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Ryvirath

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  1. I would switch to MM first off. The burst on ambush crits is incredible and you can make shadows/sins flee for the hills. Secondly be very good at activating all your defensive skills at once within a tenth of a second. Third and most importantly; know how to be the hardest target on the field to acquire. This helps if you have strong CD melee, but it mostly involves positioning yourself away from the initial engagement. I can't stress enough that pre-battle positioning is the most important thing for a sniper.
  2. Ignore stats. Can't stress this enough. Until you are good enough (fluid rotation-wise) to intuitively understand why you want certain stats, you should ignore it. All you care about is what abilities get used. Master that first. I've seen so many minmaxed players who can't butter their own toast.
  3. I'd imagine 1-2 million is the average. I'm personally sitting on ~2.5 billion credits give or take a hundred million.
  4. I think his point is more along the lines of I'd like to not have to be hyper vigilant on my 15th beer. It's a fair one.
  5. There's little reason to even have a general chat with the volume of gold spam. I'm counting 10-15 per minute on prime time, all using the most obnoxious phrasing/characters to evade what I'm assuming is Bioware's slowly evolving chat filter.
  6. Uhhh... It's not a credit sink by any means. Just vendoring grade 11 mats and rep items puts you on top. Not by much, but the point stands.
  7. Speaking as a disinterested credit billionaire (close to 3 billion and counting), I could give a damn about the change. It doesn't affect me in any meaningful way. Speaking as a player of this game, I'm of two minds: 1. I believe the slot machine will effectively crush gold sellers, who can no longer bot around planets to make any sort of meaningful profit. Sure, they can macro slot machines like everyone else, but 'like everyone else' being the operative words there. This will clear up the obnoxious fleet/mailbox spam. 2. It trivializes most existing content. Conquest rewards are now virtually meaningless. Mats from packs are meaningless. Mats in general are on the way to becoming meaningless and trivial. Dailies will again become a principal source of income. 3. The loss of interaction to a slot machine is not desirable. This was not a good way to go about this and can't be healthy for the game. When the acolyte's pack is out of circulation how will new players even think about competing in the post slot machine economy?
  8. If you get an average of 18 jawa junk per 50k credits spent, that's a profit of roughly 100k right there excluding the cartel certs and other jawa materials. Seems like it'll immensely devalue the materials market not to mention old packs. In fact, I'd expect people to start botting this. As adorable as it is, those chips should be much much more expensive.
  9. I think you are on to something. The 'strong' classes all have CDs that instantly make them very undesirable or very difficult to target. Sorcs have barrier, self heals, and kitability that is over the top. Sins have 5 seconds of tech/force immunity, a target drop/location change/2 seconds of tech/force immunity, a smidge of self healing, and a 50% defensive/CC immunity CD. Jugs have saber reflect, saber ward, focused defense, a substantial health pool and health pack increase with its own mitigation component. The worst classes have a couple things in common beyond their defensive CDs. Merc and sniper are overly reliant on weapon damage, something that nearly every class has a hard counter to. Additionally their defensive CDs are fairly rubbish. They do not make the sniper/merc significantly more difficult to hit or significantly harder to kill. Therein lies the problem. All classes need a mechanism that makes them undesirable to continue killing. In that respect, the current iteration of marauder is the level of balance that should be strived for in regards to defensive CDs. A good mix of escape, damage reduction, and damage negation.
  10. WTB regular warzones in the ranked queue. Why is the most boring pvp format (arenas) given center stage as far as competition goes. I would kill to get a pug ranked pop Alderaan Civil War or Huttball. Ranked huttball in particular would be a dream.
  11. Ryvirath

    Nerf Sorcs.

    Force speed received too many buffs is the gist of the problem. It should break current roots, not prevent successive roots while force speeding.
  12. Worth it. The pops are instantaneous (FP ones at least) on other servers.
  13. It's probably a combination of all three to be honest.
  14. It's been happening for well over a year. By that I mean random name with ASCII characters appears selling 20+ crates at way below market value so often that it sinks the value of packs. The character is almost always level 1. Gold sellers with stolen credit cards seems like the obvious answer, still it makes you wander how they haven't dealt with the problem yet.
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