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Elementlord

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  1. Maybe it's just because I've gotten used to the Saber sizes of SWTOR (I remember being very weirded out when I first saw the size compared to the movies) but I've never had a problem with this. I have a Body Type 2 Assassin and Body type 1 Sage, both female, and none of their sabers have looked too big to me.
  2. I'm pretty sure it already does exist in the game, but I think it's a generic name (Can't remember exactly right now) and has the hood up.
  3. They already have quests that require you to use specific companions when entering cutscenes, I can't imagine that it would be too difficult to expand that to multiple companions. I think it would fit better as a Weekly, in any case, they could just have it so you have to go through the whole story sequentially, thus it would just use the choices from that current playthrough.
  4. Oricon will give you a set of just under Basic gear quality (156 compared to 162 I think) for completing the story missions, as well as some artifact gear containers that might give you something useful if you're lucky.
  5. Force Armor can be broken through. It's not terribly difficult to do so either, I'm currently levelling a Sage and I frequently get my Force Armor broken when I take too much heat off my Tank companion. Keep in mind that this is Regular old AI that's doing this, if you're playing and gearing a Sentinel well you should be able to do it too. Also Force Armor just flat out negates all damage until it's broken or it runs out (after 30 seconds) . Armor penetration does nothing.
  6. Hell no. I've put hundreds of hours into my characters, no way am I starting from scratch. If I ever do get a desire to do so I'd just make a new character on a different server.
  7. 37 is the recommended end level for Quesh according to the galaxy map, so I doubt it's that. I actually went through Quesh on my Telekinetics Sage a couple days ago, with both me and Qyzen decently well geared, and had a hard time with it. The class mission is just a huge difficulty spike since you're fighting groups of 2-3 Strong mobs, which is very unusual for missions outside of group content and the occasional boss fight. There is a buff you can get from terminals around Attis station, but I had to keep resetting it and it didn't seem to make much of a difference. It's vital to use Force lift on one enemy per group so that you can cut down on the damage you take, once I started doing that it became much easier. Turn off any AOE your companion has if you have to.
  8. I know that feel. My first Character was a Vanguard that I ended up dropping on Taris in favor of a Marauder. Right now my poor old Trooper is only 27 while I've gotten my Marauder to 54, a Sniper and Mercenary to 50, a Guardian to 37, and just recently a Sage to 31. My others are a 17 Scoundrel, an 18 Assassin, and a 2 Powertech-to-be.
  9. I'd be all for this. I just finished the Alderaan Consular storyline and there was one part where you had to defend an area with some NPCs backing you up, and it was great fun.
  10. Your niche is gameplay, I respect that, but not everybody cares about that. Fact is, SWTOR is a story-heavy game, if you don't care about story, then you might be better served with another game. Personally I'm a big story guy (though I do like the odd gameplay-focused game) so most MMOs aren't that appealing to me. The only reason I'm still playing SWTOR is the story content. I certainly don't hate the gameplay, but I have very little interest in raids, gear optimization, or any endgame stuff. For you, story content is pointless, for me, endgame stuff is pointless.
  11. If I read this right, you're suggesting story content where there's a conversation between two players, yes? That would be pretty cool.
  12. 1. Sucar Zabrak Male 54 Marauder 2. Saewerk Human Male 50 Sniper 3. Auresh Chiss Female 48 Mercenary 4. Halehl Human Male 37 Guardian 5. Ghsil Human Female 29 Sage 6. Jusk Human Male 27 Vanguard 7. Rutujik Sith Female 18 Assassin 8. Arcomys Human Male 17 Scoundrel 9. Thochai Rattataki Male 2 Bounty Hunter (Eventually Powertech)
  13. That sullustan lawman from the Coruscant Smuggler story (Miel something I think?) . I just played it through and I really liked him, and was really disappointed when he died.
  14. If you're having issues with not being able to beat enemies, I'd suggest taking a break from questing . Do PVP, Space missions, Flashpoints, or whatever else strikes your fancy until you get another level or two. Alternatively you could try buying some good stims and see if those help.
  15. Specifics would help. How and when are you getting stuck on these missions?
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