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Nieky

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  1. Yeah, that's a good friend that will spend 9 hours of their weekend doing that. I haven't tried the class or planetary quests yet, is this quick? I'm finding with KDY i'm getting about 60-70K XP per run, with the average run being 25mins. WZ's were giving me about 30-35K XP per. I just figure with KDY at least i'm getting Rep and Planetary comms.
  2. Not realizing double xp wasn't granted on NPC kills, I ran alot of KDY yesterday and was able to bring my Mando from 17-29 in 6 hours. Not sure if that is considered a quick pace or not. I've heard perhaps WZ's are the way to go? Or are you finding just completing class and character quests to be effective? Let me know your thoughts.
  3. Actually I haven't. That's why i created the post and asked for feedback. If i had, would i have asked? Nice attempt at trying to make someone feel small, but in turn making yourself look like a complete idiot.
  4. I know Scrapper is not a coveted DPS spec for Ranked PvP play, however, I'm just curious whether they are still useful as a "utility" character. Here are some examples of what I mean by utility: - Ball carrier in Huttball (scamper) - Node capper in AH (sleep dart followed by flash grenade) - Node Guarding (using sleep dart to interupt until reinforcements arrive) Just wondering if this utility offsets the weak survivability and lower DPS output compared to other stealth classes. Your feedback is much appreciated.
  5. To me, this is the direction we need to head. If they make the following adjustment to Defense Screen I think it would satisfy two major pain points with Scoundrel: Defense Screen: Projects a defense field around yourself, which absorbs 100% of incoming damage for 7.5 seconds. If activated while in stealh; only AOE damage is absorbed and will not break user from stealth. In addition NPC stealth detection lowered. With this change to a single ability I beleive we acheive the following: - Almost guaranteed use of SF --> We need SF everytime. If we can't open with this, the fight will not go well. The above amendment has a PvE and PvP element to it. - Increased surviveability --> In most of my fights if I had just that extra 3-5 seconds or so, I could finish someone off, or at least let me scamper and/or vanish. Sometimes i'm burned down so fast i don't even have a chance to escape. Thoughts?
  6. My biggest issue in group combat is trying to remain in stealth so I can use SF. I often find myself waiting on the outside of a group melee avoiding AOE damage and waiting for an opportunity to get in and strike. In a lot of cases I am removed from stealth because of AOE damage and thus lose the opportunity to use the ability. To ensure we remain in stealth and have access to our most effective damage ability, I think we should be able to reduce the chances that we are affected by AOE damage while in stealth, either through the activation of an ability (i.e. shield probe while stealthed) or through dumping skill points into an existing passive ability to reduce the likelihood AOE damage breaks us from stealth (i.e. 50% for 1 point, 100% for 2). Thoughts? EDIT: Realized I left an incomplete sentence.
  7. Well put together Ran. Thanks for your insight, always much appreciated. I have to agree with the above posts that Scrapper was a blast in pre-55 WZ's. I was consistently burning down enemies (regardless of class) in a manner that I thought was intended for this class. 55 PvP has been an eye opener, and this class becomes very much a "utility" class in that there are specific roles you are limited to, i.e. Node capper, ball carrier (albeit not for long distance), and agitator (chasing healers but not neccessarily killing them). I have to say my only saving grace is that I currently queue with a RL friend who plays an Infiltration Shadow. When we strike a targer together there is no stopping us. My heavy hitting opener with his back end "execution" damage is quite devastating and very fun. We can only hope that a patch and/or expansion will address our survivability and perhaps provide one additional "exection" style ability to get us through that last 25-30% in HP's for those 1v1 battles. In any event, i just completed my full partisan gear and have begun working on conquerer, I continue to play around with my stats and tactics and report back here with any findings. Thanks for all the support.
  8. hey Ran, Just curious if you are intending to continue to update this guide? I'm finding it very useful, but would definately appreciate further guidance. I've been PvP'ing with my scoundrel quite a bit lately and am really enjoying it.
  9. Hi guys, looking to upgrade my RAM. Currently only running 4MB's at 1333Mhz's, looking to go up to 16MB's with ate least 1600Mhz's. I've been Reading reviews on Corsair Vengeance and Kingston Hyper X. Just wondering if any of you have experience with either of these or better yet both. Please take in to consideration cost and performance. Appreciate your feedback!
  10. I would like an answer to this as well. Need to know which ones are best for Scrapper DPS.
  11. To be honest, it's hard to pin down a set rotation with the new changes (which i actually like). Rotation will be very situational based on what proc's and when. But at a very basic level this seems to work for me: From Stealth and Blackout Active Spinning Kick > Shadow Strike > Clairvoyant Strike (x2) > Project > Force Breach > Low Slash > Shadow Strike > Force Potency > Force Breach > Spinning Strike I realize i'm using Force Potency late in the rotation, but it seems like a good time as it usually gets the target to below 30% which then gives Spinning Stike a better likelihood of finishing the target off. Thoughts?
  12. but let me guess, you're still cool with me paying for all your drinks at the cantina right?
  13. I think he meant "cooldowns" as opposed to lockouts.
  14. I'm an Infil Shadow an always use Cedrax when solo questing to provide heals. Since 2.0 I've noticed that his behaviour has changed. He doesn't seem to be as focused on healing me, but rather he engages in combat quite a bit more often. In addition, when in stealth he is constantly detected by NPC's. They end up attacking him first which in turn causes us to break stealth. I have disabled all of his combat abilities, i have confirmed he is in his healing stance, but he still seems to grab aggro and consistently uses his blaster. Anyone else notice this change?
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