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IcequellSith

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  1. I don't like the fact you can't mix with each faction.
  2. We totally need this. I have spent so much money on my strongholds and really they are a complete let down. We need to have more interactive elements in the stronghold so that it doesn't feel like a dead space. - Player can create own NPC Vendor that sells there stuff like on the GTN but players can interact and buy from the vendor - Bar tenders that sell drinks and stuff. The point here being that the drinks you buy have effects or do something. Have some purpose. Example if you drink to much then your character sways a bit - Music, where is the cantina band? Where is any band? - Sub games, we need something that allows us to play sub games with the people that come to the stronghold - Make your own Speeder bike or pod racing circut? - make strongholds something that has a reason for players to visit them
  3. More Content I have just completed the imperial agent class story arc and now feel as if I have completed the game and sad that there isn't more story content. For me I am a one player gamer so the storyline is my main interaction. I think that the class story should have more content generated exploring more quests for the people that you interacted with in the original story as a way to move forward. It would be nice to go back to some of the planets to see what the people are doing and to extend some of these story's a bit. More gameplay functionality After a while a lot of the missions rely far to much on shooting people. The engine itself is able to support lots of different types of game play. With that in mind, I don't see why there can't be a development to create quests that have logic or puzzles to them. Companion Storyline We defiantly need more storyline for companions so that we can go on their missions. Either to play as them or play along side them and at the same time change the companion to be able to get stats off equipment and more skills.
  4. I have just finished the Agent Class story Arc and now thinking what to do. I think one of the things to develop is a continuation of the story arc.
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