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TheIdler

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  1. First I think you should abandon the idea that you need the game to feel like star wars (at least all the time) in order to enjoy it. I highly recommend rolling an agent, I made a sniper and it's by far the most fun I've had in the game. I see someone mentioned operative is better for the rp aspect of the story but I disagree with that. It feels very agent-like ducking behind cover and sniping people out before they even know I'm there. Just don't expect the story to feel like classic star wars, expect it to feel like, as many have said, a james bond story in a star wars universe.
  2. I completely agree, and more so in huttball. At level 16 I've already noticed that if you have a good team in huttball you can support them and help achieve victory very well, however if you have a bad team you will not get a lot of chances to wreck havoc because they will die and the enemy will quickly notice you up on the railing doing massive dps to them and put a stop to it very fast. We are great at supporting good teams, but we really don't seem to have any power helping bad ones. This could change for me as I level and gain more skills of course.
  3. Challenge Mode: Identify the stoners by their music taste.
  4. Suicide runs aren't a bad strategy at all, just think about how often it gets used in real life. In fact, I've won games by keeping idiots busy attacking me while my team is actually productive. If somebody beats you at a WZ it just means that their team did something right and yours did something wrong. It's a video game, and it's not that complicated no matter how you look at it. Though really, I'd like to see the the cap time lowered or a similar fix just because I get angry when I'm 7+ seconds into a cap and some imp force leaps out of nowhere.
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