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Pefny

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  1. Sorry but this video proofs nothing (reffering to clip description) : 1. fight vs gunnery commando (attacked by mobs) 2. fight vs gunnery commando 3. fight vs gunnery commando (with mobs) 4. fight vs assault commando (probably recruit gear) 5. "fight" vs sentinel (killed comapoion and run away) 6. fight vs guardian (as u can face-tank him probaby full tank spec) - only decent fight here 7. fight vs sage (49 lvl, attacked by mobs) 8. fight vs sentinel (after fighting with mobs, lost about 1/5 HP, guy reacts after few seconds) 9. fight vs gunnery commando (fighting with mobs) 10. no comments. I also experimenting with Arsenal and Pyro hybrid but don't get any succes with it, but i would like to see your build first then I can say more (as I can see u use very samll amount of skills - tracer, rail shot, unload and stun missile supperted by energy shield and jet boost).
  2. Got similar situation yesterday and today (not get million dmg but always in best 3 in dps), Pyro PT is boring as hell... But with high dmg on merc/mandos BW's metrics shine with bright light which tells them - merc is fine lets buff these poor glowsticks! Also one more thing. From my observation eniemies start to ignore me on the battlefield and can't interrupt me effectively. My point is - there are many FoTMs and F2Ps o WZs and mercs become quite rare so there were situations when ppl don't know how fight with mercs, they don't know them. That was odd and quite funny . Probably b/c of early time of my game so most of veterans were offline.
  3. Post deleted, I don't wanna start flame war about stuff we discussed in past.
  4. There is no force on this Earth and in whole galaxy to make BW give us 30 m electro net. They think that 10 m stun is fine, so electro net would be 10 m for 100%. I know them too well.
  5. And u know that this HC 5% dmg reduction has to be stacked by 3 tracers/gravs? - interruptable, 1,5 s cast... That's made my day. I can't see any point of taking "assisant DD" (sic) when u put in his place full DD.
  6. Yeah but it's only yours guesses confronted with my guesses . Untill we see actual changes in game we can run this to infinity and still don't get any agreement.
  7. ...and because of this we got nice piece of discussion, better than regular "bump for justice" post . C'mon there is no flame war here, no one eating anybody. So our topic and cause still growing.
  8. I assume that 'cuz it's beetwen abilities for all Troopers/BHs and I don't see the any counterindications to be also VG/PT skill. So far as I know BW better and better I'm pretty sure that, if they add this skill to game will be for both ACs (and has 10m range). I didn't say that attack absorb is crap, but iif compare it with Sent/Mara reflection it's not that bright. Add to it current situation of Commando/Merc to Sent/Mara. First one is nerfed to the ground and useless, 2nd is viable PvP class and still Merc gonna get buff only "in half" as good as Mara.
  9. Let me clarifie about absorb force/tech attack - according to datamine it's gonna be chance to absorb next one tech or force attack (for ex. PT can still hit for 5k with rail shot - it's ranged attack) after using chaft fire/diversion (45 s CD). If u want to confront it with Saber Reflect, which gonna be reflceting all single target ranged, tech and force attack durning duration... For closer look to rest of changes check my previous post. Specially if u realize that electro net is for all Troopers/BHs - Mercs, Mandos, VGs and PTs.
  10. Got same feeling. I'm also highly disturbed about new content as whole, giving current bug situation (inscpect still don't work properly!)... but it's out of topic. Maybe a little, little... fix... last, small piece of hope... To lucianobck - yeah they could give u better escapes, we at the moment need any kind of escape (and many other changes...)
  11. Thats new skills don't shine that bright. Especially when u realize that this electro net, shield buff and shoulder cannon are BH/Trooper skills - for Merc, Mando, PT and VG. What's my point? Shoulder cannon - 10 m range - highly profitable for PT/VG, for Merc/Mando used only in emergency - PT on 10 m will melt u anyway, u gonna be probably in his electro net (and I'm more than sure that this electro net will has 10 m range!) so if u don't have cc breaker or Degauss... but PT still has 2 other hard, instant cc. I don't even have to write about it's usefulnes for PT/VG. Another skill PT/VG only - flame sweep/explosive surge has chance for trigger CGC/PC - slow for many enemies, profit for whole team. For Assault Commando/Merc - low cost of PS/CB (so u can spam it, they want ot make this 2nd Tracer/Grav or what?), cd of full auto/unload - yeah all I need to channel more (and over heat), dmg boost for RS/HIB, PS/CB and Full Auto/Unload - dmg boost is always nice. DMG boost for stock strike/rocket punch, IR/IM and AP/TD, it's profitable for both PT/VG and Merc/Mando. And the big finale - Arsenal/Gunnery excusives: 1. Chance to absorb incoming attack - nice 2. While Reduccing CD of Concussive Round/Concussive Missile is quite useless in PvP. From my point of view, I don't want to waste TO/PS for insta cast it and it's breaks on dmg crap. I think it will be going into space after "to be deleted" Power Overrides/Reserve Round. For reduce cd of TO/PS - it highly depend of its CD - we'll defend ouerselves/be useful only in appropriate peroids of time. 3. Reactive Shield is in Pyro/Assault tree, whitout interrupt immune during shiled it's garbage. To sum all up - PT/VG will get another piece of new deadly tricks and portion of usefulness for PvP team. Still I don't see point to take Merc/Mando to RWZ. Also I think all these changes (if ever gonna be introduced, maybe it's some old, unused ideas) it's gonna be in RoHC, when lvl cap will be increased.
  12. Imps don't use slaves as soldiers. The advantage of hight use of slave labor is free work force so they can pump more money to military and science projects (also hire mercenaries). It's quite efficient technic - even some senators in Republic Senate were planning to introduce slave labor in Galactic Republic.
  13. I think, small amount of defetions in Empire comes from mentality of Imperial peaople - like in many totalitarian systems, they kinda "brainwashed". Second thing - killing own is quite common in Empire - you name only small amount of reason of death in Imperial Armoed Forces. Guy named Darth Acharon was killing his soldiers almost for anything - from mission failing to bad boot polish. Numbers goes in hundreds. Thing is - Imperials has less men than Republic and still wasting them in stupid causes like Siths personal desires. But hey, they got money from slavery so can hire Mandos and other mercs .
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