Jump to content

displaynameinuse

Members
  • Posts

    62
  • Joined

Reputation

10 Good

1 Follower

  1. seems like an awful waste of time when they could just give us damage meters...
  2. Off the top of my head: Things that Blizzard innovative in the MMO genre: PVP (take from DAOC) -BGs -Arenas -PvP Gear --Token System Instances/Phasing -Group Raids --Loot/Set items --40/25/10 man raids -Heroic/Hardmode raids --Token system for casual -Phasing system to allow concurrent/world altering events per player Crafting System Mounts and Vanity -Cosmetic Additions including "collection" of mounts -Vanity Pets -Social items (fireworks etc) -Barbershop FlightPaths Spec System And many...many...many other things.
  3. Whether it was better or not is subjective. What isn't subjective is that WoW, while originally based on EQ, became a completely different genre. I would love a cross between EQ and WoW.
  4. What hes trying to say is that in EQ, etc. the point of the game wasn't so much to lvl to max level...but to explore, make friends, and feel like youre part of the world. WoW destroyed that idea and formed the phrase, " the game doesn't start till your 60 " This wasn't the case in EQ. In fact, I played EQ quite a bit and never reached max level, though I had a great times and enjoyed myself thoroughly.
  5. sounds like a hater. either way. WoW was pretty damn original. Sure it's blueprint was EQ...but it added tons of new ideas and innovated on nearly every aspect of EQ/DAOC. SWTOR is just WOW with starwars paint, as everyone has said for years now. Bioware did nothing to innovate the genre. They just added a few small "spins" on specific ideas, like being able to perform the same WoW crafting system without having to sit in town. Companions are just Pets. Your ship is just another instance that youre required to waste time in, and nothing else is new.
  6. agreed in a way. WoW changed teh Genre from an immersion RPG to a loot collection game. SWTRO copied wow...so...this is what we get. At least we have GW2 to look forward to. And I expect Project Titan to do something new and fresh, as opposed to the incredibly lazy and talentless bioware developers.
  7. the majority of you haven't gotten very far into the game yet. leveling in this game is junk. Im still holding out to see how end game raiding is.
  8. I agree, and tried to imply that in the OP. As long as their bindable. you only really need 1-2 of them for trash pulls (where saving time is important)
  9. Im not against fetch and kill quests, but the way they are designed in this game are just poor. The gameworld is poorly laid out, and the mob placement is abysmal. Combat in PvE bores me to tears. Thats not so in other games. Walking into a big glowing door makes me shudder, knowing that I will have to traverse long boring corridors with packs of mobs set up every 20 yards. How is killing the same pack of mobs 15 times to get to a quest object considered good game design? Its linear garbage and a complete time waster. In WoW, or any other MMO for that matter, you are not so confined.
  10. It would be awesome to be able to instnatly mark targets in groups. If you could simply target a mob and hit "numkey1-9" (or any binded key), to have it mark the mob, it would really speed up the FP process.
  11. EQ was still a RPG. You talked to people, you learned about the world. WoW has become so streamlined (just like SWTOR) that to sit in town for a half an hour would be considered BLASPHEMY. I remember the first time i loaded up EQ, i started a toon in Qeynos. I had no effing clue what I was doing. I just ran around and admired to 3d RPG world that was in front of me. I was pretty much lost, then I came across a lvl 8 guy who had gotten the game a week or so before me. We actually started...gasp...talking. He offered to show me around and took me on a small tour of the game, and explained the basics of what was going on. Eventually we decided to head out to Black Burrow and check it out. That experience alone is what drew me into MMO games. WoW, however, destroyed that concept. And SWTOR copied wow.
  12. The bottom line is EVE is the way it is. It is its own genre. It can do whatever it wants. SWTOR copied WoW's gameplay model...TO THE T. You can't copy something so blatantly then expect to put your own spin on traveling when it obviously didn't work for the thing you copied. Over the years, WoW learned from experience and made traveling EASY...because thats what people wanted. Because the gameplay model changed drastically. People cared about loot much more so than the world they were forced to run through for said loot. If SWTOR cared about the world, they shouldn't have made every other area an instance. They shouldn't have made long corridors with nothing to do. They shouldn't have made BGs for PVP. They shouldn't have made a loading screen for every single planet and the imperial fleet. Its just piss poor game design all around.
  13. WoW became the way it is out of necessity. SWTOR copied nearly EVERYTHING from wow, but the idiot devs figured they could tr and keep the world slow and "Expansive." This thought process is not only ignorant, but ridiculous. If youre going to copy wows gameplay, you can't change the core concept of traveling. SWG was a game about exploration. Its core mechanics were built on that concept. Player housing, expansive dangerous worlds, in depth crafting, etc. SWTOR, because it is WoW, is a game about collecting loot. Again, its just plain idiotic of the game designers to try and steer AWAY from that concept while targeting it so blatantly.
  14. i've just always used the term oj to describe orange items in wow. dont know why. guess because you can't say, "o" without it being confusing.
×
×
  • Create New...