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DarkIntelligence

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  1. It's been a week now and not a peep from the devs about this monstrosity and I mean that literally because just like Medusa I can't bear to look at it directly! The virtually invisible borders on the Combat Style skill trees which make it damn near impossible to see which one you've selected and the black, soulless voids that are the new inventory slots are just two that come top of mind with a slew of others. Are they just going to bury their heads in the sand and pretend like virtually all of the reviews and feedback about the "expansion," besides referring to it in air quotes over being so short, don't cite that eyesore of a new UI as the chief point of criticism? I mean it's genuinely ridiculous at this point, especially when you consider that it was wholly unnecessary and frankly unprecedented. Even older games, like WoW, have not touched their original interface and UI despite having otherwise undergone numerous modernizations. Why oh why would you spend time and resources (both of which are apparently a scarce commodity in Austin these days) on something that a) nobody wanted; and b) virtually everyone hates? To speak nothing of the fact how poorly it was done in the first place. It just boggles the mind, honestly. I don't know how technically difficult it would be to go back to the old version but really it should be a top priority if it can be done at all.
  2. Lmaooo! I hate you, this had me legit doubling over with uncontrollable laughter.
  3. I don’t believe that for a second. Why would a higher-up, especially one who is only concerned with the finances of the game, want to waste resources on something as mundane as an UI change? No this whole thing is reminiscent of the endless iOS and social media platform updates that constantly fiddle with the UI, often only making it worse, just so all of these designers can justify their paychecks. Changing things that don’t need to be changed so they have something to point to and say: “see, this is why you have to keep me on the payroll.” This kind of behavior is especially prevalent in operations such as SWTOR which have essentially been placed on life support and have only a skeleton crew to begin with. Understaffed and untrained people were just desperate to keep their jobs and that’s why we got this mess.
  4. I've been going through this thread and can't help but just echo what everyone else has said. I don't know what else to say except to copy and paste my message to BioWare when I canceled my subscription earlier today. "I am one of the original SWTOR players, created a forum account 2 years before the game even launched, ordered the collector's edition and played since the first day of early release. I have long since soured on the game after the debacle that was KOTOR and the subsequent life-support mode that the game has since been on. That said, in spite of my many and justifiable misgivings as well as my supreme disappointment at the delay of the "expansion" (I put it in quotations because 2 hours of story content is hardly an expansion) I nevertheless decided to give it a try. Well suffice it to say I am at a loss for words to describe my profound disappointment with the end product you put out. From virtually any perspective, besides the CGI trailer, Legacy of the Sith is an unmitigated disaster. The UI changes are horrendous and utterly and completely unnecessary not to mention objectively much worse than what they replaced. The whole thing screams "we did this and put zero effort in it just so we can say we did something and hope to justify our paychecks" frankly it looks like the alpha version of a game from 20 years ago. A far cry from the "modernization and streamlining" you promised 7.0 would deliver. The "expansion" launch was rife with bugs and continues to plague the game days later. The story was too short and felt like the barebones of something much larger that for whatever reason was not finished. The increase in the level cap and changes to gearing felt completely unnecessary and simply like a forced reset of player power and progression only to get us back on the pointless hamster wheel grind because you can't provide us with meaningful content. This brings me to the biggest selling point on the "expansion" the so called combat styles which were deceptively marketed as being able to play your character any way you wanted when in reality it was just a decoupling of the story from the class. Bottom line, the Legacy of the Sith has been an abject failure." Could have gone on and on but they limit you to only 2000 characters. The game has been left to rot on the vine for far too long and they have time and again shown no interest in reviving it. Choosing instead to peddle what bitter, rotten fruit remains by endlessly repackaging and recycling old content and I for one want no part in it. I would much rather keep the fond memories I have of the good old days and sadly lament what could have been.
