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StarSquirrel

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    The Internet. btw I've seen the sites you visit... I'm sick, just sick you perv.
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    I also play Starcraft 2 ,username: "Squirrel".
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    Squirrel for hire. I work for peanuts, or any other type of nut.
  1. I like the idea, I imagine Sil might have tweaks for balance but it sounds similar to something I was attempting at the end of the old Conquest game. But yeah it'd be interesting how that might affect previous matches.
  2. That is terrible J, we all are really sorry for your loss. Thank you so much for the fun battle to watch, and I wish you and your family the best, losing a family member is rough. I hope eventually when things are less difficult you'll come back and hang out with us again, we'll be here till they kick us out so don't be a stranger.
  3. sure, though I'd like to know the relevant variables because from what Sil has said about the situation I think he's right that he'll arrive unmolested. I'd like to see you lay out the relevant info for us to debate so I have more than just Sil to go off of.
  4. Due to the fact that Sil can't shut up about his master plans and such I know far more than I would ever want to know... and what is concerning me at the moment is that I don't think patrols or active search measures would be something the EoL would have to spend much time dealing with. Considering how the EoL forces arrived (and since I know how I'm going to assume it was entirely successful based on all variables I'm aware of) the EoL forces should have very little opposition in getting onto and hacking into the station to acquire schematics and such. And since the method of infiltration means J's forces won't have any warning, they won't even be doing thorough patrols or actively using pre-cog or sense anything to counter Sil's troops. I mean let's face it, they're on a HEAVILY secured station, in a completely dominated system, with a massive fleet out the front door, and no indication of incoming attacks at ALL. Those guarding the station have no reason to take any special security measures or be especially prepared for any attack, so we're talking about the EoL forces infiltrating a base that has no reason to expect them...
  5. Except Sil wouldn't have posted if K hadn't moved the turns along so ya'll have to be on turn 39, ya'll can't be on different turns. Hmm... communications are breaking down... could the end be nigh?
  6. Well... finally something is happening... I have to say, T39 could not have come quick enough.
  7. Force Awakened sucked, TLJ sucked a tiny bit less, so we're all probably hopeful IX will suck the least of the new movies and so we'll all (regardless of how much or little we liked the first two) go see the new one anyway. As for the Rian Johnson trilogy, honestly if he can escape from expectations people bring to a proper Star Wars main trilogy film and do something unique on his own with his own trilogy, I think he'll do well and the movies will be enjoyable. Heck, Rouge One was better than both of the main trilogy films (though I'm not as confident about Solo) so maybe outside the main storyline is where the future of good star wars films will be.
  8. Yeah Sil is a necromancer, always keeping things alive long after they've kicked the bucket. Not that I'm complaining, the faction I've put together for this will wipe the floor with them all!!!!! That said, the new system means things can take forever. I think Sil and J have been locked in this battle since... January?
  9. So we've forgone pretense and accepted that this is just a super-involved/customized pvp DnD campaign with dice rolls?
  10. My sub lapsed for like 2-3 months... cause, you know, this is slow : P A one legged turtle glued to a glacier in a time dilation field is still a millions times faster than this game...
