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CloudCastle

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  1. I brought Corso with me on many of the missions, and I didn't see any extra dialog. Possible I missed it though, since I'm not 100% sure if I had him out for every single conversation.
  2. I heard someone in chat saying that once they reached their weekly limit the tokens started appearing in their bags. Is that not happening? That would make the most sense.
  3. I had this exact same problem yesterday. Killed everything in the area and all that was left was a purple arrow leading to tiny alcove blocked by a wall. I ended up doing 2 things - not sure which thing fixed it but it worked. I relogged and I switched to using Jakarro instead of one of my vanilla companions. When I got to the alcove this time, there was an open door there with the lieutenant inside.
  4. Sorry if this is a stupid question, but how do you now get the set bonus to work on the new DvL armor? I found the three boxes in my legacy storage and put them on, but the set bonus is still greyed out. I haven't put any mods in yet, but that shouldn't matter, since the bonus should be attached to the armor shells, right? Edited to add: Ok, logging out and back in again did the trick.
  5. I pretty much second this! (I think "surgery" here is supposed to mean "operation?" Probably a Google translate issue.) What I'd like to see is: 1) STORY REPLAYABILITY - doesn't have to be some epic saga, a shortish story is perfectly fine, I just want to be able to see multiple faction stories and alternate paths so I can enjoy it on all my many alts. Doing the same story over and over and over again with little variation is what turned me off to KOTFE +. 2) Open world planets - please, no "planets" consisting of closed instances and corridors. I want to explore and I want to see other players exploring with me. Ossus was good. 3) No "serialization." This is not a TV show. I want to feel immersed all at once with a beginning, middle and an end. I can't plan out story paths for my characters if I can't see where I'm going. I hate story limbo. Please. 4) Let me take any companion I want on my journey! Adventuring alongside favorite companions is what made me love this game. 5) Is Galactic Command still going to be a realistic option for gearing? As long as the grind isn't ridiculous I don't mind it. It's quite nice for getting all my alts up to speed. Expansion sounds promising BW. I've been waiting for Nautolans since day 1!
  6. The title...bothers me, honestly, and I wish I could be more excited about the trailer. I hope the title refers to Kylo indirectly as the rise of a new villain but he barely appears to be in the trailer, which is concerning. Last Jedi was so refreshing and really felt like a worthy successor to the franchise, a new direction that could keep the whole universe going for years to come. This movie reminds me a bit too much of Force Awakens, which was really just a nostalgia rehash with little new to offer. If it turns out to be a retcon of everything accomplished in Last Jedi, I was be sorely disappointed. I thought the whole point was that making Rey a "nobody" meant that ANYbody could pick up the mantle of the Jedi and bring them to life again. That you didn't have to be a part of some family dynasty to be a hero, you could be anyone...like even an orphan raised in the desert (sound familiar?) Really really hope I'm wrong on this one, because I want to love the movie.
  7. Scourge is probably my favorite companion in all the game, but at this point, I don't know if I trust BW to bring him back in a way that can justify his lengthy absence. That ship sailed back with SOR when Scourge should have been involved, and then AGAIN during KOTFE when they had no excuse whatsoever not to include him, the one character whose entire existence was based around eradicating the Emperor. Returning him through the story also means that any character who wants him must accept that they will lose their current version forever, and be forced to take on a version who's mouth doesn't move, who cant gain affection from any previous content and who will never again comment during your travels. Sometimes I think I would rather get a alliance alert because then I can CHOOSE which version I want to keep on which characters. If he returns during the story there is no choice...it's like that agreement software companies make you "accept" before you can use their product. Sure, you can hit "cancel" if you don't want to agree to that, but then you can never continue forward in using their product until you do. Same with our characters, who will be forced to never again do new content in the game if they refuse to accept the new Scourge. No new story ever, no new gear, your character would be stuck in a time warp forever. Not really much a choice is it? So instead of looking forward to Scourge's return, I'm dreading it, because that means saying goodbye to the version I have now, to all the unique customizations that I use on different characters, (which I assume will break when he returns and not be fixed, like we have already seen with other companions) along with everything else that makes him feel like a living, breathing companion to me. And what of my favorite knight, who is light V but only uses Scourge? In my mind they have a delightful back and forth tension, filled with testing each other's boundaries and learning compromise. (I'd be neutral with her, but we all know that being true neutral is not really supported by game mechanics.) I'm not sure that I can trust that BW won't ruin that for me by making Scourge dark side only or tying him to some choice that wouldn't fit my character. :( Sorry for being such a downer. Scourge is a sore spot for me. Maybe BW will surprise me with something amazing. We can hope.
