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Sildanar

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  1. Real E-sport opportunity Hutball is the ideal E-sport, forget arena's and such or even ranked 8v8 play from 1.0. The reason? Well its damn hard for regular people to recognise what is transpiring in a 4v4 arena match...its who has blown what cooldwon or used abilty x rather than ability y and thus won or lost the match in split second decision, which is fairly technical and takes time to understand and probably an interest in mmo pvp to truly appreciate. BUT Huttball can be technical in tactics rather than in cd's swapping and the intricacies of whose ability is doing what. You are sitting on a E-sports gold mine.. An example from literally 5 minutes ago on your live servers Queshball Commentary by Barron Deathmark its 4 all and 38 seconds to go...who will win?? Remember folks its Hold to win in a tie Frogdogs leading all match have the ball Rotworms pile on massive dmg coming in...will it be enough?? Frogdogs healing like mad, their Sorc healer best in game so far..not one death massive heals, rest of the team piling it on... OMG the Rotworms have done it they have done it.... The ball carrier is down !!!! its 12 seconds to go.... The Rotworms have the ball...he's on 50% health can he make it?? ..Rotworms are healing like made, they have 2 healers.., BALLCARRIER IS DOWN TO 5% HEALTH its down to the wire 5% health... and TIME! Rotworms win!!!!!! crowd goes wild Anyone can realise what is happening here.. a football viewer a WWF fan, a tennis player as well as experienced mmo pvpers its about the score and they plays ie passing and positioning rather than cd swapping and hard swaps ie arena. Enjoyable by many many people accessable and fun to watch. Just need some camera positions in the match area for broadcast, some good editing and excellent e-sport game callers.. Like I said your sitting on an e-sports goldmine. All the best and yes it was a great game
  2. Not really a fan of the packs since 4.0 dropped. Seems like Im getting less value out of packs of any size, previously I found it great value and the variety of stuff dropping in the pack felt good. Now, it feels like there is not as much dropping by a long way, and thus I have to buy more to get even a remote chance of getting what I want. The end result of this is I find myself not really wanting to buy ANY at all. Less value means I buy less and this I feel is a common feeling as the price in the GTN seems to have gone up quite a bit imo since 4.0 for items in packs. On the specific packs ie gold, silver bronze armour or deco packs etc, these are a good idea also the 5 pack is a good idea. My issue is with the lack of value in the revised standard packs. Basicallly less in each pack = less value ----> buying less of them for me. Thanks for listening
  3. Need Help, Ensign Temple's missing letter. I Must have deleted it by accident.. romanced her prior to 4.0. Would love it if anyone still has it and can copy paste it here for me or otherwise help... I am presuming such a thing exists though Cheers
  4. Pretty much sums it up for me perfectly. Overall a fantastic expac , so many things are great, the story all of the QOL changes pretty much too many to name and a rewards system and progression system that is interesting and worthwhile (character development/follower development). All up GG Bioware. Also its nice to see some positivity on these forums...
