Jump to content

Gornn

Members
  • Posts

    63
  • Joined

Reputation

10 Good
  1. Gornn

    /played

    Yep per character. God I would probably not survive if it was per account. Per character is bad enough on my main. lol I'm just under 60 days.
  2. Who's got the biggest number? I'm just curious if I'm the saddest person out there or not. haha
  3. This assumes that they play at all.
  4. The only way the transfer to Fatman/Jedi Covenant makes sense is if the origin servers are super dead. And will result in 6 total transfers. "Well we'll top up these, and then build on others."
  5. What is the rationale behind introducing MORE armor reduction debuffs in 1.3? (Pyrotech Merc/Gunslinger). In PVP armor reduction is beyond broken with Pyrotech PTs routinely killing healers in two hits. It seems to me this is a mechanic you would want to move AWAY from instead of towards? Particularly in the case of Mercs/Commandos who receive the debuff passively; at least the GS change is a CD.
  6. The fact is the patch and server transfers aren't even linked. The post on server transfers said they were startign on June 12th. It has nothing to do with 1.3...the poster was just confused and/or didn't read the server transfer post before shouting "fiiiiiiiiiiiire"
  7. Didnt the post say transfers were starting june 12th?
  8. reposting: I totally understand and agree with how you're doing naming changes in transfers; and what I'm suggesting might not be feasible and it might be too much work. However I will explain why I am asking for it. Here is the scenario. I am transferring a character to a server. His name is PinaColada. However, there is already a character on the server named PinaColada. However, my character is level 50 with 7 days played. The character on the server is level 1 with less than one hour played. BUT because I am transferring *I* need to change my name. I think there needs to be a way for the transfer mechanic to take this into account. I have 53 days, 13 hours of play time on my main character. If somebody is playing a character actively on a server, I can totally accept that. However, if a name is sitting as a placeholder on a level 1 I really should get the preference. Or if a character has 2 or 3 hours of playtime, it should default to a played character. I would hate to lose the name; but I can lose it if someone is using it. I know it might be extra work and I know it almost 100% isn't going to happen. But if I have 1284 more hours of time played in the game than the guy who's played for an hour who already has the name on the server...let me keep it.
  9. I totally understand and agree with how you're doing naming changes in transfers; and what I'm suggesting might not be feasible and it might be too much work. However I will explain why I am asking for it. Here is the scenario. I am transferring a character to a server. His name is PinaColada. However, there is already a character on the server named PinaColada. However, my character is level 50 with 7 days played. The character on the server is level 1 with less than one hour played. BUT because I am transferring *I* need to change my name. I think there needs to be a way for the transfer mechanic to take this into account. I have 53 days, 13 hours of play time on my main character. If somebody is playing a character actively on a server, I can totally accept that. However, if a name is sitting as a placeholder on a level 1 I really should get the preference. Or if a character has 2 or 3 hours of playtime, it should default to a played character. I would hate to lose the name; but I can lose it if someone is using it. I know it might be extra work and I know it almost 100% isn't going to happen. But if I have 1284 more hours of time played in the game than the guy who's played for an hour who already has the name on the server...let me keep it.
  10. staying in one place is a really, really, really big disadavntage in pvp where mobility is king.
  11. Thats what I thought also. Cause under tech accuracy on mouse over it quite specifically says technological attacks...
  12. zthanks all. on the verge of figuring this out.
  13. I definitely have a better understanding of how accuracy works now after investigating it further based on everyone's suggestions. Are you sure it works this way? Most of my attacks such as the ones you mentioned are "ranged" according to my abilities tab. Would they not fall under the ranged accuracy? I moused'over the tech accuracy and it specifically says "technological attacks." like shock charge, sab charge, and freighter flyby. Speedshot, aimed shot, etc are all ranged. So basically it seems to me like I need ~ 100 % even in pvp. Bleh.
×
×
  • Create New...