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MajorBull

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  1. Cannot log into the game because the Launcher freezes up
  2. There seems to be a problem with the Quick Travel on Odessen. In the Cantina is a Quick Travel Terminal and when you right click on the Quick Travel ability, the quick travel map appears. On this map is one quick travel location depicted and it is labeled "Shuttle Pad". However, when you select this quick travel point, to go to the shuttle pad, the game returns you to the Catina. If you run outside, you discover that there is no terminal anywhere on the Shuttle Pad. What is the point of a quick travel terminal in the cantina if it does not take you any place? I have submitted a couple of bug reports only to be told that the game is functioning "as intended". Can any one explain why even bother with this terminal in the cantina, if it takes you nowhere.
  3. This seems to be acting just the opposite for me. All material is automatically moved to the Material Storage no matter what is it is set to move; Standard, Premium, Prototype, Artifact, or Legendary. All items are moved to Material Storage.
  4. Disregard this post. After reading the "New Tutorial", I discovered that the abilities reutrn after completing Chapter 1.
  5. I do not know where to stick this problem, so I just started it here. When one of my characters starts Chapter 1 "The Hunt" for KofFE, there appears a button to look at a "new tutorial". When I selected the check mark to look at the tutorial, I immediately lost all of my abilities. This will make it very hard to complete the chapter as you can imagine. Has anyone else had this problem, and does anyone have a solution? I have done the old LOLO trick (Log Out, Log On) and that does not work. I am afraid to try it on my other characters and I would advise everyone to NOT try to view the "New Tutorial". My Character is Jade Links on the Star Forge server.
  6. Wonder what they would say if everyone asked for an additional time to be added to their subscription, equal to the time the servers are unavailable.
  7. I would also like to add that I have gone through the list of guild members and those that have not played for 2 years were removed from the guild. This may seem a little harsh, but room needs to be made for those who want to play. If you were removed and you come back to SWTOR and to The Night's Watch, you will be welcomed with open arms. The players mentioned above have all been away from the game for 2 years or more and were removed from the guild. Also I would like to start a new ranking system: Recruits will be promoted to Members after 1 month; Members will be promoted to Officers 2 months later and Officers will be promoted to Lieutenant when taking on additional responsibility in the guild, i.e., lead quest, etc.
  8. Just to let everyone know, Mancozda is the new Guildmaster. Sin decided to move on to other activities and asked me to take over as GM. I am a retired engineer with lots of time to devote to the Guild. Please contact me, in game, by looking for toons with the legacy name "Durham" and I will reply as soon as I kill the bad guys. Out of game, email me at major.durham@gmail.com and I will reply ASAP. If you have any wants or gripes, let me know and I will try to resolve them quickly.
  9. I'm not sure if this is the incorrect location for this suggestion as I have not posted more than once or twice before, so here goes. One of the recent upgrades was supposed to apply credit for any datacrons acquired any of the toons in your legacy but that has not happened. If I understand the upgrade correctly, if a character acquired a certain datacron, then all the characters would show that datacron listed in Mission Log -> Codex -> Achivements: Datacrons. Its very disheartening to think you need a certain datacron and go through all the jumping and fighting to arrive at the datacron and get the message that you cannot acquire this datacron, as if you already have it. The "Achivements:Datacrons" needs to be updated to reflect all the datacrons acquired by any one character in your legacy.
  10. I was not sure exactly where to put this suggestion, so I just started a new thread. My suggestion is to add an option on the drop down window to sort the items in the Cargo Hold alphabetically. Sorry about the new thread. Major Bull
  11. Thanks for the comments everyone.
  12. Since armor is cosmetic now, how about the stats on the weapon with which I equip my companion. The barrel/hilt, mods, enhancements and crystals on that weapon will change the stats of the weapon, right? That still will not change the stats of the companion but it should make the companion a better fighter. I got a comment last week that stated the only thing you could do with your companion was to improve the barrel or hilt and add a crystal, neither of which will effect the stats of the companion. However, if you add mods and enhancements to the weapon, it should make the companion a better fighter. Any comments?
  13. Another quick question: Since armor is cosmetic now, how about the stats on the weapon with which I equip my companion. The barrel/hilt, mods, enhancements and crystals on that weapon will change the stats of the weapon, right? That still will not change the stats of the companion but it should make the companion a better fighter. Any comments will be appreciated.
  14. Thanks for the prompt replies. So if you see a toon running around with a naked companion but with a BIG.....weapon, you will know I took your advice to heart.
  15. I don't post very often, so I wasn't sure exactly where to put this question. With one of the patches (don't remember which), I read that adding mods, enhancements, etc to my companions will not improve their stats. Does the same apply to armor? Does that mean my companions can fight naked and it won't affect the fight? Thanks in advance for any advice
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