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I_Sithed_MyPants

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    9gag.com____________________________________________________________________________(forever alone^)
  1. I think most can agree that the core components of most MMO's are; Story, PVE & PVP. If this can be accepted then lets look at this from a SWTOR perspective: PVP - Largely ignored other than the new warzone which was recently released. Constant complaints of bugs in warzones & class balance issues. PVE - Recently stated that there are no short terms plans for a new Operation. The current stuff is a mix of rehashed content such as EV to DP & ToS and Ravagers which have been around for almost 1.5 years. Story - This is the focus right now. So 1/3 elements to an MMO is getting attention. To me this indicates that BW or EA have said "nope we done" to the other 2 elements. This shows that while the game may not be dying, it is not performing well enough to receive enough funding from EA to develop content for more than 1 of the 3 elements. Now to keep the game going for the people that still play, if you had to choose either Story, PVP or PVE to focus on, of course Story is going to be the choice because that is something that appeals to everyone to an extent.
  2. The key here is "for me". While that's good for you you also can't deny that there is a large number of players who believe an MMORPG should have raid content, with consistent releases of new tiers. Imagine that...players wanting other players to play a multiplayer game with...how dare they.
  3. Ha, that's actually a pretty good analogy. Although it would have been pretty hard for the people on the Titanic to be in denial about their ship sinking...
  4. So I'm returning to the game after almost 2 years, last I played was patch 2.9. Gear wise I've got to the point where I need to be doing story mode operations to prepare for hard mode. Had a hard time getting story mode ops to pop through GF, and there don't seem to be many pug groups for them either. So I've decided to look for a guild. Progression wise I've cleared everything up to DP NiM, in which I was 4/5 before leaving the game. I was also a raid leader for about 2 years, but I don't really want to lead again, too much stress. Currently I'm playing a PowerTech DPS as my main spec, and it is my only 65. Although I also have a Merc, Sniper, Sorcerer and Marauder between 55 - 60. For scheduled Ops I'd be available Tuesday, Thursday & possibly Sunday from 20:30 (UK time). I know this is quite late for some guilds, but I have RL stuff that has to be done before being able to game. I'd also be available most Saturday's up until 18:00.
  5. He may not has been especially difficult, be surely more than a trash mob... What I mean is this was meant to be the climax to the entire unique class story, and it just felt meh. Obviously they don't want people to get stuck on the original story content anymore, which is fine I suppose. It was just really anti-climactic. Walking into The Emperor's chamber, finally confronting him, defeating him in 30 seconds (including a drink break).
  6. Man the fight could be beat if I just used Strike through the entire encounter. It's just disappointing I suppose that the damn Sith Emperor can be defeated with the same ease (if not easier) than the trash mobs I fought before entering his room.
  7. Just to preface this, I know difficulty seems to be a touchy subject around here for several reasons. This is also the first class story I have completed since 2013-ish. Anyway I felt an urge to finish the Jedi Knight story since I hear it's one of the best stories in the game. Anyway as stated in the title their will be spoilers from the Jedi Knight story in this.
  8. People can believe an apple is an orange as much as they want, doesn't mean it's actually an orange. Until BioWare say their apple is actually an orange, it will still be an apple. People are entitled to their beliefs, but an apple is an apple and an orange is an orange unless the powers that be say otherwise.
  9. While you're right that people should just let others enjoy the game how they want, I caught myself at this point. This game is an MMO, you can see this here on the official info page on the swtor website.
  10. I'm sure Grav Rounds / Tracer Missile used to be insanely OP at one point. I remember seeing a Merc PVP video where they only used Tracer Missile, and still did really good.
  11. The second boss was a stone cold killa in that one. This flashpoint was one of the main reasons my raid team was exiled from our original guild for being too antisocial. Edit: Actually even some of the trash in that required pretty high co-ordination, considering it was just trash!
  12. May be a slight misunderstanding then. If you're saying that it's unnecessary to have a level cap raise before we get a new raid, then yes I completely agree with that. It would make more sense to introduce a new raid at the current level cap. But a new raid will more than likely bring with it a new tier of gear, which which would also mean a new tier of crafting.
  13. Reusable stims & medpacks. Biochem being extremely useful for raiding & saving money, for those expensive repair costs. A companion being strong because they're geared in a full Underworld set, not just because they exist.
  14. This isn't a single player RPG, like it or not this is an MMO. If you disagree please see the here. Whether you like it or not, new gear/crafting tiers & a level cap increase is something that should be expected mutliple times over the course of an MMO's life cycle.
  15. There was this, but there's no solid evidence that it is a large planet or that there's any Operations intended to take place there. Pure speculation at the moment.
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