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elstaar

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  1. well, enemies are shown on map, so you could just approach nearest gunship and pwn it before the pilot could target you...
  2. the alternative conversion fee (credits-based for subscribers) should be added asap. also it is better not to charge CC directly during conversion but to create some kind of "requisition transfer" item, available from CM, like existing "credit escrow transfer", thus making GTN involved.
  3. just add an EVE-like overview + fleet commander interface (target broadcasts) and problem with TTK will go away, everyone will focus targets properly)
  4. yes, it allows already it is called something like "combat simulation", too
  5. well, it should not give valor, but should be legacy based instead, with companions and commendations shared.
  6. no. it will not kill. because it is already dead, speaking of progenitor. cause: premades + too few pvpers at level 55.
  7. the actual problem is that they try to get additional "monetization" from subscribers, too. i doubt is it fair.
  8. this reminds me of Aion model, they have similar items for sale, like unbind BOP items passes etc. but well, Aion is completely free to play (no restrictions on NA server), and there we have subscription...
  9. it is not pay for win, it is more like world of tanks premium model, the actual problem is not in cartel market but in not tested properly controls/movement/targeting.
  10. actually gunships are pretty vulnerable, and they have long range turret instead of insta-pwn missiles as others have. but well, i guess, it is gear/skill tree issue (i have played like 10 times, so did not complete the grind for skills etc.)
  11. great idea. bad implementation. it takes a lot of time to fly from respawn to actual fight (with boosters), controls are awkward and targeting system is flawed.. there's no information shown about objective capture progress, etc. and it seems we have already premades on that, got like 5:1 lose:win ratio this evening. in short, it takes a lot of time of boring flying-around, instead of doing some actual damage.
  12. well, you can always try the first round then leave if things end up wrong, it is faster then normal warzones i think...
  13. if you were both consular class, you could need everything with willpower on it, especially in mandalorian raiders because stats like defense/absorption are added after level 37 i guess... so the shadow tank was simply butthurt..
  14. now, that was a real surprise shutdown, luckily i was in fleet, and not in middle of hoth frozen wasteland...
  15. the progenitor says: "a connection error has occurred". based on following trace i guess there is a bioware problem Tracing route to 159.153.77.205 over a maximum of 30 hops 1 2 ms <1 ms <1 ms in-010-005-001.lan [10.10.5.1] 2 1 ms 1 ms <1 ms v1017-f-u-r1.nline.net.ua [193.41.219.9] 3 1 ms <1 ms 1 ms b0-1009.Q12.IEV.29632.as [195.214.215.9] 4 2 ms <1 ms 1 ms kiev-b1-link.telia.net [62.115.32.137] 5 16 ms 15 ms 18 ms war-b1-link.telia.net [80.91.247.178] 6 31 ms 30 ms 30 ms hbg-bb1-link.telia.net [213.155.131.90] 7 45 ms 45 ms 45 ms ldn-bb1-link.telia.net [80.239.147.181] 8 58 ms 57 ms 57 ms dln-b1-link.telia.net [213.155.136.3] 9 55 ms 54 ms 54 ms bioware-ic-147166-dln-b3.c.telia.net [80.239.19278] 10 59 ms 62 ms 57 ms 159.153.72.42 11 * * * Request timed out. 12 * * * Request timed out.
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