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Cody-licious

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  1. This all sounds very inovative and obviously a lot of time and effort has gone into its development. I hope it works well. What I'm curious about though -- with role neutrality, does this necessitate a 'smoothing-out' of the difficulty level to compensate for the lack of a dedicated healer or tank? So that if you do get a group finder queue pop for an ideal group of 4 level ~50s (2x DPS, 1x Tank and 1x Healer), won't this just end up being a total faceroll? And as people have alluded to, in GW2 (where they have made the most concerted effort to abandon the 'Holy Trinity' of functional roles in small group play) most groups are now specifically restricting to max-dps specification and gear only -- so they can out-DPS the dungeon before it out-DPS's them. Is that what these new Tactical Flashpoints are for?
  2. Yes, the bridge is the main focus of lag -- the game can almost grind to a halt when I go anywhere near it. As a result, I always try to tell my teammates not to go up on the bridge, especially to avoid knockback-happy sorcs and mercs... Rig specs to follow when I get home.
  3. That's actually a really well-written, informative class guide which I totally enjoyed reading. I even picked up a couple of additional pointers that I'd either missed or didn't know so much detail about. The specifics about Taunting -v- Threat generation was particularly new to me. Good Job!
  4. Nercromancy FTW! Simply put, in aristocratic systems such as Alderaan, titles linke "Baron" would have been hereditary through the male line, i.e. to become Baron, you would have to be a male that inherits that title for his father upon death. As a male, you usually wouldn't get a courtesy title of "Baron" from marrying the daughter who inherits the estate from her father. You're entirely right about this being sexist -- that was the whole point with the ancient feudal male-dominated social structures that used to be in place.
  5. This is a really well-written, comprehensive introductory guide for beginners to Merc Bodyguard healing -- would thoroughly recommend anyone new to this advanced class to read this for some good insights. As a suggestion if you're looking for more work(!), you might want to give some thought to creating perhaps an additional (separate?) guide with practical advice for the End/Elder game content -- not just gearing, but coping with some of the specific Operation content. Otherwise job well done!
  6. I don't know what links the above poster has provided, but in a nutshell, you should be looking to play quite a few Hard Mode Flashpoints in order to build up experience of playing a certain role, e.g. tank, and also to learn empirically what gear stats/combination works for you. This will allow you to build up a rotation that works well for you. Once you feel comfortable with that scale of play, you should start to look at the 8-man Operations, which require a bit more coordination simply because of the number of other players on your team, as well as slightly more complex fight mechanics for you to learn, e.g. tanks' aggro swap, etc. By far the best way to do both of the above is to join a reasonably-sized mature guild that is likely have a group of people developing at the same stage and pace as you, so you're not just learning in isolation. Hope this helps!
  7. I've always had this problem. When ever I come back to SWTOR after playing GW2 for a bit, it takes me a little while to adjust to the ridiculous level of mouse sensitivity this game has -- even with the counter set all the way down to 0. I've not tried the Starfighter part of this game yet, but this isn't exactly filling me with confidence...
  8. Yes, I first noticed this on the character select screen, and wondered if something was wrong with my Dell monitor. I'll need to have a play around to see if I can adapt the monitor settings to take proper advantage of your hard work.
  9. I'm loving the level of over-reactions by ALL of the people who have 1-shotted these 2 new Flashpoints. As far as I'm aware, only ONE person (the original poster) found it quasi-difficult (but still completed it), and was wondering whether the HM version might be slightly overtuned for average gear/skill players. ONLY ONE!! And yet there is mass assumption that 'the whole community' has called for the Flashpoints to be nerfed already. I really wish people would read the whole threads before adding their useless comments, since it's pretty clear that most of the people actually want the encounters made more difficult.
  10. I just wonder how much of that is down to the fact that Merc healing isn't your primary spec. If for example, I dip in and out of a variety of DPS classes, I don't expect to be able to perform at the highest level, since I'm always going to be a little rusty on keybinds, rotations, resource management, etc. However that's not to say that Merc heals in PvP are perfect at the moment. It's a difficult AC to play at the best of times, I'll admit, which is only made all that much harder with that great big Mercernary target slapped on our foreheads that melee DPS love to see.
  11. LOL. That's exactly what I was thinking... I'm only just coming back to playing my Merc (Bodyguard), since I pretty much burned myself out on the existing PvE content that's currently out there. So just restricting my comments to healing PvE at this stage:- I know from my own HPS parses and those from the other healing classes, that our healing throughput and production relative to resource is pretty much in line with them. Our own personal survivability, if anything, I'd say is slightly better of the 3 -- but that might be because I run with some players who take a few 'risks'. I would agree though that there appear to be quite a few semi-redundant skills (that have already been mentioned before) with considerable cooldowns that rarely, if ever, get used. I would like to ask what the original purpose was for these quasi-utility skills, and whether those purposes are still relevant, given the amount of change that has taken place since the AC was launched. As per the last few comments on this thread, I'm not going to go to the bother of suggesting alternatives, since that's not necessarily what they seem to be asking for during this process. But it would be useful to know whether they still view these skills as fulfilling our most important utility needs, with the current specifications available.
  12. Cathars force-choking. Hmmmmm.......
  13. But one which I'll allow.
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