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drug_cartel

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  1. I know when I played as a Smuggler back in the day, Guss used a pistol. My Sith Warrior unlocked Guss during the Alliance stuff and uses him as my chief apprentice. Guss uses a Lightsaber now. So there were some changes made.
  2. I would recruit Special Ops agent Ava Jaxo into Havok Squad. As M1-4X keenly observed, the training and outfitting of a single Special Forces agent is more taxing upon Republic Resources than the training and equipping of 400 generic troops, so technically saving Jaxo is the preferred choice. And I would feel far better about saving her if I could keep her on my ship and take her on missions, instead of just letting her go AWOL and retire to Nar Shadaa. My Sith Warrior would have stupidly believed Guss during his recruitment mission and would have started calling him "Lord Struction" and claiming that Guss is a powerful Sith Lord. When my Jedi Knight was denied the rank of Master by the Jedi Counsel, but given the rank of General in the Republic Army, it would have actually NOT given me the title "Master" and instead would have given me the title "General", like the way it did back at launch. My Smuggler would have romanced Bowdaar instead of being forced to choose between Hillbilly Corso or no one at all. I would have had the option to save Vaylin, provided that you kill both Senya and Arcann first. One of those nice either-or choices where she will only listen to you if you've killed off the rest so she doesn't feel like she's rejoining them. I would be allowed to select Gamorrean as a playable race. And my new class would be the "Imperial Trooper" and "SIS Operative" parallels, to create Republic Snipers and Imperial assault canon users. The Imperial Trooper story would star the player as a defecting member of the original Harron Tavus Havok Squad, and showcase getting abandoned by the Republic and left to die, and then joining with the Empire because they respect your talent and ability.
  3. Most of my stuff gets covered in the Weekly Short Fanfic Prompt thread. But in a nutshell... Pansey, the Mirialan Sith Warrior. Pansey was born on Hutta and raised as a Huttball Cheerleader in Fathra's Palace. She was a powerful force sensitive. The Emperor dispatched his Wrath, Lord Scourge, to abduct the child and bring her to Korriban for training. Pansey is placed under the care of Overseer Tremmel for the purpose of preparation. Tremmel is an anti-alien racist and old-ways Sith, so he intentionally neglects Pansey's Sith training; she grows strong in the force, but never is taught any of the code or politics that she would need to succeed in the Empire, making her stupid and naïve by Sith standards. Tremmel unwittingly steers Pansey down the wrong path when he describes Darth Baras as a Sith Lord who accepts aliens, values non-force users, and threatens to end the "old ways" which Pansey only interprets as more equality and less racism and injustice. Pansey sides with Baras immediately, putting the man on a pedestal and trying everything she can to support his agenda. Pansey has zero personal ambition and is loyal and faithful, which results in her making many (but not all) Light Side choices in the interest of a reformed Empire under Baras, with equality and fairness. When Baras betrays Pansey as a threat (not because of ambition, but because her increasingly Light tendencies threaten his own reputation and agenda), Pansey is forced into the world on her own, ascends as Emperor's Hand, and ultimately defeats Baras. The Emperor finally comes face to face with the child he has been watching for years towards the start of Knights of the Feet. Pansey builds her Alliance on tenants of equality and peace, to overthrow a corrupt Dark Counsel and change the Empire for the better. After the Quinn's second assassination attempt on Pansey, this time at the behest of Empress Acina, Pansey severs most ties with the Empire and becomes truly independent of either faction. While accompany Blizz to recruit a powerful force user that Blizz only calls "Jedi Man", Pansey comes face to face with Guss Tuno. Guss is afraid when he finds himself face to face with the Emperor's Wrath, and so he alters his con-man story pretending to be a powerful Sith Lord named "Lord Struction". Pansey… is stupid enough to believe every word he says, and so has taken him in as her partner, believing him to also be an Alien Sith Lord who is battling for equality, with both Pansey and Guss now going on adventures around the Galaxy to help preserve alien races in the face of the facist Empire.
