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BogyOne

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    Sports, games, database designing, programming.
  1. I have had problems in Win10 with using the program (SwtorUnleashed.xml) kept getting to reset the file list to 0 and settings interface doesn't work. If anyone has a solution, please help me out! In any case, I've found that manually adding files, ramdrive size into the a.m. file helps out to get it working. Adding files should look like this: As the game doesn't fit in 100% on my ramdrive anymore I'm using ProcMon to monitor the game and select later the files which were most frequently read and were read for most data (they overlap occasionally). Re. the speed it is good to substantiate the claims with proof so I've run simple benchmark for this post. For me it is worth the effort (considering how SWTOR used to benefit from this) as not only beats my Raid 0 SSDs but also doesn't exert my PC with cooking SSDs. Even if the SSD is good enough for someone there is no way to contradict the hard numbers which anyone can benchmark on their systems. Ramdrive: Raid 0: SSD:
  2. You want Tier 5 stuff. It drops in difficult content. You need Tier 4 for that. You get it from easy content. What are you lacking to get Tier 5? Since you have everything you need to do the hardest content what will you do with Tier 5? How 1% trillionaires will affect your game experience? You pay sub, find group of players you like and you experience everything the same way whether you have below 1 million or above 1 trillion credits. They play their game - play yours.
  3. I really enjoyed this one - you could do it underleveled if smart and patient and it was breaking overleveled battering rams. It also had one nice looking sets for Sentinel so early in the SWTOR stage. I even regretted when you needn't healer off the turret anymore...
  4. I am returning 1.x-2.x player and trying to find which specc I should re-learn now. Used to be a Watchman like you but then I got an arrow in the knee. Actually I had to be Watchman because on poor ISP I used to have the Ops performance in Combat was unacceptable. I get the picture that Combat/Carnage is most resilient of three specs to class changes - retaining over the years the difficulty, abilities and relative performance. Is this correct? Thx, B1
  5. Perhaps we should move to the parser section. In any case I appreciate the comments. Nevertheless, I don't share in your concerns, for me these inner workings which we don't need to get into as players - unless like me would want to write a parser for your own use. We're getting into discussing how the game engine works without having the first hand knowledge but if the game knows how to correctly update the server db in response to ingame events so in same manner it can write a file on a disk. Moreover there are so many solutions to tabulate and make the data available to parse (e.g. lua tables like in WoW, json format like Wargaming games do or can be xml) and up to date (e.g. prompt via API timestamp of the last server update to inventory and crew skills and upon change refresh status or write new log file on each change which can be monitored locally). This looks like walk in the park next to the combat log parsers and I wanted to stay away from suggesting technical solutions trusting that BW coders will have much better ideas than I could have.
  6. Please let me point out that it is a matter of coding it appropriately both on log and parser side. The exemplary solution is here, Altoholic addon for WoW.
  7. Thank you! If you're an altoholic like me perhaps you'll find this idea also useful. They're all having same root cause: alts!
  8. And another shameless necro due to come back.
  9. Since I was lured out with server merges I am going to shamelessly bump this suggestion. Give us inventory CSV logs & crew skill CSV logs! We can pick up from there and make our own parsers just like it happened with combat logs.
  10. With inventory parser someone could make the add on similar to combat logs which would work like that: https://mods.curse.com/addons/wow/altoholic Myself, I would parse inventory and crew skills parses into self made database to know where do I have what and what I can craft on all alts.
  11. Shame you edited response, was curious.
  12. /bump, since it is free day and more ppl read fora.
  13. Hi all, Devs, I wish to share an idea which would make live of altoholics much easier. What do you think about new magical button in game menu replacing Logout button or perhaps set next to it (I use Quit Game if I don't want to play anymore)? When clicked it would expand the character lists and would allow the game automatic reload to another character on same server. Code permitting, perhaps cross server relogs? Altoholics unite and help out with this idea! Regards, B1
  14. Hi all, Devs, I want to suggest to build upon the Combat Log parsing and open this way to the community to create some tools similar to combat parsers. It would be excellent to have contents of Cargo, Guild and Legacy Holds exported to the text file. In similar fashion, having the Crew Skill logged would also be a great advantage to manage large collection which players gather since launch of the game. EDIT: to be more precise bout the idea - see Altoholic addon for WoW. Fellow players, help me out with this idea! Regards, B1
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