  5. Exactly! The quest shouldn't exist at all and is seemingly only there to artificially boost engagement metrics because it forces people to do things they wouldn't normally; I can't remember the last time I've done weekly heroics. And the whole thing only adds insult to injury when you consider that we have to go through all that nonsense only to earn back what we already had because they disabled the old sets. Just really bad design, shuffling old content around and recycling existing rewards. Meanwhile ESO which has the exactly same model as SW:TOR does everything x10 better. More story, more frequent content updates and hasn't once raised the level cap since the game launched. What purpose did those extra 5 levels serve? None, just like the level cap raises in the past. Only an excuse to invalidate player progress and force a reset of the mindless hamster wheel grind because they're incapable of creating frequent and meaningful content. I wish Microsoft would buy BioWare or EA as a whole like they're doing with Blizzard and Activision. Someone needs to save the game from this quagmire of incompetence.
  6. Basically what the title says. That quest is already grindy enough and I got screwed over because I completed my personal conquest before I finished the story and even knew about this stupid quest.
  7. Vengeance is just so much better at everything! To begin with, it scales so much better with the Descent of the Fearless because all the DoTs proc the 6 piece on cooldown and it only goes downhill from there. Vengeance has two amazing tacticals, Hemophilic Slash for ST and Cut to Pieces for AoE, whereas Rage has only one half way descent tactical that wasn’t even intended for the spec but players have made work. To speak nothing of how much easier and more streamlined the rotation is. In short, Vengeance outperforms Rage across the board. I am struggling to see where the spec is meant to shine. For other DPS disciplines there is usually one DoT spec that’s typically better at AoE and one Burst spec that usually excels in ST. Sure, Rage has these nice big hits from auto crit Raging Burst (which is btw one of my absolute favorite abilities in the game but more on that below) and Furious Strike hits like a truck but most of Vengeance’s rotational abilities also have high upfront damage in addition to having those massive DoTs attached to them that virtually melt the target on the back end. And the difference in AoE is even more glaring. Not only does Vengeance get an improvement Smash, in Vengeful Slam, but it’s also free to cast, spreads your DoTs to other targets (which is HUGE) and on top of all that with the right tactical has essentially no cooldown. It’s insane! Now I don’t just play a spec because of numbers, far from it in fact, but it still has to function to be appealing. This is an MMO after all I don’t want to feel like I am dragging everyone else in my group down because I play a severely weaker spec. And it’s no fun to drudge through soloing on a vastly underperforming spec either. That said I absolutely love the aesthetics of Rage. The Obliterate/Raging Burst combo is beautifully choreographed and truly feels like they are two abilities meant to be used in tandem (kinda of like Thundering Blast followed by an instant Chain Lightning on a Lightning Sorc) something this game has always done well and which I appreciate very much. Although the abilities flow together very well, thanks to the streamlined rotation, Vengeance doesn’t really have that feel I describe above (which is why I so desperately want to make Rage work). Additionally, Raging Burst is essentially the only rotational Force ability the Jugg has that isn’t some form of a lightsaber attack which is very refreshing and makes me feel like I am actually playing a Force user and not just an ordinary bloke who might as well be using a vibroblade. Vengeance sort of makes up for that by allowing for Ravage, one of the best choreographed abilities in the game, to be cast more frequently but again it’s not as visually or aesthetically appealing to me. Lastly, I just have to point out how terrible it feels to have to constantly use Enrage as Rage, it’s literally a rotational ability, but it does absolutely nothing except to generate rage and feels like just another button you have to push except you aren’t even rewarded with a fancy visual afterwards. I highlight this because ability bloat is already a major issue in SWTOR and this seems like something that can definitely and easily be fixed by making it a passive effect, reducing some of the rage cost of abilities or adding some more rage generation to one of the other active rotational abilities. Am I wrong in my assessment? Please sound off below and let me know if I missed the mark on anything. This is one situation where I really don’t want to be right. Also, any advice on how to make Rage better would be greatly appreciated. P.S. I am a veteran player who started at launch but left after the content drought, hated the Eternal Empire plot line, and only recently returned again because of how easy the new gearing process is (and due to a fair bit of nostalgia).
  8. Hello friends, I came back to SWTOR with update 6.0 after a loooong time away and I've had a very difficult time finding any kind of a guide or other relevant information. It seems that the folks who used to do these sorts of updates (like Dulfy for example) are long gone now. I also can't find anything like this on the forums either. As am I getting closer to 306 armor rating on my Lightning Sorcerer I need to know what the new values for alacrity, accuracy and crit I should be aiming for are, specifically how many enhancements of each of the 3 to get to 110% accuracy and whatever is the new alacrity/gcd break point (I've heard its 1.3 sec?) and then crit is easy because everything else will go towards that. I will be very grateful if anyone could provide this information as well any and all online sources that have current info and regularly updated guides. Thanks!
