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g_land

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  1. Ctrl+s works fine. Bit of an overdo but hey, sometimes things can be so annoying you post drivel on the forums.
  2. Had it in my legacy bank since the last time this last conquest week was in rotation
  3. Sorry still requires a lot of tinfoil hat for this assertion. There has been sufficient time since 4.0 released that you can max influence on lots of toons. The game provides more than enough decos to fill any 4 strongholds purely throught playing the game and getting achievement trophies. Lastly invasion forces provided 7.5k each last week per and with crafting efficiency at 75% for everything invasion forces craft at about 1 per hour across 6 comps in a game with 40 character slots per server and a repeatable crafting week.
  4. Crafting is no longer repeatable outside of I think two conquest sets only one of which was available in the last week. So exactly how did the exploit help them beyond last weeks? Also it was easily possible to obtain the numbers from last week prior to 4.0 release, just required a little organization which is what guilds are for anyways.
  5. I wonder if this announcement counts as "unprecedented" cause that live stream sure as heck didn't!
  6. I am still not understanding why seems like an acceptable excuse as all that happens right now is that in two nights of raiding a week at two hour time periods, the HMs can be cleared at about 2-3 a night. Getting gear with NMs dropping 224s would be slower as NMs take more time than HMs to complete. Yes, you can get different token pieces in the same week but thats insignificant when the likes of EV and KP are the highlighted ops and you can have an entire raid group in half of their total needed gear in one week and get the other half for everyone the next week. The same amount of time is invested, just more HMs can be cleared in that time which means you gear up faster.
  7. glad i could make your day brighter
  8. lol!!!! no, they will probably just remove all warzones except quesh huttball.
  9. It took them three months to investigate that 16 man loot in 3.0 was only dropping one set of gear and another month to fix, they are clearly holding to their high standards.
  10. Could you expand on this design decision please? Short explanation or something because people who typically used to run nightmare now have the choice of doing something easy for better rewards or doing something harder for less rewards? It just seems odd and means that the guilds which were focused on nim before are bleeding members even more than previously. Some of us do play the game for the story but we also play it for interactions with friends we have developed and completing the hardest content by working together but you have removed the incentive for the latter.
  11. That's the fault of the raid leader, not the operation. You don't take new player into a hm op. You had a bad raid leader but instead of having a poor opinion of them you got a poor opinion of the operation, doesn't even make sense.
  12. Bet that is a mechanics issue more than anything, when savrak spits on someone they get a debuff dot which is short but if that person gets in five meters or so of another player it will migrate and continuously bounce back and forth doing dot damage and seriously pressuring heals. However it's easy to deal with because nobody should be running back to middle before it's time to stack on savrak for the knockback. Simple mechanics issue not overtuning.
  13. Yes it's hard to get involved in recycled events. But the original rakghoul and chevin events were great because they had almost as much immersion as the new story chapters but just not as many cutscenes.
  14. Wtb hk-51's original assassinate ability
  15. This, so much this. People complain and criticize because they are unhappy but they want the game to improve not because they don't want to keep playing. If people just leave and don't complain, that is when you should be worried but there is a large number of people out there that think any amount of complaining/criticizing is just bad and that people who feel there are issues with the game should just leave. However, the people that are asking for the things they want or pushing for changes are also the people that bioware has a chance to retain as opposed to those who "just leave." Any subscriber telling someone to "just leave" accomplishes nothing more than to hurt their own future gaming environment.
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