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mcrmorgan

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  1. On my assassin tank I have only completed HM Raptus once (and even in that instance I died at the 10% health mark) and have wiped countless times (often within 1GCD). At the time of the kill I was in 78 belt/bracers but the rest was 72 gear (I did have a bit too much defense compared with absorb and 38.5k HP stimmed, my relics were the pvp shield constant stat and UW Ephemeral Mending). I found the tank challenge was surprisingly easy, I'd return with ~45% HP remaining whereas the PT that was co-tanking would return with ~30% HP left. For the tank challenge Id just try to keep my self healing up as much as possible and pop overcharge saber when I left as I was picking up the boss not long after exiting. Deadly Slash hit me for an average of 9.5k but the highest hit I received was 16k. Rising Slash was similar, average hit of 11.5k and strongest was 17k. Force execution I found I would survive the ability, it would hit for 24-25k, but resorted to saving force shroud for that in later fights and get 0 damage from it By far in a way the most disastrous thing I found for my assassin was the ability "Driving Thrust" (although it animates more closely with thundering blast) which would hit me for 31-33k damage and lead to at least 10 wipes that evening as it occurred too soon after a 4-5k slash ability. (driving thrust hit our marauder for 35-36k as a comparison). I found that both myself and our PT died regularly around the time this ability was used (although me as an assassin half a dozen deaths for every time it killed our PT) During the kill I noticed that I was only hit by 2 driving thrusts (one of which my parse showed I resisted). Not sure if it was just good fortune at not getting the ability used or because myself and the PT tank started taunting the moment the other got below 90% HP.
  2. If it's the one I'm thinking is it from the bounty broker reputation vendor in the Cartel Bazaar on fleet that sells it
  3. I have also had this bug happen (at least sounds incredibly similar), but it occurred part of the way through a Lost Island instance rather than maelstrom prison. It was a group with 2 that had not gone it before and we wiped on grav-rak but when we hit the button to return to area start. We were all teleported to where we were meant to go but all 4 of us were unable to use any abilities or move. We were able to use the chat window and I was able to accept scavenging mission rewards (at first I thought it was lag where the game thought we were still dead, but dead people can't accept the items until they rez). One thing we did notice was the icon for when the ping gets to high and there is a disconnect was showing, although hovering over it showed a ping of 40 ms which varied like it normally does. 2 members of the group were disconnected at the same time. About 5-10 mins later the bug seemed to have resolved itself and we were able to continue.
  4. "CURRENT PLAYERS Build your legacy! Become an active Subscriber on October 20 and receive: JA-3 Subversive Battle Droid Mini-Pet JA-3 Subversive Speeder NEW SUBSCRIBER REWARD: Receive the first Digital Expansion: Rise of the Hutt Cartel free of charge* and continue your adventure to Level 55 when you rejoin as a Subscriber!" Just to clarify, will I get the speeder if I am already a subscriber, or would I need to unsubscribe and re-sub in order to receive these items? The latter seems like a silly idea (for lack of a better description). P.S. http://www.swtor.com/join-the-battle-rewards?intcmp=sor_bwa-mkt-t-us-hp-083 is the source of this information for anyone else looking.
  5. I agree entirely with this sentiment, particularly the second paragraph, you just beat me to writing something along similar lines. That's not to say there shouldn't be a discussion about it mind.
  6. Crafting the Bulwark 31 enhancement (shield + absorb) for Mats only. Contact Mar-kun on the imperial side. Alternately sent the mats in a mail message including the name of the item wanted in the text box so that I will know who the mail is from and will to able to sent the items back. Mats Required: *Carbonic crystal x4 *Primordial artifact fragment x4 Exotic element stabilizers x 5 Vial of stabilized Isotope 5 x 5 Mass Manipulation generator x1 *The ones with asterisk's send if you have them but no worries if not, The Exotic element stabilizers, Vial of stabilized Isotope 5 and Mass Manipulation generator are a must if you want your items to be crafted. Mar-kun will also craft the Black Blue dye module for mats only.
  7. In terms of 26 stuff Mar-kun can also craft Bastion, Battle and Bulwark as well as the Advanced Magenta Indestructible Crystal
  8. What I'd like most would be things like inheritance/birthright gear given to players for getting certain legacy levels, or at least have them more easily accessible in to higher legacy levels
  9. You've said this once already, in this very thread. I will ask you then, what exactly makes a good pvp system?
  10. A mechanic I'd like to see for this battle for this battle given there are 6 dread masters would be something along the lines of catching 2 or 3 of them "off guard" when they are without the the rest of the dream masters. Then at some point, such as a hp constraint they summon the rest of the dread masters and the fight steps up. Another option would be similar to the mind trap with soa, where everyone is in their own mind trap and has a fight similar to the infernal council, "freeing your mind" so that you can start fighting the dread masters proper. Without some way of getting the right battle for tanks/healers I can't see this happening however. Possibly not even a dps race fight, a puzzle for individual players would be an interesting way of doing it. (Or possibly the option of either surviving while being attacked and completing the puzzle or alternatively killing the mob, that way dps could kill it and tanks/healers can survive and do the puzzle instead.) All of this is assuming you fight all 6 in 1 boss fight, I wouldn't be surprised if they split them up into 2 boss fights
  11. My personal opinion on the matter is that most of the love of the original trilogy is nostalgia, a decent number remember the moments they think are epic but gradual forget the mediocre moments . With the prequels I do agree that it seems like they tried to force a lot of the story into a short space of time. I really liked the prequels, it gave the impression of really epic battles that the original trilogy lacked significantly in my opinion. I have no real preference between the 2 trilogies.
  12. In fairness they said they were adding a free to play option, rather than becoming free to play. Also the impression they have given is that players can subscribe for full access to everything at no additional cost (although there is a question hanging over the Makeb update) but they have additional option of paying a reduced amount to allow access to each of FPs/Ops/Wzs. It allows greater options to the consumer which I have no complaints about, allowing them to play the parts of the game they want.
  13. Merc's/Commandos are pretty good for solo and PvE gaming, but like has been said, you may be disappointed with PvP with those classes as they currently are.
  14. When TOR first came out there were limits on red/blue/green colour crystals and who could use them. It was only after a little while and probably many complaints that they allowed everyone to use whichever colour crystal they wanted
  15. Another thing worthwhile doing is exchanging 3 WZ comms for 1 RWZ comm, If you find you're at the limit of WZ comms that is, It just helps when you can purchase the war hero implant/earpiece as soon as you hit level 50
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