  4. It was good. Not perfect, but thoroughly enjoyable. There weren't so much "parts I didn't like" as there were "parts that would have been even better if done differently". Like I said, the movie was really good, but there were just several tiny places where I felt like a little change would have made it even better.
  5. Just a quick new chapter in the Pansey story. I still enjoy writing these, but I just hate dealing with the email authentication in order to get onto the forums.
  6. Tanno Vik M1-4X Guss Tuno Lt. Pierce SCORPIO Zash-Possessed Khem
  7. Personally, I prefer an Empire without an Emperor. A rise of a new Dark Counsel, with several names vying for power. The only reason an Emperor works is because he normally seems so untouchably powerful that even the Dark Counsel fears to openly move against him, which both Jadus and Vowrawn do not seem to be on that level. Acina, while a nice face for the Empire, never felt like a real Empress, and I believe she only lasted as long as she did because she basically inherited the position by surviving the majority of the Dark Counsel being destroyed, so there were few people to rally against her in any real power play. Rather than replace the dead Empress, I want to replace the dead Counsel, and keep the Emperor a more distant and detatched concept, rather than a humanized and punchable face. Though to replace Malcom, it's Garza all the way.
  8. Prompt: Friends to Enemies Pansey, the Mirialan Sith Warrior of Satele Shan server
  9. Sadly, the only way to reliably get a decent amount of UCs is PvP. As somebody who loathes PvP, I tried to do it through Flashpoints and Ops, but it was just impossible. It takes months to outfit just one character. Even at Command Level 300, the stuff I disentigrate from the crates barely counts as a drop in the bucket towards that a piece of gear that is equal level to the one you're destroying (why on Earth should we need to destroy like 50 pairs of pants in order to buy one chest of equal level?) Unfortunately, since it was so impossibly slow, I eventually just gave up and started doing my terrible job PvP'ing in solo ranked and dragging down my teams, because unless I ruin everybody else's fun, while doing simultaneously doing something totally un-fun for me, just to get the gear I need if I want to do the Hard Mode/ Nightmare Mode raids.
  10. The current dye system is horribly flawed. There are 47 different colors currently accessed in their system. When combined in 2 color combinations, that means that there are a potential of 2209 different unique combinations. There are not 2209 different unique dye modules. There are fewer than 200 unique dye modules currently; that's less than 10% of the total options there could be. And at the current rate of release, with a new pack containing 5ish new dyes, once every 4-6 months, we only need the game to continue for about 500 years before we'll get them all. OR! They could just break up the dyes the way they should have from the beginning. The dye has ONE color on it. Instantly we already have every dye finished. Then the gear has TWO slots for dye on it, the same way that the gear can have an Augment, Enhancement, Armor, Mod, and Dye slot already, it would just have Dye #1 and Dye #2. You would have to buy two separate dyes (meaning the Cartel Market sells twice as many), but you could always get exactly the combination you want, without having to hunt down rare combos from expired packs, or finding yourself in a situation where the combination you want simply does not exist. Deep Red/Deep Red? Sure. Just buy 2 Deep Reds. Medium Pink/White? No. You don't have to find somebody who bought one during Breast Cancer Awareness Week five years ago and selling it for 100 million credits. And you don't have to settle for the backwards White/Medium Pink combo from Bounty Broker, or a Dark Pink/White that's too dark. You can just buy what you want and socket it in the combination you want. All problems solved, plus more Cartel sales, from fixing their stupidly limited dye system to what it should have been from the beginning.
  11. I've said from the beginning that making Space WoW was the mistake. Being the "WoW Killer" was not going to happen by providing the same experience as WoW. The WoW players are not going to swap games and give up decade-plus investments to start something fresh unless it is something different. If they want to play WoW, they will just keep playing the WoW they are already in. Bioware rocked it with KOTOR and Mass Effect. Those games were amazing and did incredibly well. They should have essentially been making KOTOR Online. A strong single player element, and a strong push for PvP as player interaction. Something like Galactic Star Fighter, instead of the original on-the-rails Space Missions. Push the social element into the player-versus-player, rather than trying to shoehorn raids into a setting where they do not feel appropriate at all. I mean, when I can think of five different classic Star Wars characters that solo'd a Rancor, it feels really sad that it takes my character a 16 man group to beat one. We're like the Galactic Wannabes who can't actually accomplish anything significant alone.
