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Kejoga

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  1. /signed Here is my scorecard Male Sith Jugg - romance companion Vette - just got her back last chapter and nothing on her in this chapter Male Vanguard Trooper - romance companion Elara - not back in the story yet Male Jedi Guardian - romance companion Kira - not back in story yet Male Imperial Agent - romance companion Lana - pretty lame romance so far
  2. While this is true, I want the last image I see is me standing over Arcann's dead body with a nasty looking rifle in my hand, not a weapon that looks like it was made from my son's tinker toy set.
  3. So as one of the chapter rewards you assemble a special weapon for your upcoming battle with Arcann. That is great but why is it so ugly? There have been some many great looking weapons created, couldn't they borrow one of those templates? I really do wish we could choose our weapon as part of the designer function.
  4. If that is the case I will kill him!
  5. Just saw the new trailer, and looks like Vette has gone a little bad-azz! Looking forward to it!
  6. this seems like too much work. How about we get all the models from the latest Sports Illustrated swimsuit issue, equip half of them with lightsabers and half with assault cannons and let them duke it out in bikinis.
  7. Vette returns next month and I want to buff up my armor!
  8. Despite being short, I did enjoy this chapter. I am sorry to see that the Eternal Championship and the companion alert did not make it in. Without those additions, it diminishes the chapter value, and leaves me a little lacking at the end. Also, as a Trooper I would have liked to know where Dorne went, not just a quick one liner reference.
  9. Even though the Chapter was a little short, I did enjoy it. As a trooper I was paying attention to references to Elara Dorne. The only thing I learned is that she was on "thin ice" after my character left Havoc. Anyone pick up more to her whereabouts?
  10. Se we have been asked our opinions on the level of gear that should be rewarded from the Eternal Championship. Just thinking.....what if it did not drop items or crystals at all. What if you added a new slot to our characters and introduced a "Soul Stone" (or call it something else if you want). As you complete more encounters, your Soul Stone Increases in value.....ie: for each encounter your soulstone added one endurance. (with a weekly cap of 10 endurance.) If you complete 7 encounters you would get the choice of added .25 to your crit chance or .25 to your shield chance. If you complete 10 encounters you could increase your base speed by .5%. Your soulstone would cap at +200 endurance, +5 crit chance, + 5 shield chance and +10% run speed. If your soul stone "capped" you would get an extra benefit (choose either +5 accuracy or +5 defense) You guys can futz with the numbers, I am just ignoring doing my work and typing on the forum instead.
  11. Just thinking.....but what if it did not drop items or crystals at all. What if you added a new slot to our characters and introduced a "Soul Stone" (or call it something else if you want). As you complete more encounters, your Soul Stone Increases in value.....ie: for each encounter your soulstone added one endurance. (with a weekly cap of 10 endurance.) If you complete 7 encounters you would get the choice of added .25 to your crit chance or .25 to your shield chance. If you complete 10 encounters you could increase your base speed by .5%. Your soulstone would cap at +200 endurance, +5 crit chance, + 5 shield chance and +10% run speed. If your soul stone "capped" you would get an extra benefit (choose either +5 accurancy or +5 defense) You guys can futz with the numbers, I am just ignoring doing my work and typing on the forum instead.
  12. 5 encounters = 216 7 encounters = 220 10 encounters = 220 with set bonus. You would still need to do operations to get 224 gear.
  13. 1) New operations for the raiders 2) New battlezones for the PvPers 3) New planets to explore for the casuals Oh, and Oasis Ice Machine for Pina Colata's on my personal starship.
  14. Like many others in this forum right now, I am starting to get frustrated because I have hit the wall in the development of my main character. Now, keep in mind I am a casual player and only group with my real life son when he is on. (it is a father / son thing ) This is not a conversation about type of player, but a conversation about the continuous advancement of my main character. If they are not continuously improving in power, they get put to the side and eventually you leave the game. That said, I am an older player who was around during the prime time of Everquest. At one point they introduced an Alternate Advancment System to allow you to put points to continuously improve your character. The time to generate advancements points took a while, and each point only gave you a small improvement, but that was the point. People kept playing because it was a way to keep moving forward. I wish the legacy system could be modified / continued to perform this function. Each legacy point could give a small improvement (1% increase in health, or 1% increase in shield absorption, etc). It would be just enough to know that I was getting more powerful, even if only a little. Granted, in Everquest it helped for a while and kept their subscription base up, but eventually the raiders were only allowing players into raids that had high levels of "AA" points, and new players struggled somewhat, and it backfired a little. However, I bet the amount of players they retained was greater than the # of players lost. What I am saying at the end of the day is I would like a way to continuously improve my main character, even if it takes a long time and the improvements are small. Also, I want to improve the power of my character, not cosmetic stuff. Thanks.
  15. I would keep my subscription up to play a sword and shield Zakuul knight
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