  8. Before the latest mergers I moved my legacy around a few times, mostly just so I could decorate more strongholds! I made sure to buy the initial purchase with CC's because I remember reading something about having to pay for unlocks again otherwise. When I went to the new server, I just clicked on "buy" at the terminal and each entire stronghold (all rooms) unlocked for me with no charge. Maybe it's just the extra rooms that unlock that way? I never bought rooms for CC, only the initial base cost. But it worked and I never had to pay for any stronghold twice when I went to a new server.
  9. Someone at BW seems to have forgotten the lesson learned when they were forced to add the companion return terminal the first time around. People don't like to lose their companions, especially when they have invested time, money and gifts on them!
  10. Hopefully people who may still want to comment on this thread will be able to find it now that it has been moved out of General Discussion. I guess putting "suggest" in the title made it inevitable that it would end up in the Suggestion Box! I suspect that making companions usable by all classes, and as you pointed out, all planets as well, probably was a massive undertaking. I would have loved to have gotten some kind of acknowledgement though that the new version was missing things, even if it was a "yes we're aware and we don't plan to fix it." Then I could stop hoping I guess. Whenever they give you two companions to follow you, one is "active" and one is "passive," so it's not a perfect situation, but I'd take that if it meant I could take along whoever I wanted to a cut scene/quest area. I'm guessing that BW would still choose their preferred companion to be the active one. But we know the mechanics exist, so that's a plus, and we know plugging in whatever companion you bring to a cut scene so they appear behind you exists...so BW can make it happen. Now just add some kind of acknowledgement that your companion of choice is with you (influence gain, approval message, NPC saying, "the two of you" or whatever) and they're done.
  11. I really wish I could get an insider view as to what exactly caused the devs to make this change from "old" versions of companions to "new" ones. I suspect it had something to do with making companions available to all classes, because otherwise, why not just return the original version and be done with it? So then I start wondering what it would take to meld these two versions back together again. I would love to hear a layperson's explanation of what is keeping them from doing that...why the new versions have "broken" mechanics, etc. Is there something in the code that is prohibiting that? Or do they not have the time/prioritization to make it work so it was simply left out? I wonder how easy it would be to add the landscape triggers, for example, to the new companions, or to make facial customizations work consistently again, etc. From my point of view some of these things look like bugs that no one has bothered to even acknowledge, but maybe some are deliberate decisions, I don't know. If I had to choose one main thing to ask for though, it would be getting my companions back into my cut scenes again so that I could bring them along whenever I wanted.
  12. I think all your suggestions would be great. Even just small extra cut scenes here there that show that LI's we care about are still there and are a part of our journey with us. Yes, on Yavin they at least gave the romancable companions landscape comments (or if your class had 2 to choose from they gave it to the first companion you received story-wise.) I really liked those, but I guess it was a sign that they were phasing that out when they only chose to do it with some companions and not all. I sometimes take my trooper to Yavin to do dailies and I still enjoy hearing Elara comment about the giant Emperor statue and how it makes her feel scared. I have held back on playing my trooper through the new content because I don't want to lose stuff like that. I know this probably seems small to some people but for me it has really added to my immersion and I enjoy it. We have so many companions now...rather than abandoning them little by little why couldn't they just work in a system where there is a empty "companion slot" in your cut scenes, that the player can choose to fill in with whoever? That way it doesn't matter how many companions the game introduces, there will always be a way to bring each one into the story, even if it is just a tiny, even silent, role.
