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metaIsaber

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10 Good
  1. The Uninvited - Given to those classes that nobody wants in their raids.
  2. The Free to Player The Preferred The Subscriber
  3. Not sure if excited or worried to see what gets said on Monday.
  4. Yeah we were having this discussion in the Questions thread. Probably should have made your recommendations there. As of this point the hope is that Devs respond to our current questions. While veng dps is questioned, it certainly isn't in a way that everyone would like it fixed.
  5. I reserve spitting on corpses for those that camp lowbie areas. Otherwise, I kill and move on.
  6. I disagree with that assessment of needing to nerf the base dmg. I was looking over one my my combat logs on Torparse which was was around 2800dps and didn't have a "great" proc rate of ravage which is what I want since I'd leave the Rampage proc at 30% since i'm making up the dps via bleeds. The length of fight was 500 secs (yes long but still useful). I did 1,388,714 total dmg which is 2777 (close enough to 2800). In order to hit 3000 dps I would need to increase my overall dmg to 1,500,000 (3k/dps * 500s). So we'd have have to make up ~111k worth of dmg over 500 secs. My bleeds were as follows: 37,643 60,590 140,749 ---------- 238,982 In order to make up 111k worth of dmg on the bleeds we'd need the bleeds to increase by ~46.5%. Another alternative is that they possibly increase the base dmg of Impale, Shatter, FS within the Veng From Logs Impale 209,741 Shatter 91,282 FS 209,307 Total 510,330 Need 617,499 to achieve 3k dps That would mean increasing dmg of Impale, Shatter & FS by 21%. Finally we could have a combination of increasing the base dmg and increasing the bleed dmg. Again, this is more theoretical possible alternatives to "fixing" the Veng tree and making it more competitive with other dps classes.
  7. Boy please say this is actually resolved tomorrow. Been experiencing this recently and is super annoying during raids.
  8. But again the problem is if you fix Rampage proc, we are still a fixed position dps class which will never compete with ranged or more mobile melee classes in end game raid content. Go through all the boss fights and list out each mechanic which would cause an interruption in ravage which means dps loss. Most bosses have at minimum 1 if not 2 mechanics (or more) which would cause ravage interruption. If we are given a dps boost on bleeds we are not hurt as much with mechanic interrupts. Your classifying it as a annihilation jug is pretty accurate which i don't see as a bad thing
  9. Yup. Just make sure there isn't a dev response that says, "Just DPS to full."
  10. Which is what i'm suggesting. Up the dmg done by our 3 bleeds and leave the Rampage proc alone. That way we can achieve a consistent high dps regardless of the rampage proc. Should we get lucky with rampage proc, we just be a little more "spikey" than normal. So thinking that if the dmg on bleeds were upped so that we could maintain a consistent 2900ish dps on a dummy but if we get rampage proc lucky we could possibly spike as high as 3200 which would put us closer to some of the better dps classes.
  11. But then you are stuck with a class that needs to be stationary to achieve max dps. That doesn't work for melee classes. Why do you think Marauders are so much better? Because they can dps on the move.
  12. I'm not necessarily concerned with how it's achieved, but I believe that increasing the bleeds is Veng best way to keep up with other dps classes.
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