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Short Rotation Guide Watchman / Annihilation
mayoonaise replied to Ardarell_Solo's topic in Sentinel / Marauder
I actually am always hesitating between your way and another one that i find easier to use during ops : put the Cauterize CD on the OS CD, meaning that your opening is a little bit different : FL + OS ZS Cauterize Merciless FM Master strike Double saber FL+ OS Cauterize Strike Merciless ZS Slash *1 or 2(depending on focus level) strike 1 or 2 (depending on the number of slash done) FM Merciless Difference : i refresh the cauterise one gcd to early on the second one, and i have to do one more slash or strike at the end of the opener. But i m not loosing one GCD on cauterize. And i keep this OS caute on CD and merciless as well of course to have the perfect timing for FM Easier to handle cauterize during fight because you know it always comes right after OS, don't have to count your Merciless. -
16 man ops, Bioware plz do something
mayoonaise replied to mayoonaise's topic in Flashpoints, Operations, and Heroic Missions
http://www.twitch.tv/tigroou/b/597503055 Starts at 37min57. -
We killed him yesterday after around 5 hours trying it in 16hm (video linked by JDotter) Some classes have CD to resist to the three load lifters, some just can't. In that case we found a solution, we kill one of the load lifters (when a smuggler is focused or a sage most of the time). They only have 180k and don't make any damages when killed. This fight is very fun and i like how everything hit harder than in 8m (35-40k on the baril throw, 23k each load lifters without CD, 25k the cleave from the boss, 35k one tick of the blue aoe). Don't call for a nerf when we finally have challenge in 16, just call for FPS
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16 man ops, Bioware plz do something
mayoonaise replied to mayoonaise's topic in Flashpoints, Operations, and Heroic Missions
Yes the underlaker is broken but easily doable in SM with cooldowns. Unless there is another mechanic in 16 that we didn't figure. We actually killed him with two attempt the first time and OS yesterday, we didn't look into another strat. Having less loot in 16m than in the previous content isn't a big deal for me. I see two options: -Either BW didn't do it on purpose and it means they really don't care about the 16m content, so much that they forgot to think about mechanic and loot. -Either they want to make the 16m progression more complicated than it was, by feeding less players in terms of loots. No matter the solution, it doesn't explain how they let their game become so poor in terms of fps, and how they didn't take the time to ask a 16nm guild to test the new content (we would have been more than happy to do it BW ). Don't change the difficulty, don't even change the number of loots cause i don't really care, just need you to improve the graphic quality of new ops. If you could just let us know and reassure us on the fact that you didn't give up the 16m content, it'd be great. -
16 man ops, Bioware plz do something
mayoonaise replied to mayoonaise's topic in Flashpoints, Operations, and Heroic Missions
Yes exactly, most of the raid was playing with a FPS between 4 and 9...no fun at all!! I had the feeling to play with my older computer from 2004 and it is really frustating to only be able to give 70% of what we could do. Bosses are great, environment is great, difficulty seems to be well tuned, just need one more little effort to make everyone happy, by not forgetting the 16m guys. -
Hey Bioware and swtor player, We made our first 16 men raid yesterday on the two new ops in Normal and that was seriously a nightmare. We were in normal mode, and i'm not talking about the difficulty, but about all effects you ve created with these new bosses. Everything is beautiful that's great, but we are really worried about doing HM, because all explosions, aoe are making the experience nearly impossible to play. There is absolutely no fun on majority of new bosses because of that. So i'm asking to Bioware team to find quickly something to fix this, or you'll have to delete the 16 man mode, because no one is going to like 16 men anymore... I know most of the guild are running 8 men mode, but is there 16m guild with the same issue ? Thx for reading.
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Avancée PVE FR
mayoonaise replied to Zelegant's topic in Opérations, zones litigieuses, missions héroïques
Voici deux POV de notre down: Senti: Commando healer: -
Salut à tous, petit message pour dire que les gardiens d'anachore recrutent un tank pour compléter leur roster. Nous avons terminé tout le contenu (pré-nerf) et nous tournons du coup vers le suivant et la 3.0. Nous sommes encore loin de la release, donc nous prendrons le temps d'étudier toutes les candidatures, n'hésitez donc pas à postuler ici : http://starwarstor.superforum.fr/f1-recrutement See ya IG
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Salut à tous, petit message pour dire que les gardiens d'anachore recrutent un tank pour compléter leur roster. Nous avons terminé tout le contenu (pré-nerf) et nous tournons du coup vers le suivant et la 3.0. Nous sommes encore loin de la release, donc nous prendrons le temps d'étudier toutes les candidatures, n'hésitez donc pas à postuler ici : http://starwarstor.superforum.fr/f1-recrutement See ya IG
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Salut à tous, petit message pour dire que les gardiens d'anachore recrutent un tank pour compléter leur roster. Nous avons terminé tout le contenu (pré-nerf) et nous tournons du coup vers le suivant et la 3.0. Nous sommes encore loin de la release, donc nous prendrons le temps d'étudier toutes les candidatures, n'hésitez donc pas à postuler ici : http://starwarstor.superforum.fr/f1-recrutement See ya IG
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Avancée PVE FR
mayoonaise replied to Zelegant's topic in Opérations, zones litigieuses, missions héroïques
Dooowwwnnn du conseil à 7 min de notre dernier try pour les gardiens d'anachore http://hpics.li/6395758 Les vidéos vont arriver -
Avancée PVE FR
mayoonaise replied to Zelegant's topic in Opérations, zones litigieuses, missions héroïques
D'accord bah c'est cool s'il est bien compliqué. Le palais est quand même mieux tuné que la forto, en ayant pas fait le pts les boss nous prennent plus d'une soirée à down donc c'est positif. Bestia Tyrans sont déjà vraiment pas mal en difficulté pour des premiers boss d'opé, tant mieux si le dernier est encore un bon cran au dessus. D'ailleurs chocho t as pas un parse de toi sur tyrans on a quelques soucis de dégâts pris par notre gardien sous cd j'aimerais comparer.