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Khayleth

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  1. I just want my Dark Jaesa back. =( If I can get her I'd be happy. I don't even care about the other characters I romanced.
  2. I just want Dark Jaesa back. She's my evil Queen and I miss her.
  3. I'm taking a nap, maybe the game will be up by the time I wake up.
  4. I don't even care about the codes, I just want the game to be back up. =/ I was actually looking forward to playing today and seeing the new stuff.
  5. Hell yes to this, I can't stand him. I'm hoping the "big sacrifice" the devs hinted at will be an option to let Koth die. I wouldn't be able to hit that button fast enough.
  6. Pure opinion here, feel free to agree or disagree: I will argue that now the game sets players up for failure when it comes to group content. This largely is due to the significant decrease in difficulty during the single player game, thanks to level synch making gear pointless once you reach certain level on a planet combined with overpowered companions, a lot of fights are much easier than they were. I remember doing the main story as an imperial agent, there were lots of bosses where I needed to learn to use my defensive cooldowns and interrupts to stay alive, same while leveling my jugg, knowing how to use my force charge to interrupt when my main interrupt was on cd, knowing when to pop a defensive cd when it was needed, etc. But now all the single player content can be defeated by zerging things down with a healer companion without any fear of death, no need for CC's or defensive abilities or even self heals (if the class has them) when your healer companion can keep you alive basically forever. It doesn't teach players how to fully utilize the class. Additionally, the other problem are the tactical FP's being "tactical." The lack of kolto stations for trash just teaches them to zerg down trash packs and hope for the best while the stations on bosses aren't something a lot of them realize to use because it's unique mechanic they haven't encountered before then. It also puts them in high difficulty instances a new player may not even be ready to tackle yet, bolster doesn't account for missing certain critical abilities or passives that a class needs to be competitive at the actual level of the dungeons. (One other gripe about lack of level restriction on dungeons, why are you putting newer players in Korriban/Tython/Manaan/Rakata when they haven't reached that part of the story yet?) As to how to fix this? I will go ahead and say nerf companions for starters, yes I know they tried it and it went over really poorly, but the current iteration of them is way too strong. But rather than just a sweeping flat % the nerf should be per level. So just random numbers here, 10% nerf at level 1-5, 15% 5-10, 20% 15-20, etc. You get the idea. Secondly, ditch the tactical FP's, put level and role requirements back to actually teach players how to perform their role in an actual party in addition to setting them up for success. If the tacticals are something that they absolutely refuse to give up, then the damage/hp of the enemies should be balanced around the fact that the group may not have a tank or a healer.
  7. Wow an actual bit of news about upcoming content? I'm genuinely surprised tbh.
  8. I remember fighting Baras back in 1.0, it was a pretty brutal fight, had to interrupt his casts, fight him for a few rounds, and watch out for the aoe he cast on the ground, even with a healer companion you had to play well if you wanted to win since it wasn't an easy fight as a new 50. To hear that it's been nerfed so hard is very disappointing. The end of chapter 1 boss for warrior used to be pretty tough also, I bet that's been nerfed to oblivion also.
  9. Using the heroics as an example, I'd be fine with them removing the credits and exp rewards for those of us that don't want to use the level synch, but leave the alliance boxes as a reward. I'll gladly give up the 1mil+ credits from doing all the heroics in exchange for getting boxes faster.
  10. You most certainly can when you're lacking critical skills or abilities in your rotation that you might otherwise have if you were the proper level. Sure, your hp and damage of the abilities you have are elevated a large amount, but that doesn't mean it's enough. Especially when you have a harder instance with actual mechanics that need to be done on top of dps checks (korriban for example). Edit: I really disagree with putting players in korriban/tython/rakata/manaan when they aren't high enough level to see the story up to that point, it's kind of a major spoiler for later on and they don't even know what's going on.
  11. A shame you're disregarding it. It's a solid post, a fantastic one in fact, with great points to be made. But I don't think you'll agree, going by your posts, you're pre-emptively determined to oppose any suggestion of toggling level synch. I will say though, don't just assume it's here to stay in it's current state, until BW comes out straight up says "we will not alter level synch in any fashion" there is always a chance they could change it up. Will they get rid of it? Probably not. But I don't think it will stay in it's current incarnation forever.
  12. Jugg tank with a rank 20 healer companion. Can sleepwalk through these, the kill time is kind of long but there was basically no chance of death.
  13. So someone that is 10 levels over soloing a world boss that is no longer relevant is an issue somehow?
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