  9. Just like the title says. Please reply here or contact me in-game @ Sistros (Imperial side) with your price. Thanks!
  10. It was clear from the moment KOTFE was introduced that developers had a certain vision for where they wanted to take companions which have been such an integral part of the SWTOR experience since release. The changes seemed to address many of the top player requests such as: being able to customize the appearance of companions without having to augment, take out mods, etc; being able to use which ever companion you wanted regardless of their role; being able to swap between companions seamlessly (going on a bounty hunting quest? take Treek! hunting down force users, Khem Val is your guy!); and many others. Yet none of those promises seem to have delivered. When patch 4.0 rolled out things were far from perfect in the companion department. The old companions were gone, with the only reason behind it a highly strenuous story connection, replaced by new ones that players were largely unfamiliar with or at least not nearly as attached to as their original companions. While variety certainly has the potential to spice things up and can be a good thing there is something to be said about continuity as well, after all humans are above all else creatures of habit. Although there was a way around this bugs prevented old companions from being re-acquired for nearly a month in some cases. Stronghold savants, like myself, and RP players have also no doubt noticed that other unknown bugs have caused old companions to appear naked when placed on a stronghold hook. Furthermore, the vast majority of new companions are un-customiziable in clear contrast to one of the major selling points of KOTFE, which was greater companion customization. Yet more bugs caused companions to be unplayable in a tank role. Bugs which, while acknowledged, have yet to be addressed. Using companions in a damage role is not ideal for many encounters and across many disciplines, which really left the healing role as the only universally viable one. Now with the latest reduction on companion healing output we are back to square one. This, again, is clearly not what was promised or intended. In terms of companions no longer needing to be geared and the new influence system in place, I can't say I disagree with the concept but again as it exists currently it goes completely contrary to your stated goals for companions to be used interchangeably and for overall companion diversity. Maximizing influence with even a single companion is sizable undertaking in terms of time and/or in-game currency (which lets face it is the equivalent of time as any other form of currency real or otherwise) but doing so for ALL of the currently available companions is a monumental task that is just too much of a grind even for an MMO which usually thrives on them. At this point it bears mentioning that the latest change in companion power has been a very contentious topic among the player base. Even among the same guilds people fall on different sides of the issue, it is certainly the case in my guild. While I plan to take neither side in this topic, I will say that both sides have presented some very good points. But that has already been discussed at length on numerous other threads and the goal of this one is not to delve into that problem. My questions to the devs. is how they plan to address the current situation with companions which is a far cry from what was promised in KOTFE previews and I can only assume from their original intent. No one questions that the 4.0 companions were overtuned and needed to be toned down, but at the same time many players clearly feel that the pendulum has swung too far in the other direction. There is a fine line between setting goals for players to strive to achieve and making them feel as an endless grind. I think we can all agree no one wants the latter. As things stand right now there doesn't seem to be a clear direction in which devs. plan to take companions, or rather, there are some very good ideas but a clear inability to implement them. The result is the seemingly random cycle of buffs and nerfs, not unlike throwing everything on the wall and seeing what sticks. A poor approach from any perspective, made even worse by the fact that every change seems to bring with it even more bugs than it purported to fix. As you see I am not trying to tell you to take one approach over another but to simply decide on what direction you want to take and stick with it! I think you and us both will be all the happier for it. Note: Although this thread is clearly addressed to the dev. team I welcome all player input. That being said please refrain from derailing the topic with comments along the lines of "nerf/buff companions or I quit!" Doing so just does you all a disservice. There is a way to have rational discourse but that just isn't it.
  11. Like the title says, I am interested in buying both (and maybe the Dread Master title also, depending on pricing/bulk discount). Contact Sistros (Imperial Side) to discuss details. The character I want the items on is DPS Sorcerer, 192/198 min/maxed and I am skilled in ops so I can certainly help, in fact the only reason I haven't gotten them myself is because there is hardly any interest in that content (or, sadly, any content at all) on the Ebonhawk anymore, if there ever was any at all. I am not sure if we have any guilds on the Ebonhawk that can help me but since this is the server I am on I thought I would give it a shot here first. If you can help but are on a different server please reply to this post or PM me, server transfer is certainly a possibility. Thanks.
