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Spetulhu

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  1. I'd never heard of it and saw it for the first time yesterday. One guy was in Instance 2, he didn't see us and we didn't see him. And as we all know some people take a long time to load so the three of us just started and were halfway to first boss when we noticed the problem. The lone guy actually exited and walked back in but he still wasn't placed with us, and we didn't think to test having the three others try that.
  2. He too could have ended up dead, but otherwise Jedi Master Timmns from the SW Belsavis story would make a good council member. He's cool-headed enough to work with a Sith against a greater threat but not naive enough to leave out precautions for eventual betrayal.
  3. Saying anything sensible in a normal voice is hard when there's a group screaming about "a global SJW anti-male anti-white anti-hetero conspiracy" and other assorted nonsense. How anyone could think TLJ was about "oppressing men" when Holdo and Leia both fail as commanders is beyond me, but I guess some people will always see the agenda they want to see in a movie. And as mentioned, they scream so loud that sensible criticism is ignored at best or lumped in with them at worst.
  4. It's so damn long since I leveled an agent that I can't really remember anything about that anymore. But it could be a remnant of a removed encounter, maybe? Back in update whatever it was a lot of quests were removed in order to streamline leveling and lessen back-and-forth running around. One would have to go through some really old "leveling my IA" videos on YouTube (or manage to make an IA player remember) but it shouldn't be impossible to find out. edit: there's also a Bounty Hunter phase downstairs, but that one's for a class story encounter IIRC.
  5. Aye, there's often something you miss if you don't specifically look for it or someone who knows tells you. I didn't know there was a "leave the flashpoint" button for a long time, for example. I'd always walk to the physical object that let me exit because, well, whenever the button was added no one bothered to make sure custom quickbars didn't cover it... Good luck with Malgus.
  6. A mindless killer would forever be limited to a few choices. He could serve someone who needs an attack dog, gaining some protection from enemies through the political power of his master. He could get ganged up on, and eventually put down, by those who think he's too unstable to have in the same neighborhood. He could also go into exile somewhere he doesn't encounter other Sith (or Jedi) who care what he's doing. Whatever "freedom" he thinks there is in killing everyone who looks funny at him will imprison him even worse than before.
  7. The SW going somewhat lightside can easily come through as the honorable warrior, fighting for the Empire he believes in. He treats strong opponents with respect and scoffs at harming the defenseless as "not worthy" of him. He'll lead his troops from the front, providing an example with his fighting skills instead of standing at the back killing those that retreat or don't throw away their lives at his say-so. A JK is more of a carebear, protecting everyone, but he too can be the honorable warrior, fighting because it is the right thing to do. He actually gets to meet and fight (and possibly spare) a SW of the afore mentioned sort in the class story. And yes, the BH is also an option for this. You can play him as a lunatic killer who makes some quick cash on killing people (and would kill them for free), but he can also be played as a somewhat honorable warrior, limiting the damage caused and only going for the target
  8. On the other hand, even in the movies supposedly "good" and light side Jedi seem to have no problem with killing or maiming opponents that could perhaps be stopped with a mind trick. They don't stop to ask themself why someone points a weapon at them, they swing first and never ask. At a guess this too is a result of the corruption and degeneration within the Order - the Jedi have over time become so sure of their own righteousness that they can't even see why someone would oppose their quest for "good". Anyone who says no, like a security guard keeping trespassers out of his employer's warehouse, is automatically "evil" if he resists the Jedi and thus perfectly OK to kill or maim.
  9. The one thing that really irked me - and I didn't even notice it while watching the movie - was how they covered bad fight choreography by editing later. The fight in the throne room more specifically, and the red guy who splits his larger weapon into two big knives. Once he gets into a clinch with Rey she's wide open to a stab from his left hand knife, but it's no longer there. So the choreographer or actors messed it up, and instead of filming it again until it goes right they lazily edit out the knife? They couldn't even, say, make a quick frame where Rey or Kylo is shown disarming the guy of one of his weapons? If they couldn't even bother handling this sort of thing well is it any wonder other stuff can seem hastily slapped together in a "eh, good enough" manner to some fans?