  13. Let me clarify what I meant. For 1) Could come with me on my story adventures at my discretion: I'm not saying that each player gets a customized main character companion to be in their own personalized chapter. I don't expect them to replace Tau, for example or even Lana or Theron. But what if I could have taken a companion of my choice along with me in addition to Tau or Lana or Theron? What if all they did was stand in the background and say nothing other than BE there in my cut scene with me? I think that would still be an improvement. Even better would be if I got a pop up message telling me if my companion of choice approved or not. No voice work necessary, no extra cut scene written. Just a message at the bottom assigned to each companion. Happy with your decision or no? Gain some influence or no? That would make me feel like they were "participating" and again, would be an improvement from what we have now. That's what I'm asking for. For 3) Could comment again (audio only) on the landscape, both new and old: I wasn't asking for new voice lines for every companion that's currently been introduced in the game. I don't expect Arcann to comment when I bring him to Alderaan for example (although that would be incredibly cool). I only want back what was removed - the ability for all my vanilla companions (both old and new versions) to comment on the landscape like they used to. For 4) Could gain influence from all conversations again, both new and old - or barring that could 3.b) give pop up messages indicating if they approved or disapproved of my choices I wasn't trying to ask for every old mission to be retrofitted for our new companions like Senya, Theron or Koth. When I say "old" vs. "new" companions what I was referring to was the "old" game mechanics vs. the "new" game mechanics that our vanilla companions are under. If I take Aric back into a bonus series mission or an old flashpoint, he will no longer gain influence from those conversations. But my "old" version of Corso (the one I got from the terminal, NOT the alliance alert) will. This is one of the reasons why I don't ever plan to do Corso's alliance alert. I don't want the "new" Corso, I want to keep my old one. Unfortunately, players who wanted to keep their old Aric don't have that option. Once a companion returns in a chapter, their old version is forever gone from the terminal and can never be accessed ever again. What I want to know is...is there any way BW can erase this distinction so we don't have to chose between our old and new companion versions? Is there coding that makes it impossible to fix or is it completely possible but just hasn't been done? Did the devs just assume we wouldn't care or notice? I know, I understand the cynicism. When devs make changes that break or eliminate aspects of the game that were a major source of fun and enjoyment for me, I wonder the same thing. Did they not know what makes players like me happy? And then I think how the changes that I would love to see feel small and non-intensive and wouldn't affect anyone else's game play in a negative way...If someone doesn't want the choice to bring along an extra companion to their cut scenes, then they don't have to! It feels like a win-win. Adding extra text to your screen and putting in a companion of your choice in the background shouldn't use up many resources. And if they can, maybe once in a while a companion could have a quick response or two, for those companions who would have had a major stake in the action. Even just a small acknowledgement, a line here or there, would make players like me happy.
  14. Players still waiting for the returns of Tharan Cedrax, Zenith, Kira and Scourge have waited for over 3 years. Others waited 2 years or even 1 year. If complaining that that's too long makes them "in a hurry" then I can't say I blame them. I personally think that taking companions away and forcing them out of the story was a mistake to begin with, regardless of whether they were ever intended to be returned and what a "reasonable" pace is. Agency is something that KOTFE/KOTET lacked. I noticed right away that cut scenes were longer, with fewer pauses for me to choose lines. In fact, many times I was given no choice at all. My character simply spoke without my input, something that rarely happened in vanilla content. Lack of companion choice was just another symptom of this problem. Customization and choice are major aspects of the MMO genre. Chosing what companions you ran with was a major part of how a player could shape their character's story. Every playthrough of a class I did, I would run with a different companion. Even within playthroughs I would switch them up based on the quest. Force-based quests? Bring a Force companion. Underworld contacts quest? Bring an "outlaw" companion. If my character was about to face a particular emotional challenge, I could take the companion that means the most to them. Sometimes I might purposefully take a companion whose view contradicted my character's own just to add a bit of spice or conflict to my story. If BW wants to give us one-story-fits-all then they should at least let us choose who to take with us on our journey. That alone can add some variety and keep people playing alts. I don't ever expect or need to see my companions