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I'll support this. Originally I would normally be all for having NIM on the pts. (I would actually like a competition server for it but that's beside the point). Part of what makes the fights we have seen in the last 2 special were those bosses that people get stuck on. It is frustrating when a fight is broken but everyone has to deal with the same broken fight. Also gives multiple layers of clearing for example - pre nerf and post nerf DG. I've always said I would like to see the fights being actually impossible for the first week. The challenge would be to see how close to killing them you could get. Each subsequent week or 2 after that they would get progressively easier. With raids being able to revert back to the top difficulty (buff system) if they wanted to. The top difficulty would award you the title. Not the timed run imo. Also with Styrak I actually liked the knockback mechanic but it drags on for far to long 1 or 2 times would be ok but needs more interesting tactics/ added phases. Troll tactics are always appreciated too (purple circle).
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Allow me to purchase the old, old animation for Dark Ward. (Or at least the option to match colour crystal with the dark ward colour) Name your cartel coin price.
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DNT Discusses the Roadmap
Solar_Breeze replied to FridgeLM's topic in Flashpoints, Operations, and Heroic Missions
It happens to all guilds, if you only have 8 players nightmare capable then it will impact you more (thats the advantage that bigger raiding guilds have). Conversely the disadvantage is more player rotation and skill variation. (People raging over not being taken / people not good enough to come etc). For example for next content you could field 2 groups that have cleared. However if you had 1 group and the rest standby to swap comps try different things etc you might clear quicker but your members would most likely not be as positive about it. Either way those with lower numbers / players who leave due to being bored whilst waiting for content are generally a big loss to any guild as not many of those players are left (and if they are they are generally spread across multiple guilds now). -
DNT Discusses the Roadmap
Solar_Breeze replied to FridgeLM's topic in Flashpoints, Operations, and Heroic Missions
They could have gone with "Nan marōdā" (Winkso! ) or "Those of lesser perception" its just a nickname they use in their guild. Looking past that the opinions are shared by quite a few people. Multiple guilds who previously competed in progression raids are experiencing difficulties keeping groups interested in raiding with the current set of content. Having to wait until April and then June for a new difficulty but nothing new isn't really that appreciated by many. Especially with games such as ESO / Wildstar etc coming up. ________________________________________ Not copying the whole previous quote ... Lets all try and encourage more participation in the competition not drive people away from it. Past is behind us and NIM is a long way off. -
Not sure that timing your only interesting patch 4 days after ESO is the best plan. Basically if you don't like Starfighter nothing to do until then (assuming people interested in anything but Starfighter stay around). Quite shocked how long its going to take to develop the nightmare ops. Will wait to be extremely impressed by them given the lack of other actual MMO content.
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Is there a moddable version of this helmet?
Solar_Breeze replied to Chugster's topic in Combat Styles
http://swtor.askmrrobot.com/gear/18943/ciridium-war-helmet Thats the drop have it for my BH -
Why do my assassin tank takes so much dmgs
Solar_Breeze replied to ShamiShar's topic in Shadow / Assassin
If you are taking significantly more damage (assuming you are mixing the tanking equally) it could be down to your cooldown usage. A lot of the improvements you can make come down to the fight and situations you are in. Once you learn what works and when to use things it will get better. If its just a perception because you are lower on health then that is likely to also get better from the above or at least you will know that you don't take more damage from the replies here. Also 24% def with stim feels better for me (ofc if you want to get technical you can tailor your build to each fight but I tend not to unless its required.). Try to get some spare mods and experiment with it. -
You were slightly more productive with the raid markers than most of the groups I have been in
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How To: Progression Raiding?
Solar_Breeze replied to ZooMzy's topic in Flashpoints, Operations, and Heroic Missions
And this is exactly what is required in a progression raiding group. Mutual trust in the group that everyone plays to the best of their ability and reacts to the changing situation. Well put. Every player in the group is responsible for tanking, dps and healing something might be your main focus but you are still responsible for the others. If tanks and dps take less damage the healers can do more damage. If the tanks hold agro well the dps are more confident to do more damage and in turn avoid more damage because they feel like they don't have to 'push'. That's why un nerfed DG was the best fight in the game. Everyone was playing all the roles to the best of their ability to down it. -
How To: Progression Raiding?
Solar_Breeze replied to ZooMzy's topic in Flashpoints, Operations, and Heroic Missions
My opinion differs slightly on agro. IMO saying a dps should unbind (never use) their agro dump is a little like saying tanks and dps shouldn't use a medpack or self-cleanse because the healers should be good enough to cleanse & heal through all the damage. (re-reading this it comes off a little strong. It's not my intention for it to be that way but I feel like it should stay in) Whilst it is every players responsibility to always improve and for tanks the way they play and hold agro is a major factor. It is also the responsibility of every raider to assist each other. Raids are about players working together. You train as a team to work together. When you work together well enough you progress through raids. Never try and make someone in your team fail. - As a dps I expect players to be capable of using an agro drop during a phase change, target swap or after a precast as well as during a fight without it impacting overall dps. - As a tank I expect players to be capable of recognising where a dps (and which one) is likely to pull agro (for example the above scenarios) and take steps to avoid that. Having said this a mistake like loss of agro, player death etc.. will always occur how you deal with that mistake and improve/ carry on from it is far more important. -
Need vs Greed Loot W****s
Solar_Breeze replied to GrimWulf's topic in Flashpoints, Operations, and Heroic Missions
I'm curious If you run things to help your friends and guild do you not also then roll for those players so they have a better chance of getting it? In general the topic can vary between people rolling because they need something on another character/offspec/companion or just want to sell it. - for the OP's question I think its ok to roll for alts however personally I would prefer it if people would say before - at the same time I would like people to not persecute someone for doing so too. It's a public group and you can't control the morals of others. If you take offence ignore them and move on. You won't group with them again. Personally I would rather someone say something before they take an item but that is why I would run any groups I set up that way. If you join a group its up to the leader of that group to set the rules Additionally Slafko... Then re-read what I posted. I never said it was a bad system or bashed it in any way. This is why I used the word. I didn't post it for my benefit it was to show you how interpretation of rules can differ, Not really sure why you questioned it. Maybe I wasn't clear enough.