  12. Pansey - (Mirialan Sith Warrior). Pansey was born to an impoverished single mother on Hutta, and sold to Fa'athra the Hutt to serve as a Huttball Cheerleader at a young age. Lord Scourge tracked her down to collect the force sensitive child, delivering her to Overseer Tremmel, who had purchased her from the Hutt. Tremmel was incredibly racist and hated Pansey for being an "impure" alien force user; however, he recognized her incredible connection to the Force and great strength, so he intentionally sandbagged her training. He physically honed her to ensure that she was strong, fast, and skilled with a saber, but purposefully neglected to teach her any of the doctrines that would be required to be successful as a Sith Lord, leaving her entirely ignorant to the Sith Code and Sith politics. Tremmel believed this kept Pansey as his own personal weapon, to be used to smite down his enemies, but without the knowledge required to ever climb the ranks of the Sith and disgrace their order with her inferior Alien genes. Ultimately, Tremmel finally brought Pansey to Korriban and enrolled her into the Sith Academy, entirely unprepared and rushed through her training, to use her in a play against Darth Baras. This backfired on Tremmel when it turned out that Pansey's lack of education in the Sith ways had left her entirely too trusting. When Tremmel criticized Baras for being too accepting of Aliens and impure bloodlines, Pansey grew to see Baras as an Imperial revolutionary who was shaping the future of the Empire for equality and fairness, and pledged her unquestioning loyalty to Baras, helping him in every way possible, too ignorant to the Sith ways to ever realize how manipulative he was until it was too late. Radigan Rist (cyborg Agent) - Radigan is the child of Rehanna Rist and jedi Nomar Organa. When Rehanna found herself to be pregnant, she feared the Jedi would some day come to take her child. She implanted a cybernetic databank in the young child's mind which allowed her to lock many of his memories until such time as it was safe to return him to his rightful place at House Rist. She then made arrangements for her handmaiden to take the child off-planet and hide the child where even Rist herself would not know his location, awaiting the time when his implant would be activated to give him the knowledge for his safe return. The handmaiden, however, died in a pirate attack by the Red Blade, and the child was sold into slavery to Karraga the Hutt, raised as a manka caretaker in the pits. Radigan, along with his Gamorrean friend, Goliath, escaped from Karraga's Rancor pit following an attempt by the Hutt to casually sacrifice them while dropping an assassin to his beasts. Though the assassin died, Radigan and Goliath escaped, riding out of the Palace on the bank of one of Karraga's mankas. Holos of this daring escape were uncovered by Keeper and Radigan was contacted and given an assignment, infilitrating a Hutt cartel house, in exchange for Imperial assistance getting off-planet. Imperial Intelligence quickly roped Radigan into their service, with one assignment following the next, Radigan's already tampered mind prime for Imperial brainwashing, as well as vulnerable to Republic conditioning, honing his skills in combat and espionage, while Radigan remained ignorant to the truth of his identity, awaiting the day he would be returned to the noble houses of Alderaan.
  13. Honestly, the best RP experience I've had in SWTOR is here on the forums in the fanfiction section. Writing our own stories and collaborating with other players, it runs more smoothly when there's more imagination involved. In game, it seems rare to see something go more than 30 minutes, and even then, most of it is character interplay (like flirting) because any sort of action scene gets halted when in-game combat limits your ability to type.
  14. The "one time (EVERY TIME) password" is a garbage system. More than half the time, the password doesn't get delivered before the 15 minute window expires. There's no way to simply opt out. The only option is to download their authenticator thing on your phone and then use that as a second teir login of hoops to jump through. Basically, if you don't use a smartphone, you are only marginally allowed to play the game.
  15. Prompt: Scary Stories Pansey, the Mirialan Sith Warrior of Satele Shan server
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