  10. My agent (who did go light) also talked Jadus down and did get the chance to go double agent. So that doesn't seem to make or break it.
  11. Ofc, another thing to consider is also that many of these superweapons seem to have glaring weaknesses. Enemies can "easily" get close enough to some sensitive component to take out the weapon and the entire ship/station/planet it's mounted on. The things are slow or even stationary, and no one seems to have thought about defending them properly. Short of nukes the best superweapon we have today is an aircraft carrier. It's fast, it carries a lot of aircraft and it can absolutely knock out anything in range of the planes launched from it. But it's not alone. It will have an escort. One or two missile cruisers to discourage enemy surface navy, several destroyers to keep aircraft, missiles and/or submarines away, submarine-detection helicopters, all the works to make sure no one gets too close. And speed as mentioned. Once the carrier starts attacking something it will not lie still waiting for it's own aircraft and any enemy missiles to come back, it will move at 35 knots or more to a new position. An enemy calculating the carrier's position from the course of attacking planes will get a lock on where it was half an hour or more ago. Star Wars superweapons (and indeed fleets) seem to lack any such safeguards. Like so many other popular future-fantasy franchises the battles are more age of sail than anything else, probably because it makes for more exciting battle footage and character tension if you actually see the enemy you're fighting. Mooks or heroes getting blown up by a Predator drone, aerial bombardment, artillery or whatever where you don't even see the opponent isn't exactly exciting for the audience.
  12. I guess most forum users either don't have an idea or think their idea would lead to lots of pointless flaming. Ergo not worth getting into. And many see Vader as pretty much the ultimate Sith Juggernaut so sayng anything to the contrary is useless. Personally I do think my Wrath (Sith female Marauder) would have a chance against Vader, but he'd for sure be one of the toughest enemies she's ever faced. He's skilled enough to keep up a defense for a long time, even against her incredibly fast attacks, and strong enough that any counter-attack is potentially lethal. Not someone she'd want to fight without a good reason.
  13. Aye, the real world reason is certainly the need to make the game look similar to the films. The three "in-universe" reasons all sound good as a way for our characters in different eras to rationalize it. The plateau is real - we have hyperdrives that can take us across the galaxy in days (provided we can plot a course), guns that can wipe out planets and planetary shields to keep off a whole fleet. Making a significant advance on that is incredibly difficult. Tweaks and small improvements, sure, but nothing revolutionary. Dark Ages also, or maybe our own sort of specialization? Very very few people actually understand the technology of anything but their own field. Hell, Uncle Owen needs a protocol droid to even TALK to his own farm equipment! Any thug can buy a blaster but few can service it. Anyone with the cash can buy a space ship but he'll more than likely need an astromech droid to keep it working. It's like us, really - we can buy anything but understand little of how it actually works. And measuring too ofc, somewhat tied into the plateau. I recall reading some Han Solo books (EU) back in the day where everyone wanted to find the treasure of some legendary warlord or pirate, but it turned out to be a huge pile of blaster crystals that were now basically worthless since people had long ago switched to cheaper, better materials - better firing rate, less overheating, more firing before replacement etc. In the days of the warlord that treasure was the threat of outfitting a fleet and an army, once found by Solo it was like us getting our hands on a munitions stockpile from the US Civil War. Sure, the cannon balls have some curiosity value and if the powder is still good you can blow it up or shoot a cannon, but for actual use in war nothing.
  14. It's probably coincidence, but who knows? Another funny one is Lana Beniko - the letters of her last name could be rearranged to spell Kenobi...
  15. Exactly so. He was forced to betray you, but his plot was so laughably easy to defeat that a smart officer like him surely knew it would never work. Suicide by Sith is my take on it - he hoped you'd kill him fast so Baras couldn't punish him for failing.
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