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Master_Jeth

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  • Location
    Hartland, Connecticut
  • Interests
    gaming, miniatures, dogs, artwork, reading, civilized discussions
  • Occupation
    Unemployed
  1. Mind you this is my first attempt at taking the Marauder seriously and this is what I have so far for when I hit 50. http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::efe6fe7fe2f3ef7ef5ef19: Now, when I said General Purpose, I mean that it's a spec that can be useful anywhere, PVP and PVE. I feel it's the best way to save credits and still start progressing at 50. What if anything can I alter to improve upon the spec?
  2. I wouldn't use the word bump in any way when you're trying to get replies, it's just not good practice. I think what your analysis shows is that Annihilation is better overall in damage because of a higher percentage in crits and therefor more crit damage, which CAN mean a big difference in damage per second. The problem with Carnage that I see is that you might want to increase your hit rating AND perhaps modify your rotation somewhat, it seems that the spikes in your damage there would have to be higher to achieve better overall damage output and DPS. Some will disagree but I've always lived by the motto, more damage through more hit, so if you can get in a little more hit rating without sacrificing too much strength or crit, than you just might even that out.
  3. So keep question is... do I hit a bunch of people with bleeds for big heals or do I focus on one at a time?
  4. Well, one thing I dont understand about the Marauder, since this will be my first serious one, is how are they so survivable? I heard about it, I've faced it (and lost), and I've no idea how it's done. It's the survivability I believe makes this seem like a "guilty" endeavor. I mean I'm all for survivability in DPS classes but I have to admit, they can somehow get out of almost anything.
  5. I recently decided to abandon my tank role in favor of a DPS role and thus abandon my Guardian, Juggernaut, and Powertech characters. I want to start over as a Marauder but seeing as how both Dual-wielding classes are considered the FotM classes and "overpowered" in PVP, I might actually find myself feeling guilty for rolling the class. The question is, do I have any reason to feel a little bit guilty for deciding to go with this class? I mean, I honestly dont want to roll the Marauder because of it's supposed overpoweredness but because I like the look, feel, and play style of the Marauder. I've always been a fan of my Fury Warrior back in World of Warcraft and I've had my fun and fill of tanking, so now I want to try something new. Any advice on how to play the Marauder? I was thinking of going with Annihilation spec because I am not a big fan of twirly attacks that I've seen Carnage specced Marauders do. (In addition to the spec change, anyone on any EAST coast server want to take me up as an apprentice? I dont mind changing servers, I'm not all that concerned with Legacy stuff.)
  6. Another reason I dont like them. I hate the idea of having to respec just to get the "proper" talents for PVP or PVE. That's Blizzard's mistake from 2008/2009... Explain to me why it's not 1 or more seconds rather than 1/4 or half of a second again?
  7. Sounds as worthless when explained as it does up front.
  8. I have to ask this because they've been around in all 3 MMO's I've played and I don't get why filler talents even exist. Why do MMO developers make talents that aren't worth the points put into them? Stagger, Heavy Trooper/Custom Enviro Suit, Defensive Roll (on a DPS class?), Cloak of Carnage/Jedi Crusader, Cloak of Annihilation/Recompense, Muzzle Fluting, Hitman/Frontline Defense, Dark Mending/Immutable Force, Intimidation/Solidified Force, Vitality Serum/Underworld Hardships, Black Market Mods/Deadly Directive, Prototype Electro Surge/Containment Tactics, Afterburners/Concussive Force, Fade, Entropic Field/Kinetic Field, Chem-resistant Inlays/Scar Tissue. These all have such minute effects or are over expensive effects that I cannot bring myself to even experiment with because I know they wont make much if any difference. Especially the points that effect cooldowns by .25/.5 or increase alacrity or endurance by 2/4 percent... I mean come on now. What is BioWare thinking when they let these talents stay so pointless? I'll admit I've always been a bit of a purist and I dont like putting talents in other trees. I tend to favor ALL USEFUL talents for ALL TREES and enabling you to spend all your points in one tree rather than having 4, 5, 10, etc left over because of crappy, useless talents. Case and point; all points in guardian tree, with 4 left over? http://db.darthhater.com/skill_calc/jedi_knight/guardian/#::f19e19f20: What to do with those points? Well I usually put them into Master Focus and Swelling Winds because I use Master Strike and Sweeping Slash often while tanking but then I miss out on Single Saber Mastery and Improved Sundering Strike for that much needed Focus bump every time I upkeep my main target's stack of sunder armor. I dont think it's asking too much to either redesign, buff, or remove these filler talents and let me spend those points on things worth spending them on.
  9. Honestly, I don't like this idea but I do like the concept of users picking what BioWare works on. To me, what would make this game truly unique is Flashpoints that users build through a flash site, make a name, pick a theme, make a basic layout and put in doodads. Then in a separate panel, give a detailed description of what kind of bosses you want, what they do, etc, same with the mobs and environment effects. Then submit it and BW can fumble through the ones they like and we have a few new Flashpoints every 3 to 6 months. Same with Operations and Warzones too.
  10. Someone agrees... impressive, most impressive.
  11. I do have to say 1.5 million credits for Legacy 10 and 3 million credits for Legacy 20 oranges is ridiculously over priced for something you're supposed to use to level a new character. What about the ridiculous cost of the Legacy Perks available only to each individual character and not legacy-wide? That stuff's over priced but no where near so as the Legacy armor sets.
  12. Because Mass Effect 3 stunk? I want the people who originally worked on Mass Effect 1 to be brought in and fix SWTOR, at least those people were passionate about what they were doing. It seems that all the effort put into SWTOR got downsized by the evil, cash grabbing EA company. I can't really blame anyone for putting the hate on BioWare considering they allowed themselves to be gobbled up by the EA monster. I hate them too for allowing their creative vision to be squandered for the sake of funding from EA. If George Lucas cared about Star Wars at all anymore, he'd have fronted some of his vast wealth through Lucas Arts to pay for the development for this game. He's already making a nice paycheck from this IP... I dunno why they cant fix these load times. I mean I actually consider myself fortunate when I get the odd black screen load time. It's a black screen with a UI for 3 to 5 minutes but it only takes 5 to 6 minutes to load initially, I consider that a good load...
  13. I'm still dying to reroll my Cathar Jedi... come on BioWare! They should have been in at launch!
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