  11. The above post perfectly sums up Sith Philosophy 101. I'd like to add that Sith in SWTOR era have a unique feature in that, due to there being so many, the path to power is very diverse among their ideology. Whereas the Jedi are fairly dogmatic the Sith (as the previous poster mentioned) can harness any particular strong emotion whereas the Jedi see most alternate viewpoints as heresy (this is not a critique of Jedi, they're actually just *too good* i.e. the embodiment of justice and goodness). That previous point might be contentious but it *was* the plan of Lucas from the beginning that Jedi ideals would represent good in comparison to the empire's bad. We might not want to see things so simply today but in this fictional universe it certainly is that way. Yeah... fiction makes philosophy so much simpler sometimes yay! So while the Sith have a greater variety of views, they're all equally morally repulsive since they focus on some abuse/overuse of that emotion. Sith who use love turn to passion and blah,blah,blah yoda. The only Sith I've seen use happiness were sadists so... that's a thing. Anger, Greed/Jealousy, and Sadness are the most widely used ones tbh. That said, to be a Sith carries a few different potential definitions. The most common, and widely accepted is Sith are created through the "survival of the fittest" system. Note, this is not "strongest", a smart/conniving/lucky Sith could pass through the ranks by virtue of some adaptation that doesn't correlate to strength and the system is often harmed by the philosophy I'll discuss next. Others, instead play group politics and to be a sith is to be of the strongest group. This could be species (purebloods), creed (various orders/cults), or politics (loyal to the right Lord or faction). This one is more communal, where the identity of a group as superior (stronger/fitter) gives that identity the right to dominate another. Some try to fit this round idea into the square hole of individual "survival of the fittest" and end up passing through weaker Sith by trying to suppress individuals not of their group. Of course there are a few "patriot" sith from noble bloodlines who exist more like an old (I mean really old think 1600's) British aristocracy where the role of the upper class was to protect and serve their society (in return they get political and social advantages for risking their lives to keep and/or make a region prosperous). Their upper-class status is tied directly to their martial and administrative success in defending/expanding the state's territories. As a result there is intense pressure on these Sith to perform well in order to hold up their family name and legacy. However the Sith are oddly egalitarian as the state seems to put few if any limits on who can join the Sith (as seen in the Inquisitor story), so the few disadvantages to people of a lower status are entirely societal and not systematized. Ironically this actually means that sometimes the Sith (the not-crazy ones) can sometimes be better liked than a lot of the officers who almost *certainly* come from the aristocratic background. Funny enough the storyline actually lets you see nearly all the different ways Sith philosophy and politics plays out and it's a lot of fun.
  12. I'm around, I've just been logged into another email recently Also, I had a question I PM'd you that I haven't gotten a response for. Oh, and I haven't been getting your emails anyway apparently
  13. As a note, after reviewing the types of troops in this battle the Mandalorians certainly *do* have the better training and experience here. That said my opinions are as follows: - K underestimates the ability of the NF to slow his troop's movements. Also, the NF does have much better intelligence on the MV's movements (buzz droids, internal sensors etc...) so outflanking/maneuvering will be very difficult. - Dutch underestimates the MV's ability to penetrate the station at so many different points that they can push through to the deeper levels quickly and take unexpected paths. - The NF has Buzz Droids which were designed for sabotage, so scrapping key systems is very possible for them. - The Control Center may not be deep in the station, but secondary control centers (some linked into the main system) could very easily be accessed closer to the surface and help the Mandalorians tie into the systems and wreak havoc, disrupting defensive measures. That's what I have at the moment...
  14. As if they'd expect the enemy to be on the ceiling and top of the doorframe/clinging to the walls. Plus, at first your troops wouldn't have time to thoroughly explore every area they enter or they'd never get anywhere. Either they're cowards and wimps who creep along at a snail's pace or they move like actual soldiers. Once the first few ambushes get sprung sure they'll learn but *no one* expects what I described. As much as I talk them up, they aren't actually gods That said, yeah I know their melee abilities so like I said, it'd take a lot of droids to kill each Mandalorian. I never said they'd kill a lot of Mandalorians but their efforts would make the Mandalorian much more cautious (as you just evidenced by your reaction) allowing the NF droids a chance to make moving through the station *massively* more difficult. Essentially your attack relies on hitting hard and fast with a lot of troops, and the Buzz droid create an obstacle that will slow your people down and start to give the NF the initiative.
  15. Pretty much, in fact the suggestion that the buzz droid wouldn't work in enclosed spaces makes no sense when you consider that ranged weapons are the ones that are weak in closed spaces. If the Buzz Droids even managed to hide on the inside wall near a door, the moment the Mandalorians stepped through a swarm of them could be on top of the unit of soldiers. Then there is the issue with friendly fire if they tried to shoot the droids off their comrades etc... That said, I do think they'll lose a lot of buzz droids, and it would take a lot of them to kill a few Mandalorians but overall they could cause havoc with the Mandalorians' ability to move through the station.
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