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Boissi

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  1. Boissi

    Leveling through wz's

    Yes, if you like pvp. Not nearly as fast as questing but a lot more fun imo. Will do so on my sniper once we get some transfers. Atm there are no games so it's not quite possible.
  2. Possibly. I've played 6 out of 8 classes extensively in pvp, and pyrotech is by far the easiest of those to play well. It actually wouldn't be very much fun to play one if the damage wasn't so good.
  3. 1.0 Operatives were ridiculous. I should know; I played one. It was impossible to lose 1on1 if I got the opener, and my gear never had time to get good before the nerf came (it was my second char). I had some level 40 oranges and was still melting face like no tomorrow. Often people died before they had time to do anything. Now they're no longer OP, but a well played one is still a beast 1on1.
  4. We get 4 stories per side. Why do we want classes that are totally similar to each other in both story and design? We have a republic trooper and we have an imperial agent. Two different looks into the military of both sides. If we had an imperial trooper, we wouldn't have bounty hunters. Is that really what we want? Now we have smuggler and BH on both sides: classes that are basically independent, yet work for different sides. A much better balance of stories imo. I really cannot believe people think mirror roles/stories are better than completely unique ones. BH and smuggler are very iconic characters in the Star Wars universe on their respective sides. Agent an Trooper are less so, but no less awesome. Sure, anyone can think of a dozen different class ideas that would be cool, but in game development you really do have to make choices. It's insane that this topic has so many replies arguing that we should have imperial troopers, who most closely resemble stormtroopers from the original trilogy, and who were basically just cannon fodder. I prefer agents and bounty hunters by a pretty huge margin. Basically, no point crying after an Imperial Trooper. They didn't go for it, and they never will. If they make new classes down the line, I'm sure they can think of a hundred better stories than the life of a stormtrooper, and from a gameplay stand-point it would be a pretty insane idea to make another trooper. I'm not saying it couldn't be cool, because it could, but if you want to play a trooper, play republic. That's all.
  5. If your source is your own math done by inspection, I think I'm gonna have to go with these graphs off mmo-mechanics. They actually know the formula. http://mmo-mechanics.com/swtor/forums/attachment.php?aid=296 http://mmo-mechanics.com/swtor/forums/attachment.php?aid=292 More graphs there. They quite clearly show very little DR on expertise. So should you value power above expertise after a certain point? I really don't know. I wouldn't bother doing it on a whim though. Personally I'll always value expertise above power until someone gives me some mathz to prove that power is king. Gotta also keep in mind that expertise does offer damage reduction as well and not just damage.
  6. On my server the fights don't ever seem to go anywhere, which is especially frustrating as a healer, because it just feels like I'm trying to keep people alive for nothing. If people play well, but don't coordinate especially well (pug), then it's just a zergfest at the first doors. No one can ever cap.
  7. I'd like to know your source. Fast google gave me this: http://dulfy.net/2012/03/22/pvp-gearing-in-1-2/ And man, that expertise graph looks pretty damn linear to me between the different sets. Definitely no DR to worry about according to that, but maybe you have a more accurate source somewhere..?
  8. There is no DR on expertise these days afaik. At least not a big enough DR to concern yourself with. The best way to mix stats around is with enhancements, your two mod changes won't make much of a difference. 100% not worth losing over 100 expertise. Don't really understand your last sentence. Orange>purple why? Once we get augments I'm sure we'll get proper armorings to put into bracers/belts too. Until then, orange bracers/belts have very little use once you get into high enough gear levels, and no use for pvp ever.
  9. All you're doing is losing expertise and gaining some str and endu. I fail to see the gain. Expertise is king these days. Also, can you even get an armoring over 140 rating for bracers/belt?
  10. The reasoning is that you can't get a ton of BM gear as soon as you hit 50 by saving up while leveling. That's my guess at least. Just buy medpacs or something if you can't buy any gear, you won't be able to comfortably afford those at 50 anymore.
  11. You can also just talk him down. That's by far the coolest way to handle it. I'd personally never choose to become a Sith's lapdog. "beating him" in a fight is also a nice way to handle it though.
  12. Inquisitors and consulars have 10% base def, so you need 110% special accuracy against those for rail shot not to miss. If your accuracy is lower than that, they can deflect railshots, but other classes can't, unless they're tanks. Surge meets diminishing returns so early and so hard that it's a fairly good idea to aim for that softcap.
  13. Makes perfect sense. They have light armor, and thus take more damage when they're actually hit.
  14. Yes, this would definitely help fix the low level pvp on my server. Every single fight starts out uneven, so it's mostly just a matter of luck whether your team has a chance of winning or not.
  15. Depends on the class I'm playing. For every class but a my operative healer it's: Huttball - Voidstar - Novare Coast - Alderaan But for my healer it's: HB - NC - VS - Alderaan I hate alderaan nonstop, but luckily it never comes because there are no more reps on my server. VS is boring as a healer and fun as a dps/tank. Huttball is always fun, and NC is alright.
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