  12. All I want is the Anointed Zeyd-cloth Vestments (it is a crafted item) with the hood up! It was in game originally and then got taken out for no reason! I've been wanting to see that piece with the hood up since early release!!! Also the Voice of the Emperor set (again with the hood up)! Show us Sith and our hoods some love! You can at least do that since you still haven't given us a hood toggle!
  13. UGH!!! Another insider and still no word on the hood toggle that was promised years ago now!!! All I want is to be able to put up the hood on my sorcerer's robe after having it in the down position for over two years! I mean for crying out loud by now they could have just made a copy of every hooded piece of armor with both an up and a down version. I am so I can't even enjoy the new stuff that's coming. Just do this one thing people have been asking for and you've been promising for the better part of two years now! Just do it or I will go all UNLIMITED POWA on you!!!
  14. As a lightning sorcerer since early release, I would like to finally see something done with Thundering Blast. It is the bread and butter of the spec and it feels underwhelming, both in the fact that it has such a long cast time and in how little damage it does compared to simular abilities of other dps specs. In my opinion it either needs to be made an instant cast (via a new mechanic such as a certain number of stacks recieved for casting Lightning Strike) or its damage increased substantially (which of course can be balanced by something such as a longer cooldown), or even a combination of the two. I think any of those can be implemented fairly easily and not hinder class balance, while letting lightning sorcerers feel more powerful (and useful). I would also like seeing something done about making a lightning-heavy hybrid build (one relying on instant Wrath proc Lightning Strikes to proc an instant Chain Lightning in turn, essentially making that combo a substitute for Thundering Blast) but as it is this spec relies too heavily on crit (because if that combo doesn't crit frequently the overall dps this build puts out is laughable compared to the two full builds) and crit is currently a useless stat because of its horrendous diminishing return values. Making this a viable build will require either fixing the DR values of crit rating to something more tolerable or adding a mechanic that raises the crit chance of the above mentioned chain reaction combo (though not make it a 100% like Thundering Blast because that, of course, would be overpowered). This one will be more difficult to implement and perhaps harder to balance but, at least in my opinion, worth doing as this is a really fun build allowing for more burst and but also requiring more thoughtful tactical desicisons. Not to mention that it gives a much welcomed reprieve from the often tedious full lighting or full madness rotation. Having hybrid builds be viable also allows for greater customization and if you guys have learned anything from running this game so far it is that the community loves customization (and is willing to $pay$ for it)! So be smart and bank on it, granted it will take more time and effort than putting out a new cartel pack, but I for one think it's a about time you guys switch gears a bit and focus more on things like this. Here is to hoping the fact that you created this thread is a step in that direction!
  15. As the title says, I was upset to find this out when I first put it on. Currently the entire right sleeve is bugged. Its texture is corrupted and it does not move properly with the rest of the character. The bug is clear both when you are stationary as you can see part of your gloves/bracers sticking out and also you can notice something wrong with the shoulder. Once you move the shoulder bug becomes really obvious as a huge (almost the size of your characters entire upper arm) malformed mass juts upwards as your arm moves, it is also really noticeable when you perform any action that causes your right arm to move. Before anyone starts saying that this should be in the bug forum, let me put you to rest, I have already submitted a bug report and am placing this thread here as a warning to anyone who might wish to purchase the robe of its current bugged state. I think it's only fair, because since you guys decided to make the item "super rate," it costs people a ton no matter how the players decide to acquire it (i.e. if they decide to buy it with credits or try their luck with the packs for real money). This bug is somewhat excusable because this is the first full sleeve robe that has been introduced in the game so far, but I am still hoping it will get fixed ASAP. And to end on a bright note, I am really impressed with the attention to detail that was put into this robe right down to the painstakingly animated hanging chains, although having said that it begs the question how such a major bugs was overlooked if such a level of attention was devoted to its creation? I guess I have a block against ending this on a bright note lol.
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