  5. Yeah same for me.. the positivity has been quite suprising because if you had believed everything on the forums well the game should have imploded
  6. My reaction to level sync? I was excited for it before seeing it in game as I had experienced it in GW2. The reasons why I liked the idea of it are as follows. 1/ Makes all content efectively end game content, so for experience and cash etc you can go anywhere. 2/ Play with friends without them not getting xp and you getting suitable rewards for your toon. 3/ More engaging when playing so called old content, not just ridiculous one shots etc. 4/ Developers get to see the content they made used much more so than without it where so much content became irrelvant if you out leveled it. Did it deliver? YES absolutely imo. One example, prior to the xpac hitting and by that I mean the day before I was grinding the Elysium Heroic zone on Alderaan for achievements, (this was a continuation of my getting Alderaan achievements over the last 6 months when I was bored). 2 days later I was there again on a level 65 soloing the H2. So they got the balance of power right. Kill time pretty much the same, (when I did it overleveled I just did it group by group not swarm style) While traveling around on Alderaan, maybe a psycholgical thing but I felt somewhat threatened, I felt like I had to take care which was a nice feeling. What Im saying is I felt like I was powerful but engaged. Overall a big win for Bioware here IMHO great idea, implemented well. Good for players and developers. Well Done Bioware. But if you want a negative view...omg I hate that UI for the Alliance missions... soo bad
  7. Great post, nice explanation of at least one good reason for a universal system. Well done
  8. A fantastic opportunity to revitalise the game, making all content created, permanently appropriate for all players at all levels.. at any time. What astonishes me is that some people do not seem to get it. Here is an example. My wife is playing ESO atm. She has a max level character, I have a lowbie lvl 14 atm that Im very slowly leveling, started at the same time her main was. When I play, guess what, she gets nothing if she plays with my character, and I get a boring experience that I dont enjoy (all my mobs being one shot etc) so we dont play together... she does not have a toon at my level and I dont like being dragged though content. With level sync.. Well it's a whole new experience. She would get rewards relevant to her and I would be near her level in power so we could experience the game as it was meant to be...challenging and engaging and not a zerg fest. A win for both of us I think Level sync is such a powerful tool for exactly this reason, that I truly think all mmo's need to do it. Put aside your EGO and wanting to be more powerful and sit back and enjoy the game as it was meant to be played.. Any game is better for this imo GW2, SWTOR are doing or are about to but WOW, ESO, WIldstar etc etc... all could benefit from it. Just my 2 cents
  9. I for one am not at all happy about this. It was quite a bit of work for me to max affection on all 40 companions, quite a bit of credits and time etc. Seems just a bit overboard. Put them in the archive section, make them have Zero value of achievement points but still exist in game.. Something to give players who achieved this some lasting recognition. Overall Im very happy with this coming expansion...this is the first thing I have been unhappy about. Not good at all imo. Please find a comprehensive solution that recognizes our efforts, dont just chuck it in the bin.
  10. Yes absolutely. I have been aware of this and I agree totally. So many times while leveling various characters I have been "forced" to move on because of greyed out quests. So yeah this system gives more options while leveling. I think there are more advantages but suffice to say I agree whole heartedly with you here
  11. Great post, a nice summary of some of the benefits of this level sync system. Making the planets alive again and getting people back into old content again by making it relevant. There is not a content drought in the game, practically no one has done it all, its just a relevant content drought.. Which this system addresses. Well done Bioware imo.
  12. Fantastic Idea.. this is really terrific and I have been hoping that this was true. Such a good idea I think all MMO's need to do it. CONGRATS BIOWARE glad to see this in SWTOR at last.
  13. Down scaling of your character to the upper limit of a planets level range (same as GW2) is a FANTASTIC IDEA! It makes all content of a game relevant at all times. I have tried to do the Nar Shadaa bonus series wwhen I out leveled it and it bores me to tears, it feels wrong, unexciting and unengaging. When I saw how this feature worked in GW2 I said to myself ALL games should do it, it is such a powerful way to make all the massive amounts of created content relevant, interesting and engaging at ANY LEVEL that I feel it is essentail to any mmo game development studio. It must be frustrating to have people say, there is nothing to do when as a developer you can see (as Im sure they can) that the percentage of people who complete all the leveling content ie every single quest in game is probably tiny. Meaning probably in the order of less than 1%. Level scaling that includes quest reward scaling as credits massively increases your active and relevant content in your game, thus maximising your return on studio development time. You have this massive game but people bypass most of it and then it is irrelevant WHY?? This is a waste of resources and time, hence why I strongly believe this is excellent news both from a players perspective and a developers perspective.. This idea gets a YES from me.
  14. Just watched this interview, pretty disgusted tbh. Snave comes across very very poorly to put it politely, whereas Musco does an excellent job. I for one would rather have a class rep with a bit of class and tact, sadly missing in this interview. One can hold people to account or put across a contrary point of view without being a complete &$^&%%.. Maturity & Diplomacy these are our tools... On other matters, I for one dont want cross server que's at all (especially for at least regular pvp), it builds server communities with rivalries and online vendetta's that are great to see again after so many games going to anonymous cross server ques.
  15. Great change to Legacy storage costs. The Changes to hook limits have been across the board. Coruscant and DK up from 300 to 350. Nar Shadaa up from 425 to 475. Tatooine up from a paltry 300 to 500 and just as a comparison the hook limit for a guild ship is 700. All up some great changes for us.
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