Jump to content

StormTerminus

Members
  • Posts

    64
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Seattle
  • Occupation
    Developer
  1. Yes it is supposed to do that. Each debuff is keyed to the balance sage who used FiB on you. It gets kind of annoying on Ops but that is the most balanced way for it to work. Only the sage who but their particular debuff on you can consume the charges.
  2. Tank. Any other class has a longer queue for Hard Mode Flashpoints. Maintain a set of DPS gear on one of your companions and swap spec's during dailies.
  3. This is a bad suggestion too. Let the rewards and competition remain. Sure it is imperfect but it can be improved. Pretty easily to be honest, it just needs developer time. An educated developer could write halfway reasonable hybrid detection code in an afternoon. Changing the queue matchmaking would be harder and it would be 3-6 months to deploy but it isn't that hard. Removing the rewards just upsets the pvp players who desperately want some form of measured competition with rewards. And they deserve something.
  4. Solo Ranked Queue is the only queue that pops regularly. Because of that it is the only real competition in ranked that exists. This is also the reason why ranked solo queuers have a real complaint about undergeared newbies in the ranked queue. IMHO the unranked complaints about undergeared newbies are completely baseless. Tangent aside, Solo ranked is something to be improved not discarded. I am sad that I joined too late to play 8v8 ranked. I don't want to see solo ranked go away. There were many improvements made after 8v8 went away that would have helped it, lets make improvements to solo ranked. 1. Find a way to detect hybrid heals and accommodate them in the matchmaking. 2. Find a way to detect hybrid tanks and accommodate them in the matchmaking. 3. Improve matchmaking algorithms speed and efficiency. 4. Fix stupid matchmaking like 2 teams on the same faction but one with 2 healers and one with none. (unranked) 5. Spot check arenas with observers and penalize win trading and other exploitative behavior.
  5. I agree with you regarding medals. I feel the conquest team is not the same as the pvp team and they aren't communicating well. The killing blow thing looks like a new guys method of encouraging participation in PvP rather than tying into the medals. The medals reward protection, healing, defense, objectives and killing. They are much more comprehensive and I would have preferred it to KB which was nerfed pre launch anyway. Yes medal farming exists but it is done by pvp aware guilds and premades not by newbies. It is still the best programmatic measure of participation and teamwork available in swtor.
  6. True there are leet attitudes on the PvE side but it is easy to get into an op (SM/HM). You need a thick skin and need to ask for help. I only started playing this game in April, it is easy to get an op. It takes less time than it did for me to get a group in EQ back in the day. But 8v8 WZs are in no way equal to an op. The other parties bear zero risk or punishment for my presence. In an op a few wipes will cost me a lot of credits and time. You risk almost nothing in unranked. In ranked yes there is risk especially in the solo queue which is also the only active queue for most of the season. So I see your pain. But you are generalizing to an extreme amount about PvE players painting us all with the same stick of the worst players. And that is a load of horse poo. And with the larger number of participants you will get a more volatile season but the good players will still end up on top. Yes there will be more play time. But I see that as a good thing not a bad thing. With the right encouragement it will help PvP on the big servers. And there will be a time where life is harder to be a pvper. But think of it like this. Your team just got a new member. You have to train him and it will drag at your productivity for the next 6 months. But in the end your team gets a new capable member or you lay him off. It is a crap shoot but the only way to grow is to take the risk on offering opportunities to new members. I am sorry your productivity will go down, but you will recover and in the end be stronger for it.
  7. Since I see at a least 5 weeks of conquests that give PvP bonuses there will likely be more ranked queue pops during that time. I know that I will likely do the weekly each week and I haven't done any ranked to date.
  8. LOL at PvP regulars. I assume the irony can just be implied by now. I am normally a PvEr and have never done ranked but I have my sage in full Oberon with brutalizer relics. I haven't bother to do full BiS since it is a giant cluster-f of a thread with old ratings systems, theorycrafting and lacks a good summary. I might do a 162/156/150 combo on most of my gear while maintaining setbonus but I am low on basics since I geared a few alts. I will be PvPing quite a bit and contrary to the posted stereotype a serious PvEr will learn what to do in PvP. We are all competitive as hell, sure the not as serious PvErs who we guide through ops won't be great at PvP but hey a lot of dedicated PvPers are not that great anyway. I would say at least 1/3rd of my guild will be great though some are already very good at PvP. And all the others just provide more killing blows. Really this event is the time to farm rank for ranked pvp and to farm wz comms as well. There is going to be a ton of players in PvP and a greater number than normal will be sub-par. All that does is change your objectives to gaining comms, conquest points and ranked rating. By group queuing for ranked you minimize the personal risk to your rating while maximizing the potential ratings gains from all the red meat. I suspect just by taking the time to practice last week and gear up via bolster on my toons I will clean up. And as I said I am a PvE player.
  9. Personally I don't find premades a problem. And when I do it is because I am solo. I am sorry that wasn't clear.
  10. I am basically a middling bad pvper, I am better than people who don't care to do any prep work but against people with skill I dye. JessicaRabbit on Harbinger kills me nearly every time. I queue on Republic side of Harbinger. I do about 70% solo queuing and 30% with guildies in Voice Chat. I do get frustrated when I am up against a block of 4-5 enemies who stick together and use a VG/Shadow pull to yank me into their scrum and move on. But that only seems to be an issue in Huttball. In NC, Ald, and voidstar it is easy enough to participate and help the team without massive frustration. And when it gets to that point where your team is overmatched you can still annoy the heck out of them by stopping caps, stealthing caps or whatever. And in the worst cases it is over quickly right? I find PvP enjoyable now that I have done it enough to know most of the maps. My issue is with huttball since accommodating the extra ability is annoying. Maybe my new setup will do better with a Razor Naga on the way. Additionally I found that playing with a PvP designed class helps, my Shadow is much more survivable and enjoyable to play in PvP than my Sage.
  11. I am trying to understand the 41/168/162/156. Let me see if I have it right. +41 power crystal 168 hilt 162 mod 156 enhancement So for my shadow I would go MH 41/168/162/156 +41 power 168 hilt (resolve 31 hilt) 162 mod (advanced Aptitude mod 30) 156 enh (advanced adept enhancement 28) OH (41/156/156/156) +41 power 156 hilt (resolve 28 hilt) 156 mod (advanced Aptitude mod 28) 156 enh (advanced adept enhancement 28) 156s in the OH since weapon damage isn't affected. Or should that be 140s?
  12. It is a pun. There is this thing called a meme, you might want to look into it.
  13. I agree that strongholds and guild ships are eating resources, I don't think you can just say memory. But obviously strongholds weren't QAed under the kind of load that Harbinger is under.
  14. a beginning 55 should immediately do the PVP weekly and spend the comms on PvP relics. But you knew that before you posted your incorrect sarcastic twittering.
×
×
  • Create New...