modes in operations, they get more hp, do a bit more DMG and spawn f.e. adds with more hp, damage. THATS ALL. No new mechanics nothing to wonder about = no fun. 5. Professions are useless - only BioChem matters as it is now for raiding and pvp (i read they are working alreay on that problem - simply fix they will nerf biochem again instead of doing something usefull with other professions) Sure u can say, "u don´t need tools for raiding and as it is now - u really don´t need them because the content there is, is to EASY. Fair enough. But what about the future? Next content will be 1.2 with a new Operation, will it be the same, first week it comes out you´ll clear it in all modes. -Is that fun on an longterm basis? I ask the community. PvP 1. Three really small Bg´s 8v8, the engine or the netcode can´t handle Huttball without lags on and 8vs8 fight!! + Ilum open PvP u will get with an high end rig about 15Fps at MAX. = No fun to play open PvP, no fun to play small BGs with those "lags" either. (ref: ability delay, cds not rdy topics on the pvp forum) 2. How to EQUIP in PvP? With pure luck or a grindfest for the Tier1 set. About that topic there are 1000 of topics in the forum so i don´t want to be specific here. After you reach Battlemaster its again ONLY luck based chance of 25% to get a token now in each bag, which u can obtain 2 bags a day from dailies - thats it. No other way to get those Battlemaster tokens only two dailies and 2 weekly quest which each give u 1 bag. I had for example 4 days in a row with 2 dailies a day 0 battlmaster tokens in them = bad luck = no fun/progression on the character because of the RNG mechanic the bags work. 3. No challenge - most classes are broken as they are now + the CC immune buff doens´t work at all. Best example - You get CCed in the fire of Huttball - now u use a CC breaker and you will get insta CCed again and u DIE (cc = crowd control). Snother example. U get CCed, wait wait wait, (ok i should be immune now) move a bit again full time cced. I don´t know how this should be a fun mechanic at all. U get more "kicked" "pulled" "slowed" or "cced" all the time as u could actual play in a bg. U don´t believe me? Try it yourself in a BG f.e. Huttball. And then sometimes when 5 ppl try to cc you, you will get immune after the 3rd cc where u are normally dead without a healer backing you up. 4. No Rated Bgs (will be implemented in 1.2 together with a new BG) YES not a big problem, i hope they do crossrealm BGs, because the que times on a normal populated server would be hours for a rated 50 BG. 5. BG Size 8v8? A bit small, doenst feel like an MMO either. I hope for 16vs16 / 24vs24 or even 30vs30 on a bigger map. U can only que with 4 PPL - thats no fun at all - no mmo feeling, atleast with 8-16player you should be able to q later for the battlegrounds. If u don´t que with 4 as it is now, u will loose 70-80% of your Bg´s because u play against 4 man teams all the time Healing in Endgame: Good mechanics on the Imperial Agent side - makes fun to play - does need some skill to keep the energy over 70% or 50/60%-70% with active stimpack. Now the downside - U got 0 BIG cd´s which could prevent a wipe in PvE or a death from a player in in PvP. Once some one drops low on health - u can do a big heal, aoe heal or medi fast heal, really small intsant heal with tactical advantage active - thats it. 4 Buttons. (the 5th is a HoT which stacks 2 times on a target + 6th a channeld scan which crithheals for 385 per tick if it crits..., thats the only ability which doesn´t cost energy and can be spammed to regain some energy faster) Compared to other games say (f.e. because the most of u played WoW i guess) u got NO Pain sup, no Bubble, no Freedom, no Lay on Hands etc... i hope u get what i mean - those are all Heals or Spells which could prevent the tank from dying in an PvE environment. U needed some skill to A. time the cd´s with other players or B. use them in the right situation as u pleased. Where are such amazing mechanics for healers in SW:TOR? Check the other Heal classes.. i could´t find any. Only the BH as 10% more armor on the target when he is healing as passive abilty - nothing ON use. What i want to point out - sure healing is fun to a point but u got no "progression" after it. Summary: I know many of u guys didn´t hit 50 till march or so, so u won´t experience the problems the game has now. But i don´t see any changes they plan for Operations or Class designs at all, so it concerns me that the game will stay that "boring" and "easy" for a long time. I subbed till March and will then decide depending on the new operation and rated bgs if this game has something that I wanna play it in the long term - again i don´t expected SWTOR to be f.e. a WoW 2.0 from the beginning or anything similar - i only expected it to be a bit more challenging and with better pvp :-( So how much longterm motivation do u got to play this game as it is now?
  8. actually a very good post, would love to see some changes in pvp in SWTOR, cause as it is now, its ueber boring.. 3 small (8vs8) BGs, no ratings, and the bags are annonying as hell, either u got luck with your gear or not.. nothing u can grind...and if so... you spend 70hours to grind the T1 pvp weapon... wow.. compared to wow where it takes approx 6hours for the FIRST Tier pvp weapon.. i loled hard
  9. HansoSoloo

    Die Wahrheit

    er hat sowas von recht mit dem vid, auch wenn dadrin viele wow vergleiche sind, die anderen dinge die er angesprochen hat, sind nicht minder wichtig.
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