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Sosajoshua

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  1. Gap closer would just be appreciated is all. I would never trade my Grapple for JC but I wouldn't mind JC so I can to and fro easier and burn targets faster. I play AP so i already have a faster cooldown'd Grapple and other utility but with AP being sub-par in PvP yeah a gap closer would be a bit nice
  2. Baha equating jump flamethrower to smash??? The dumbest thing ive heard yet. Anyways Pyro and AP need a gap closer so why not get all specs Jet Charge. It makes things easier to keep up with in pvp and pve and for AP at least helps keep their dps consistant in mobile battles. PvP-wise: pyros would be able to burn foe to foe and not have to worry about fleeing sorcs or something, AP would be able to keep up pressure until Cannon cooldown and in rare cases try to jump/flamethrower. It wouldnt be damaging or overpowered in any way to the spec and would genuinely help greatly
  3. All i want is for scatter bombs to be dropped either AROUND me as i roll or to be added to Frag Grenade the same way cluster bombs are added to explosive probe
  4. I think the Unload buff is actually a really interesting on in terms of single target but (in PvE) I don't think Unload would still beat out Flamethrower. For PvP being 30m and getting the FT buff would make Unload really nice when burning someone down with your burst. Anyways I agree we need a refresh ability on Rocket Punch (not even Immolate though id like it to be dropped to a 9sec cooldown) because its like the bread & butter of the spec. Add that with a prototype cylinder buff, shoulder cannon reduce cooldown, and idk either giving FB a bit more to be less of an almost useless filler or boost to Immolate would make us so much more better
  5. I just think the only madness/balance problem is the instant cc. Once we get that back (and not give it to Sins) we will have nothing to complain about I think
  6. Here's an idea for Scatter Bombs which while not original should make EVERYONE feel better.. Scatter Bombs Reduces the energy cost of Thermal Grenade by [2 / 4]. In addition, when rolling with Hightail It, you have a [50 / 100]% chance to make your next Thermal Grenade a free cast. When Thermal Grenade detonates it leaves behind 5 Scatter Bombs around the target. These bombs explode soon after, dealing 494 kinetic damage to any nearby enemy.
  7. Are all the answers up yet? If so can someone post them here. If not here's an idea for Scatter Bombs which while not original should make EVERYONE feel better.. Scatter Bombs Reduces the energy cost of Thermal Grenade by [2 / 4]. In addition, when rolling with Hightail It, you have a [50 / 100]% chance to make your next Thermal Grenade a free cast. When Thermal Grenade detonates it leaves behind 5 Scatter Bombs around the target. These bombs explode soon after, dealing 494 kinetic damage to any nearby enemy.
  8. well as trollish as this sounds it does improve Eng dps for PvP and PvE (especially here). considering the gimmick in how Scatter Bombs are done at the moment they are unreliable but essentially to put up the proper dps numbers. having them scattered in place left behind similar to the corrosive mine makes EVERYTHING more controlled and could give Eng a better spot for Ops. For PvP I doubt i need to explain why this would be better
  9. you are not wrong i bet with overload shot but unless you carry Calculated Pursuit for the energy free hits you'd be better dropping PP (with the theory that PP applies ER). Personally, I see OS as a liability move to cost energy without CP. With CP its used here and there but still generally forgetten about
  10. you know here's an idea for Scatter bomb issue (for both PvP and PvE) of the Engineering tree...why not have the Scatter Bombs drop in place instead of trail in the same fashion that the corrosive mine does. For PvE, this would mean its much more controlled in using Cover Escape to optimize dps. For PvP, it would mean we would have a much easier time fighting melee classes and could even have a more focused AoE effect to our bombs. I would also say that some abilities on the tree should change to the following: Electrified Railgun- When Plasma Probe and Series of Shots deal damage they apply stack. Electrified Blast- Remove Overload Shot as adding ER stack (as it is an energy cost without Calculated Pursuit) Imperial Auto Loader- Suppressive Fire also gets the reduced energy cost by 6 **boosts damage of Orbital Strike and Suppressive Fire In this way it is much easier for us to keep our persistent up which is also a must next to Scatter bombs. Overload Shot isn't the optimal move to use even as a filler we have Snipe for that so this saves us from expending energy. The reduction in SF cost now makes it viable for use as an additional AoE in either PvP or PvE (albeit your rotation priorities come first) and with boosted damage to it and Orbital Strike we will be back as a viable choice for PvE and destructive in PvP.
  11. you know here's an idea for Scatter bomb issue (for both PvP and PvE) of the Engineering tree...why not have the Scatter Bombs drop in place instead of trail in the same fashion that the corrosive mine does. For PvE, this would mean its much more controlled in using Cover Escape to optimize dps. For PvP, it would mean we would have a much easier time fighting melee classes and could even have a more focused AoE effect to our bombs. I would also say that some abilities on the tree should change to the following: Electrified Railgun- When Plasma Probe and Series of Shots deal damage they apply stack. Electrified Blast- Remove Overload Shot as adding ER stack (as it is an energy cost without Calculated Pursuit) Imperial Auto Loader- Suppressive Fire also gets the reduced energy cost by 6 **boosts damage of Orbital Strike and Suppressive Fire In this way it is much easier for us to keep our persistent up which is also a must next to Scatter bombs. Overload Shot isn't the optimal move to use even as a filler we have Snipe for that so this saves us from expending energy. The reduction in SF cost now makes it viable for use as an additional AoE in either PvP or PvE (albeit your rotation priorities come first) and with boosted damage to it and Orbital Strike we will be back as a viable choice for PvE and destructive in PvP.
  12. if only BW gave back our insta WW.....Sins dont need it they are good enough already
  13. because god forbid we are able to fight back against a Warrior/Knight. Other classes have rolls and nets and we get a limited range stun and now poopy CC. Granted, CT, Force Slow, and FL slow effect help put distance but for about a good 1.5 sec then we get pounced again
  14. Pyro is the dot spec and it relies on those dots for everything. IM, CGC, and TD burn each apply a dot and Rail Shot refreshes the CGC that is applied by Rocket Punch and FlameBurst. The reliance of Rail shot is mainly to reapply the dot constantly not do damage itself (though it indeed does). AP has (on paper) high damage in Immolate, a free Rocket Punch, and a 100% Rail Shot added to that the 7 missile Shoulder Cannon and then of course boosted Flamethrower (all hitting harder if affected by Retractable Blade dot). I am not saying AP isnt the AoE of the class but it should be functioning more as the burst spec than Pyro seems to do. The only move that should be subpar for AP is Flameburst as it is your filler to help build FT proc
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