have starring roles with multiple cut scenes. The story should revolve around our characters after all, and the companions are just flavor to customize our journey. All your suggestions are exactly the kind of thing I had in mind. A major part of the fun for me was imagining my character growing and changing as the story progressed, and often that was reflected in WHO they chose to confide in, who they chose to fight alongside, who they trusted and who they didn't. In KOTFE on we were left with some potentially very strange scenarios where our characters were forced to act like they didn't care or had forgotten their previous lives, previous SO's and best friends. When a new companion is introduced I love to develop my character's personality by deciding do they like this new person or not? Do their personalities mesh or not? Do they trust them or not? But I feel like a big part of that choice was removed in KOTFE on. I was forced to trust the few companions we were given and forced to make them major parts of my character's life, even if t made no sense in my character's story. The planets you visit are all placed on a timeline, so when you return to an "old" planet, you are basically going "back in time." By that logic, it makes sense to me that companions you hadn't yet met would have nothing to say there if you went back and brought them. It also makes sense that they wouldn't be able to comment on "new" events that had happened since you were last there. What I'm talking about is how when you get your companion "returned" after the events of KOTFE, you are getting back -- game mechanics-wise -- a different companion. Right now, I am still using my "old" Scourge and my "old" Corso, for example. I went back and ran an old bonus series with Scourge and he still gained affection from conversations there; I can go back and run around Tatooine and my Corso will still make triggered landscape comments. The "new" Corso, returned through alliance alert, will not do this, and when Scourge is returned, neither will he. I would like to see all companions be able to comment on the landscape again. If it is not possible to add this feature to the "new" companions, then I would like the ability to retain my old version and continue to use them in game content, including story content. I have the feeling that this is not currently possible.
  15. The idea that BW intended in KOTFE/KOTET -- that of giving every companion a major story block where they got to be a featured character -- was admirable, but too ambitious. BW appears to have given up on the idea and is now going with requiring players to take along one companion of BW's choice to story content, while putting aside the others temporarily (or maybe permanently.) Thing is, one of my favorite aspects of SWTOR was the ability to choose a meaningful buddy/love interest/adversary and make them a part of my adventures. This is the thing that kept me playing for so long, and one of the things that encouraged me to level so many alts (I've done all the class stories 3 times now.) Seeing how different companions responded to story situations was endlessly entertaining, and having a favorite companion with you made my chaarcter's story feel more meaningful as that emotional bond developed. Gradually, as time has gone on, I've abandoned more and more beloved characters, because their stories feel empty, and sometimes even nonsensical, when they are forced to share major defining moments with a BW chosen companion that doesn't suit them. I'm not enjoying myself any way near as much as a I used to. May I suggest the (possibly radical) idea of simply returning some previous game mechanics to how companions worked? I would be happy with simply seeing the companion of my choice in the background of my cut scenes again, with little pop-ups giving me clues as to what they thought of my decisions, and with the occasional brief scene where they could comment on events in the story. We already know that BW has the ability to let more than one companion follow you throughout the game environment, so both players and the story writers could still choose who they wanted to go with the PC in scenes. I don't need my companion to play a starring role, BW. But I can't stand that my favorite companions have all but disappeared from my character's story life. I now have to imagine that they were there or I have to come up with similar brain gymnastics to explain why they weren't. I would be deliriously happy if my companions: 1) Could come with me on my story adventures at my discretion 2) Could be seen participating in cut scenes with me even if they don't have any lines 3) Could comment again (audio only) on the landscape, both new and old 4) Could gain influence from all conversations again, both new and old - or barring that could 3.b) give pop up messages indicating if they approved or disapproved of my choices Those are my top four. But I would also dearly love it if my companions also: 5) Had working facial customizations in all cut scenes 6) Had working, movable mouths when clicked on 7) Used the appropriate voice and lines (and not the voice of another companion by mistake) 8) Sent me letters every now and then Is there any chance you could make this happen?
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