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Troezar

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  1. You need to go niche for this. Try Eve there are consequences there, harsh ones but the masses can't handle that. The big boys just want to turn a profit quickly which means pandering to those same masses. Make it easy, make it quick and have no consequences. Some people would like life to be like that too but as we know it doesn't work like that ;-)
  2. There are much bigger issues with this game. Lobbyists have ruined many a game, hopefully they ignore this along with calls for other minor changes and fix basic bugs and gameplay issues.
  3. Modern designers hadn't yet twigged that endless consuming is not enough, there is always something missing. Allow players to create as well and they'll be hooked for years. Whether it is there own house, clothing, vehicles etc. but it had to have meaning and should require some work to have value. The raid model as end game is tired and worn out, time for something more dynamic and unpredictable and long lasting. Not easy to do or we'd already have it!
  4. It's a theme park mmo, they will never have enough content. The future lies in a hybrid theme park/sandbox giving people things to do between spoon fed content. The next big game that gets the balance right will make a lot of money and last a long time. Personally I can't wait for this trend to blitz content in the shortest possible time to end. I want to be able to create and explore and pvp without it all being worthless in weeks or months. Sadly the games won't change until the gamers change and that takes time....
  5. They should just put a timer on the max you can lose control for and a minimum time between them so you can't be chain stunned.
  6. I don't know why they don't just give them more survivability? More damage avoidance maybe? After all regret are supposed to evade enemies so not to much of a stretch to make them harder to hit. Might make people take more accuracy and less power to deal with them...
  7. There's a much better solution to this that I've suggested previously. Reduce the damage that successive attackers do to a target. E.g. three smashers attack near you, first does 100% damage the second does 66% and the third 33%. TTK is reduced but single target damage is unchanged and prevents the unintended stacking of attacks and crazy spikes in damage. Obviously the values can be changed/fine tuned. I would like to see changes phased in, small changes until the best balance is found. Healers can still be burned down, even one attacker can do that. It will make for more tactical play and less focus on more and more damage.
  8. Sure it says it doesn't stack with other consumables. Rested XP is not a consumable but does the code treat it as one? Not sure about mob XP but quest reward XP does seem to benefit.
  9. The issue is your speeder not your skill. Some speeders have a level requirement others will adapt to your current skill level. You need one that will adapt to use it at that level. I just skip lvl 2 and save some money....
  10. If other games have managed it it can't be impossible to do. This game is good but needs more flavour to be great which includes more player generated content. Players are moving on and games need to too, the beauty of an mmo is it can evolve over time, hopefully this one does too....
  11. I would be happy with something on the scale of old school vanilla AV. That used to be fun and is very lacking in swtor, wz's get old fast if you play them most of the time.... I want to see companions usable too in all world pvp, make them more useful and tactical then they are currently.
  12. The crucial piece of information is missing as it usually is with these questions. What is your screen resolution? More pixels to move around needs more power.... Unless you have a very high resolution I would think that card would be adequate.
  13. I find it odd there are so many assumptions that you would have to write new stories. Just make them an extra choice once you had unlocked an existing class. You don't have to have a class story, most people would just be happy with some more variety. I'm still all for a third faction, criminal underworld, Hutt Cartel and/or Black Sun. Maybe two extra classes Pirate, Black Marketeer. One with a tanking tree and the other with a healing tree it wouldn't be as much work. Let them play either side on existing wz's and design new ones for three factions. Allow smugglers and BH's to defect to the neutral faction. Makes sense to me :-)
  14. As an Englishman I support this. Russia is a huge country and no Russian language option is a real oversight. Besides, what else do Russians have to do in winter other than play swtor? ;-)
  15. You go to every thread and have digs about cash....on the flip side I bet you have lots of spare time on your hands...
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